Marvel vs Capcom 3/Akuma: Difference between revisions

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This warrior values strength over all else, going so far as to abandon his own humanity as a means to obtain more. It is thought that the Buddhist beads around his neck represent warriors who have fallen before him.   
This warrior values strength over all else, going so far as to abandon his own humanity as a means to obtain more. It is thought that the Buddhist beads around his neck represent warriors who have fallen before him.   


Akuma has appeared in every "versus" game, but in Marvel vs. Capcom 3 he gets some extra juice. Akuma has one of the fastest beams in the game, and a versatile set of moves that allow him to put together some flashy combos.  But his average speed and range on most of his attacks limit his rushdown capability.  You will need to plan your attacks carefully.
{{Nutshell:Akuma has appeared in every "versus" game, but in Marvel vs. Capcom 3 he gets some extra juice. Akuma has one of the fastest beams in the game, and a versatile set of moves that allow him to put together some flashy combos.  But his average speed and range on most of his attacks limit his rushdown capability.  You will need to plan your attacks carefully.}}


== Beginners Video Walkthrough ==
== Beginners Video Walkthrough ==

Revision as of 17:06, 29 January 2011

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Akuma

Akumaface.jpg

This warrior values strength over all else, going so far as to abandon his own humanity as a means to obtain more. It is thought that the Buddhist beads around his neck represent warriors who have fallen before him.

{{Nutshell:Akuma has appeared in every "versus" game, but in Marvel vs. Capcom 3 he gets some extra juice. Akuma has one of the fastest beams in the game, and a versatile set of moves that allow him to put together some flashy combos. But his average speed and range on most of his attacks limit his rushdown capability. You will need to plan your attacks carefully.}}

Beginners Video Walkthrough

TODO, insert the correct video here

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Gouhadou
{{#motion: shot front }}
90,000
{{{AlphaSuper}}}
Beta.png Tatsumaki Zankuyaku
{{#motion: direct front }}
116,400
softknockdown
{{{BetaSuper}}}
Gamma.png Hyaki Goju
{{#motion: direct tiltdown }}
90,000
high
{{{GammaSuper}}}

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Overhead punch
{{#motion: f + m }}
2 hits: 45,000, 36,000
high
Straight punch
{{#motion: f + h }}
100,000

Special Moves

Name
Command
Damage
Special Properties (glossary)
Gouhadou
{{#motion: qcf + atk }}
90,000
Zankyu Hadou
Air {{#motion: qcf + atk }}
90,000
Goushoryu
{{#motion: dp + atk }}
{{#motion: l  90,000
m 118,000
h 132,600}}
Tatsumaki
{{#motion: qcb + atk }}
{{#motion: l 110,000
m 132,000
h 166,200}}
airok
Demon Flip
{{#motion: rdp + atk }}
   Fist
{{#motion: Demon Flip, then l }}
100,000
ground high
   Dive Kick
{{#motion: Demon Flip, then m }}
90,000
otg high
   Zankyu Hadou
{{#motion: Demon Flip, then h }}
90,000
Teleport
{{#motion: dp or rdb + s }}

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Messatsu Gouhadou
{{#motion: qcf + atk + atk}}
285,000
airok
Charged Messatsu Gouhadou
{{#motion: qcf + atk + atk , hold h}}
260,300
airok Air version otg
Messatsu Shoryu
{{#motion: dp + atk + atk}}
292,000
startupinv
Messatsu Shoryu
{{#motion: l , l , f , m , h}}
465,000
throw

Strategy

Tips and Tricks

  • Tip 1
  • Tip 2

Basic Strategy

Advanced Strategy