James Chen (talk | contribs) (Created page with '{{SSFIVHeader}} = NAME = {{MvC3HyperGuideCharacterBox | akumaface.jpg }} Background Info Here. {{Nutshell|General Usage of Character here.}} == Moves == ==== Unique Attacks ...') |
James Chen (talk | contribs) No edit summary |
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{{SSFIVHeader}} | {{SSFIVHeader}} | ||
= | == Ryu == | ||
{{MvC3HyperGuideCharacterBox | akumaface.jpg }} | {{MvC3HyperGuideCharacterBox | akumaface.jpg }} | ||
Background Info Here. | Background Info Here. | ||
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== Frame Data == | == Frame Data == | ||
{{SSFIVFrameDataHeader}} | {{SSFIVFrameDataHeader}} | ||
{{SSFIVFrameDataSubHeader | Standing Close Attacks}} | |||
{{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 30 | 50 | 20 | ch/sp/su | 3 | 3 | 6 | +2 | +5 | 10 | 13 |}} | |||
{{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 70 | 100 | 40 | sp/su | 3 | 3 | 21 | -3 | +3 | 20 | 26 |}} | |||
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 100[80] | 200[150] | 60 | sp/su | 5 | 7 | 26 | -15 | -10 | 17 | 22 | Forces stand}} | |||
{{SSFIVFrameDataRow | [[File:Short.gif]] | HL | 30 | 50 | 20 | - | 5 | 5 | 7 | -1 | +2 | 10 | 13 |}} | |||
{{SSFIVFrameDataRow | [[File:Forward.gif]] | HL | 70 | 100 | 40 | sp/su | 3 | 5 | 16 | -7 | -2 | 13 | 18 |}} | |||
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | HL | 40*70 | 125*75 | 60*20 | su | 8 | 8(2)4 | 17 | -3 | +2 | 17 | 21*22 | 1st hit cancellable}} | |||
{{SSFIVFrameDataSubHeader | Standing Far Attacks}} | {{SSFIVFrameDataSubHeader | Standing Far Attacks}} | ||
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | {{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 30 | 50 | 20 | ch/sp/su | 4 | 3 | 6 | +2 | +5 | 10 | 13 |}} | ||
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | {{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 80 | 100 | 40 | su | 5 | 4 | 14 | -4 | -1 | 13 | 16| |}} | ||
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 120 | 200 | 60 | - | 8 | 3 | 15 | 0 | +4 | 17 | 21 |}} | |||
{{SSFIVFrameDataRow | [[File:Short.gif]] | HL | 40 | 50 | 20 | - | 5 | 6 | 6 | -1 | +2 | 10 | 13 |}} | |||
{{SSFIVFrameDataRow | [[File:Forward.gif]] | HL | 80 | 100 | 40 | - | 8 | 2 | 17 | -5 | -2 | 13 | 16 |}} | |||
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | HL | 110 | 200 | 60 | - | 9 | 4 | 20 | -6 | -2 | 17 | 21 |}} | |||
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | |||
{{SSFIVFrameDataRow | [[File:Short.gif]] | | |||
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | |||
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | |||
{{SSFIVFrameDataSubHeader | Crouching Attacks}} | {{SSFIVFrameDataSubHeader | Crouching Attacks}} | ||
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | {{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 30 | 50 | 20 | ch/sp/su | 3 | 2 | 7 | +2 | +5 | 10 | 13 |}} | ||
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | {{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 60 | 100 | 40 | sp/su | 4 | 4 | 8 | +2 | +5 | 13 | 16 |}} | ||
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | {{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 90 | 200 | 60 | sp/su | 4 | 8 | 28 | -18 | -13 | 17 | 22 | Forces stand, cannot super cancel until 7f}} | ||
{{SSFIVFrameDataRow | [[File:Short.gif]] | | {{SSFIVFrameDataRow | [[File:Short.gif]] | L | 20 | 50 | 20 | ch/sp/su | 4 | 3 | 9 | -1 | +2 | 10 | 13 |}} | ||
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | {{SSFIVFrameDataRow | [[File:Forward.gif]] | L | 60 | 100 | 40 | sp/su | 5 | 5 | 12 | -3 | 0 | 13 | 16 |}} | ||
