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{{MoveListRow | Web Swing | f + h | 80,000 | chipdamage }} | {{MoveListRow | Web Swing | f + h | 80,000 | chipdamage }} | ||
{{MoveListRow | Charging Star | b + h | 95,000 | chipdamage <br> Can negate some projectiles }} | {{MoveListRow | Charging Star | b + h | 95,000 | chipdamage <br> Can negate some projectiles }} | ||
{{MoveListRow | Standing Special | s | 90,000 | }} | {{MoveListRow | Standing Special | s | 90,000 | launch }} | ||
{{MoveListRow | Jumping Light | air l | 50,000 | high }} | {{MoveListRow | Jumping Light | air l | 50,000 | high }} | ||
{{MoveListRow | Jumping Medium | air m | 68,000 | high }} | {{MoveListRow | Jumping Medium | air m | 68,000 | high }} |
Revision as of 00:05, 15 February 2011


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Taskmaster
In a nutshell
Taskmaster is a versatile, but slow character that packs some brutal damage. At first glance, he seems to be missing a lot of options, but in play you'll quickly find that the ones he does have can be difficult for opponents to deal with. Some of his normal attacks are just huge, and his Arrows hit really hard and can be fired in many different directions.
Video Walkthrough
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Standing Light
l
48,000
Crouching Light
d + l
45,000
low
Standing Medium
m
40,000 + 40,000
Crouching Medium
d + m
65,000
low
Standing Heavy
h
90,000
Crouching Heavy
d + h
80,000
low
Web Swing
f + h
80,000
chipdamage
Charging Star
b + h
95,000
chipdamage
Can negate some projectiles
Can negate some projectiles
Standing Special
s
90,000
launch
Jumping Light
air l
50,000
high
Jumping Medium
air m
68,000
high
Jumping Heavy
air h
50,000 + 50,000
high
Jumping Web Wing
air f + h
80,000
Jumping Special
air s
90,000
high
Special Moves
Air Master
qcf + atk
60,000 per hit
air ok Hold button for more hits
m and h versions otg
m and h versions otg
Guard Master
qcb + atk
100,000 l
100,000 m
40,000 h
100,000 m
40,000 h
l counters high
m counters low
h counters projectiles
m counters low
h counters projectiles
Light Sword Master
dp + l
50,000
Followup on block
Combo Followup
After blocked Light Sword Master
h , qcf + h
h , qcf + h
89,000
1st hit is unblockable
Medium Sword Master
dp + m
50,000
Followup on block
Combo Followup
After blocked Medium Sword Master
h , m , h , qcf + h
h , m , h , qcf + h
146,000
1st hit is unblockable
Heavy Sword Master
dp + h
50,000
Followup on block
Combo Followup
After blocked Heavy Sword Master
h , m , h , h , m , qcf + h
h , m , h , h , m , qcf + h
193,800
1st hit is unblockable
Hyper Moves
Legion Arrow
qcf + atk + atk
296,000
airok
atk buttons determine angle
Air m + h version otg
Air l + h version otg
Ground m + h version otg
atk buttons determine angle
Air m + h version otg
Air l + h version otg
Ground m + h version otg
Aegis Counter
qcb + atk + atk
250,000
counter
Strategy
Tips and Tricks
- Though you don't get much damage off of Taskmaster's unblockable head-butt, you can combine it with the right assist to combo after it hits and make it a serious threat.
- Remember that Charging Star can destroy some projectiles. From full screen, it won't get you all the way it, but it can really help change your positioning.
- After Spidey Swing, you are airborn and can do attacks that count as high. Combine this with a low assist to make Taskmaster's offence really scary.