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{{MoveListRow | Wall Jump | uf in air near wall | | }} | |||
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{{MoveListRow | Crouching Light | d + l | 48,000 | low }} | {{MoveListRow | Crouching Light | d + l | 48,000 | low }} |
Revision as of 08:16, 16 February 2011


Wolverine
In a nutshell
Wolverine is a fast, powerful character who focuses his game on front and back mixups using his Berserker Slash. This teleport style attack, when paired with the right assist, can lead to confusing situations and huge combos, letting Wolvie ignore keepaway and walk all over his opponents. If this sounds like your type of gameplan, and you have an assist that help keep Wolvie safe, he might be the character for you.
Video Walkthrough
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Wall Jump
uf in air near wall
Standing Light
l
53,000
Crouching Light
d + l
48,000
low
Standing Medium
m
67,000
Extra Slash
l after m
60,000
Crouching Medium
d + m
70,000
low
Slide
df + m
70,000
otg
Standing Heavy
h
95,000
Crouching Heavy
d + h
78,000
low
Standing Special
s
80,000
launch
Jumping Light
air l
50,000
high
Jumping Medium
air m
70,000
high
Air Extra Slash
l after m
60,000
high
Jumping Heavy
air h
80,000
high
Dive Kick
air d + h
75,000
groundbounce airborn opponents only
staggers on counterhit
staggers on counterhit
Jumping Special
air s
90,000
high
Special Moves
Bezerker Barrage
qcf + atk
35,000 per hit l
30,000 per hit m
28,000 per hit h
30,000 per hit m
28,000 per hit h
Mash atk for additional hits and softknockdown
Tornado Claw
dp + atk
30,000 per hit
Mash atk for additional hits
Drill Claw
Any direction + s + atk
80,000
airok
Bezerker Slash
qcb + atk
100,000
Has some invincibility
Hyper Moves
Bezerker Barrage X
qcf + atk + atk
286,200
Fatal Claw
qcb + atk + atk
302,100
airok
Bezerker Charge
d , d + atk + atk
Speed up. Lasts 5 seconds.
Weapon X
dp + atk + atk
440,000
startupinv
Strategy
Tips and Tricks
- If you have the meter, cancel your Berserker Slash into Berserker Charge. This will keep you safe if your opponent blocks, and will let you combo if they don't. If you don't have meter, be sure to cover your Berserk Slash with an assist. Amaterasu's Cold Star works wonders.
- Try to end your first air combo with forward Drill Claw into a Dive Kick to get a ground bounce. This will let you get a lot more damage than just finishing with an air Fatal Claw. When you land, hit them with Heavy, Heavy Berserker Barrage (mashed), and cancel into Fatal Claw.