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | {{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | L | 90 | 100 | 60 | - | 5 | 4 | 28 | -14 | - | 17 | - | untechable knockdown}} | ||
{{SSFIVFrameDataSubHeader | Straight Up Jump Attacks}} | {{SSFIVFrameDataSubHeader | Straight Up Jump Attacks}} | ||
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | {{SSFIVFrameDataRow | [[File:Jab.gif]] | H | 50 | 50 | 20 | - | 10 | 7 | - | - | - | 8 | 11 | startup leg projectile invincibility}} | ||
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | {{SSFIVFrameDataRow | [[File:Strong.gif]] | H | 80 | 100 | 40 | - | 5 | 5 | - | - | - | 10 | 13 | leg projectile invincibility}} | ||
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | {{SSFIVFrameDataRow | [[File:Fierce.gif]] | H | 100 | 200 | 60 | - | 6 | 5 | - | - | - | 17 | 20 | startup leg projectile invincibility}} | ||
{{SSFIVFrameDataRow | [[File:Short.gif]] | | {{SSFIVFrameDataRow | [[File:Short.gif]] | H | 40 | 50 | 20 | - | 5 | 9 | - | - | - | 8 | 11 | startup leg projectile invincibility}} | ||
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | {{SSFIVFrameDataRow | [[File:Forward.gif]] | H | 80 | 100 | 40 | - | 6 | 10 | - | - | - | 11 | 15 | startup leg projectile invincibility}} | ||
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | {{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | H | 100 | 200 | 60 | - | 4 | 4 | - | - | - | 15 | 18 | startup leg projectile invincibility}} | ||
{{SSFIVFrameDataSubHeader | | {{SSFIVFrameDataSubHeader | Angled Jump Attacks}} | ||
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | {{SSFIVFrameDataRow | [[File:Jab.gif]] | H | 50 | 50 | 20 | - | 4 | 7 | - | - | - | 8 | 11 | startup leg projectile invincibility}} | ||
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | {{SSFIVFrameDataRow | [[File:Strong.gif]] | H | 50*30 | 50*50 | 40*20 | - | 7 | 3*4 | - | - | - | 11 | 15 | startup leg projectile invincibility, 1st hit launch vs air (fully hittable), 2nd hit launch vs air}} | ||
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | {{SSFIVFrameDataRow | [[File:Fierce.gif]] | H | 100 | 200 | 60 | - | 6 | 5 | - | - | - | 15 | 18 | startup leg projectile invincibility}} | ||
{{SSFIVFrameDataRow | [[File:Short.gif]] | | {{SSFIVFrameDataRow | [[File:Short.gif]] | H | 40 | 50 | 20 | - | 4 | 8 | - | - | - | 8 | 11 | startup leg projectile invincibility}} | ||
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | {{SSFIVFrameDataRow | [[File:Forward.gif]] | H | 70 | 100 | 40 | - | 6 | 6 | - | - | - | 11 | 15 | startup leg projectile invincibility}} | ||
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | {{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | H | 100 | 200 | 60 | - | 7 | 7 | - | - | - | 15 | 18 | startup leg projectile invincibility}} | ||
{{SSFIVFrameDataSubHeader | Unique Attacks}} | {{SSFIVFrameDataSubHeader | Unique Attacks}} | ||
{{SSFIVFrameDataRow | [[File:Right.gif]] + [[File: | {{SSFIVFrameDataRow | [[File:Right.gif]] + [[File:Strong.gif]] | H | 30*50 | 50*50 | 40*20 | - | 17 | 1(1)2 | 14 | -2 | +3[+1] | 13 | 20*18​[16]| [] = hit}} | ||
{{SSFIVFrameDataRow | [[File:Right.gif]] + [[File:Fierce.gif]] | HL | 40*80 | 50*50 | 60*20 | - | 17 | 2*2 | 18 | 0 | +4 | 19 | 25*23 | Last few frames are special/super cancellable.}} | |||
{{SSFIVFrameDataRow | [[File: | |||
{{SSFIVFrameDataSubHeader | Focus Attacks}} | {{SSFIVFrameDataSubHeader | Focus Attacks}} | ||
{{SSFIVFrameDataRow | Focus Attack LVL 1 | | {{SSFIVFrameDataRow | Focus Attack LVL 1 | HL | 60 | 100 | 20 | da | (10~17)​+11 | 2 | 35 | -21 | -21 | 15 | 15 | armor during charge, launch vs air, 4f~release dash cancellable}} | ||
