Immaterial and Missing Power: Difference between revisions

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=== Meters and Mechanics ===
=== Meters and Mechanics ===
IaMP has 3 counters.
The first is the number on the lower left or lower right of the screen, this is your super meter.
It determines how many spellcards you may cast while in spellcard mode.
This meter is drained on exiting spellcard mode.


= Basic Strategy =
= Basic Strategy =

Revision as of 07:35, 28 March 2006

Introduction

Immaterial and Missing Power, or IaMP, is a rather odd fighting game based on the Touhou, or Shrinemaiden Shmups series. While ZUN typically does all the programming for the shooters, he turned over the production of IaMP to Tasofro, the makers of Eternal Fighter Zero.

What Tasofro did was make a fighting game that recalled elements of shmup play. IaMP tends to confuse most players of traditional fighters on first play, as it plays nothing like a traditional fighter.

Game Mechanics

Controls

IaMP uses four buttons and one joystick. In general the buttons follow this pattern:

  • A, used for weak melee attacks close up and projectiles at long range.
  • B, used for strong melee attacks close up and projectiles at long range.
  • C, used for projectiles at all ranges.
  • D, used for dashing/grazing, hyper-jumping, and air dashing.

Yes, you read that right, at long range ALL your normal attack buttons shoot projectiles.

Directional command notation is as follows:

                   .- up (u)
                   |
  up+back (ub) - 7 8 9 - up+forward (uf)

      back (b) - 4   6 - forward (f)

down+back (db) - 1 2 3 - down+foward (df)
                   |
                   `- down (d)

Note: These numbers can be easily referenced by looking at your keyboard "numpad". Think of it as a joystick/controller that is facing to the right. "5" is used to signify "neutral".


Universal Maneuvers

These are techniques that all characters have access to.

  • Walk Towards: Hold 6
  • Walk Away: Hold 4
  • Dash/Run Towards: Tap 66 or 6D
  • Dash Away: Tap 44 or 4D
  • Crouch: Hold 1, 2, or 3
  • Jump Up: Tap 8
  • Jump Towards: Tap 9
  • Jump Away: Tap 7
  • Hyper Jump: Tap 1, 2, or 3 then 7, 8, or 9, or 7D, 8D, 9D
  • Airdash Towards: Tap 66 or 6D in the air
  • Airdash Away: Tap 44 or 4D in the air
  • Air Recovery: While in the air, press any button and a direction after hitstun ends
  • Bomb: Tap 22C
  • Spellcard mode: Tap 22D

Meters and Mechanics

Basic Strategy

Advanced Strategy

Game Versions

Characters

Useful Links