{{SSFIVFrameDataRow | Focus | {{SSFIVFrameDataRow | Focus attack LVL 2 | HL | 80 | 150 | 40 | da | (18~50)​+11 | 2 | 35 | -15 | - | 21 | - | armor during charge, crumple vs ground, launch vs air (fully hittable), 4f~release dash cancellable}} | ||
{{SSFIVFrameDataRow | Focus | {{SSFIVFrameDataRow | Focus attack LVL 3 | - | 140 | 200 | 60 | da | 51+14 | 2 | 35 | - | - | - | - | 1-64f armor, armor break, crumple vs ground, launch vs air (fully hittable), 4~51f dash cancellable}} | ||
{{SSFIVFrameDataSubHeader | | {{SSFIVFrameDataSubHeader | Throws}} | ||
{{SSFIVFrameDataRow | Forward Throw | | {{SSFIVFrameDataRow | Forward Throw | 0.9 | 130 | 140 | 40 | - | 3 | 2 | 20 | - | - | - | - | untechable knockdown}} | ||
{{SSFIVFrameDataRow | Back | {{SSFIVFrameDataRow | Back throw | 0.9 | 130 | 120 | 40 | - | 3 | 2 | 20 | - | - | - | - | untechable knockdown}} | ||
{{SSFIVFrameDataSubHeader | Special Moves}} | {{SSFIVFrameDataSubHeader | Special Moves}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Hadoken | HL | 60 | 100 | 10/20 | su | 12+1 | - | 45 (total duration) | -6 | -2 | 8+18 | 8+22 | launch vs air, 15~16f cancellable, see notes below}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Hadoken [[File:EX.gif]] | HL | 50*50 | 50*50 | -250/0 | su | 11+1 | - | 40 (total duration) | +1 | - | 8+13​[29] | - | launch, juggle(2), 14~15f cancellable, [] = minimum stun for all hits, see notes below}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Shoryuken [[File:Jab.gif]] | HL | 100[70] | 200[100] | 30/40 | su | 3 | 2+12 | 14+10 | -17 | - | 20 | - | 1~2f invincible, 3~4f unthrowable, 3~16f lower body invincibility, 3~30f airborne, launch, 3~4f hit cancellable}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Shoryuken [[File:Strong.gif]] | HL | 80*50 | 150*50 | 20/​20*20 | su | 3 | 2*12 | 25+18 | -34 | - | 20 | - | 1~4f invincible, 5~16f lower body invincibility, 5~41f airborne, launch, 1st hit cancellable, 2nd hit juggle(1)}} | ||
{{SSFIVFrameDataRow | Shoryuken [[File:Fierce.gif]] | HL | 100*50 | 150*50 | 20/​20*20 | su | 3 | 2*12 | 28+18 | -37 | - | 20 | - | 1~2f invincible, 3~4f unthrowable, 3~16f lower body invincibility, 3~44f airborne, launch, 1st hit cancellable, 2nd hit juggle(1)}} | |||
{{SSFIVFrameDataRow | Shoryuken [[File:EX.gif]] | HL | 80*60 | 100*100 | -250/0 | su | 3 | 2*1+11 | 30+18 | -39 | - | 20 | - | 1~16f invincible, 6~46f airborne, 1st~2nd hit cancellable until airborne, launch, 2nd hit juggle(1)}} | |||
{{SSFIVFrameDataRow | Hurricane Kick [[File:Short.gif]] | HL | 100 | 200 | 30/30 | - | 11 | 2(6)2 | 12+5 | -6 | - | 20 | - | 7~20f lower body projectile invincibility, 7~32f airborne, launch, armor break, whiff vs crouch, 2nd hit aimed backwards, advantage based on 1st hit}} | |||
{{SSFIVFrameDataRow | Hurricane Kick [[File:Forward.gif]] | HL | 110 | 200 | 30/30 | - | 12 | 2(6)2(6)​2(6)2(6)2 | 18+3 | -2 | - | 20 | - | 7~45f lower body projectile invincibility, 7~63f airborne, launch, armor break, whiff vs crouch, 2nd/4th hit aimed backwards}} | |||
{{SSFIVFrameDataRow | Hurricane Kick [[File:Roundhouse.gif]] | HL | 120 | 200 | 30/30 | - | 12 | 2(6)2(6)​2(6)2(6)2 | 18+3 | -2 | - | 20 | - | 7~45f lower body projectile invincibility, 7~63f airborne, launch, armor break, whiff vs crouch, 2nd/4th hit aimed backwards}} | |||
{{SSFIVFrameDataRow | Hurricane Kick [[File:EX.gif]] | HL | 30x4*40 | 50x5 | -250/0 | - | 11 | 1(3)1(3)​1(3)1(3)1 | 18+3 | -1 | - | 20 | - | 6~27f lower body projectile invincibility, 6~45f airborne, 1~4 hit forces stand + launch vs air, 5th hit launch, armor break, juggle(5), 2nd/4th hit aimed backwards}} | |||
{{SSFIVFrameDataRow | Hurricane Kick [[File:Short.gif]] (air) | HL | 70 | 100 | 10/40 | - | 9 | 2(6)2(6)2 | until ground +10 | - | - | 20 | - | launch, 2nd hit aimed backwards}} | |||
{{SSFIVFrameDataRow | Hurricane Kick [[File:Forward.gif]] (air) | HL | 80 | 100 | 10/40 | - | 9 | 2(6)2(6)2 | until ground +10 | - | - | 20 | - | launch, 2nd hit aimed backwards}} | |||
{{SSFIVFrameDataRow | Hurricane Kick [[File:Roundhouse.gif]] (air) | HL | 90 | 100 | 10/40 | - | 9 | 2(6)2(6)2 | until ground +10 | - | - | 20 | - | launch, 2nd hit aimed backwards}} | |||
{{SSFIVFrameDataRow | Hurricane Kick [[File:EX.gif]] (air) | HL | 40x5 | 50x5 | -250/0 | - | 7 | 1(3)1(3)​1(3)1(3)1 | until ground +4 | - | - | 20 | - | launch, 2~5 hit juggle(4), 2nd/4th hit aimed backwards}} | |||
{{SSFIVFrameDataSubHeader | Super | {{SSFIVFrameDataSubHeader | Super Combo}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Super Combo | HL | 50x4​*100 | 0 | -1000/0 | - | 1+1+1 | - | 52 (post-freeze duration) | +11 | - | 8+20​[60] | - | 1f invincible, 1~4 hit launch vs air (untechable), 5th hit launch (untechable), juggle(5), [] = minimum stun for all hits, see notes below}} | ||
{{SSFIVFrameDataSubHeader | Ultra Combos}} | {{SSFIVFrameDataSubHeader | Ultra Combos}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Ultra Combo 1 | HL | 42x7*75 | 0 | 0/0 | - | 1+10 | - | 120 (post-freeze duration) | -25 | - | 8+20​[84] | - | 1~11f invincible, 1~7 hit launch vs air (untechable), 8th hit launch (untechable), juggle(8), [] = minimum stun for all hits}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Ultra Combo 2 | HL | 270​*38x4​*50x3​[270*233] | 0 | 0/0 | - | 1+7 | 2*3x7 | 43+41 | -84 | - | 20 | - | 1~8f invincible, 9~30f lower body invincibility, 10~73f airborne, launch (untechable), 2~8 hit juggle(6), 1st hit armor break, 1st hit triggers full animation, advantage based on 2nd hit}} | ||
{{SSFIVFrameDataFooter}} | {{SSFIVFrameDataFooter}} |
Revision as of 23:23, 2 March 2011

Ryu
Background Info Here.
In a nutshell
General Usage of Character here.
Moves
Unique Attacks
Name
Command
Notes
Move Name
{{#motion: f + hp}}
Special Moves
Name
Command
Notes
Move Name
{{#motion: qcf + p}}
Super Combo
Name
Command
Notes
Move Name
{{#motion: qcf qcf + p}}
Ultra Combos
Name
Command
Notes
Move Name
{{#motion: qcf qcf + 3p}}
Move Name
{{#motion: qcf qcf + 3k}}
Frame Data
Move Analysis
Normal Moves
Text text text blah blah blah text text text blah blah blah.
Normal Throws
Text text text blah blah blah text text text blah blah blah.
Focus Attack
Text text text blah blah blah text text text blah blah blah.
Special Moves
Text text text blah blah blah text text text blah blah blah.
Super Combos
Text text text blah blah blah text text text blah blah blah.
Ultra Combos
Text text text blah blah blah text text text blah blah blah.
The Basics
Text text text blah blah blah text text text blah blah blah.
Advanced Strategy
Text text text blah blah blah text text text blah blah blah.
Combos
Bread and Butters
- Combo 1
- Combo 2
Advanced Combos
- Combo 1
Combos Into Supers
- Combo 1
Combos Into Ultras
- Combo 1
Matchups
Vs. Abel
To Be Written (TBW)
Vs. Adon
TBW
Vs. Akuma
TBW
Vs. Balrog
TBW
Vs. Blanka
TBW
Vs. C. Viper
TBW
Vs. Cammy
TBW
Vs. Chun Li
TBW
Vs. Cody
TBW
Vs. Dan
TBW
Vs. Dee Jay
TBW
Vs. Dhalsim
TBW
Vs. Dudley
TBW
Vs. E. Honda
TBW
Vs. El Fuerte
TBW
Vs. Fei Long
TBW
Vs. Gen
TBW
Vs. Gouken
TBW
Vs. Guile
TBW
Vs. Guy
TBW
Vs. Hakan
TBW
Vs. Ibuki
TBW
Vs. Juri
TBW
Vs. Ken
TBW
Vs. M. Bison
TBW
Vs. Makoto
TBW
Vs. Rose
TBW
Vs. Rufus
TBW
Vs. Ryu
TBW
Vs. Sagat
TBW
Vs. Sakura
TBW
Vs. Seth
TBW
Vs. T. Hawk
TBW
Vs. Vega
TBW
Vs. Zangief
TBW