Hokuto no Ken: Difference between revisions

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[[Image:Hnk_title.jpg|center]]
==Introduction==
Made by ARC and based on the popular franchise, many had high hopes for Hokuto no Ken when it was released in 2006. However, the unparalleled strength of Toki as well as the sheer number of bugs caused the player population to decline rapidly, and after Tougeki '06 it seemed as if it would fade away into obscurity. The game was saved from this fate, oddly enough, by the discovery of more bugs, even more game-breaking than anything seen previously. These discoveries led to the development of practical 100% combos for all characters, which in turn diminished Toki's god-tier status, and brought about a delicate sort of imbalanced balance to the game. While not everyone's cup of tea, the fast-paced, one-hit-means-death gameplay of Hokuto no Ken holds a certain appeal to many, and has gained a steady following in Japan.  


=Introduction=
As detailed writings regarding the game in its current competitive state are essentially non-existent in English, the goal of this Wiki section is to provide up-to-date information to people who want to give Hokuto no Ken a try, but possibly can't get into it due to the large learning curve and lack of available resources.
[[Image:Hnkad.jpg|Hnkad.jpg]]


Also called ''HnK''. An arcade game developed by Arc System Works and published by SEGA/Sammy. The characters are based on the hit anime/manga series ''Hokuto no Ken'' (also known as ''Fist of the North Star''). Similar to the ''Guilty Gear'' games in look, feel and play style, this game currently runs on the Atomiswave hardware.
==Gameplay==
===Controls===
Regarding notation, pages in the Hokuto no Ken section of this Wiki use the numpad format, where the direction of the joystick corresponds to the keys on a numpad. It is always assumed that the player in on the 1P(left) side. For example '4' would be 'back,' '5' is 'neutral', '9' is 'up-forward,' and so on. 'Quarter-circle forward' would be written '236.'


=Gameplay=
The basic controls are as follows:
==Controls==
 
A = Light Punch <br>
A = Light Punch<br>
B = Light Kick <br>
B = Light Kick<br>
C = Heavy Punch<br>
C = Heavy Punch<br>
D = Heavy Kick<br>
D = Heavy Kick<br>
E = Boost
E = Boost<br>


The control format is as follows: <br>
AB = Heavy Strike<br>
AC = Grave Shoot<br>
CD = Banishing Strike<br>
 
4C or 6C = Throw<br>
BD = 'Tsukami Nage,' Alternate throw<br>
 
6CD during guard = Guard Cancel<br>
E during guard = Aura Guard<br>
Guard directly before being hit = Agility Defence<br>
Upward direction during knockdown = Quick Standing<br>
Downward direction during knockdown = Delayed Standing<br>
 
The standard arcade button layout is:<br>
A C E <br>
A C E <br>
B D <br>
B D <br>
==Mechanics==
===Recovering Life Gauge===
The orange color on the life gauge indicates current life energy. The blue bar underneath the orange represents the amount that can be recovered. Recovery only occurs when a character is not being attacked or high-jumping.
===Seven Stars of the Hokuto===
Underneath every life bar is the 7-Star gauge. Special moves and other attacks can deplete stars at any given moment of the match. A final star will be brightly displayed on the 7-Star gauge when there is only ONE star left. The player who has the "Death Star" on their gauge is now vulnerable to a "FATAL KO." When this occurs, the words "Death Fist Blow" appear on the side of the opponent's Aura bar. If the opponent is able to land his/her FATAL KO move, the round (not match) ends immediately. However, if he/she misses the move, the victim is rewarded with an extra star, therefore eliminating the threat of another FATAL KO for the moment. Both players also recover a missing star at the beginning of each round.
===Guard Gauge and Weight System===
Depending on the characters being played, a Guard gauge sometimes appears. Similar to [[Street Fighter Alpha 3]], constant blocking and defending decreases the meter. When it reaches zero, a "Guard Crush" occurs and the defending player becomes temporarily vulnerable to attacks. This gauge only appears when characters of the same weight class have a match, with the exception of middle-weights.


For instance, two heavyweights fighting each other will have a Guard gauge, as will two lightweight fighters. On the other hand, two middleweights will not. When there is a mismatch in terms of weight, only the lighter character is given a Guard gauge. For example, in a match where Mr. Heart (a heavy-weight) is fighting Mamiya (a light-weight) only Mamiya has a Guard gauge, since she is lighter and more vulnerable to being guard crushed.
===Basic Game Mechanics===
The [[Hokuto no Ken/Basic Game Mechanics|Basic Game Mechanics]] section covers the basic systems of the game that you will need to know to start playing Hokuto no Ken.


The game's weight classes are as follows:
===Advanced Game Mechanics===
For the more advanced information required to get into competitive play, see the [[Hokuto no Ken/Advanced Game Mechanics|Advanced Game Mechanics]] section.


'''Heavyweight:''' Mr. Heart, Shin<br>
==Characters==
'''Middleweight:''' Jagi, Juda, Kenshiro, Raoh, Rei, Toki<br>
'''Lightweight:''' Mamiya, Thouther
===Boost Gauge===
The Boost Gauge raises gradually as a player performs attacks and Special moves. This gauge is divided into 3 levels, similarly, Boosts can be performed a maximum of three times. However, there are exceptions to this, such as when the Boost is performed during a combo. Boosting allows a player to dash toward opponents and perform quick combo chains, as well as acting as a sort of Roman Cancel. The Boost button is designated as the E button.
===Aura Gauge===
Located beneath the Boost Gauge is the 2-level Aura Gauge, which is the meter that enables the use Super moves. When one level of Aura is full, the bar changes color from blue to gold and the words "GOD FIST BLOW" appear.
=Characters=
[[Jagi]]<br>
[[Juda]]<br>
[[Kenshiro]]<br>
[[Kenshiro]]<br>
[[Mamiya]]<br>
[[Mr. Heart]]<br>
[[Raoh]]<br>
[[Raoh]]<br>
[[Toki]]<br>
[[Shin]]<br>
[[Rei]]<br>
[[Rei]]<br>
[[Shin]]<br>
[[Juda]]<br>
[[Souther]]<br>
[[Thouther]]<br>
[[Toki]]
[[Jagi]]<br>
[[Mr. Heart]]<br>
[[Mamiya]]<br>


==Tier List==
==External links==
 
[http://www6.atwiki.jp/hokuto/ Hokuto no Ken Wiki (Japanese)]<br>
Here is the most current tier list for the game as of 2010:
[http://jbbs.livedoor.jp/game/41667/ Hokuto no Ken BBS (Japanese)]<br>
 
[http://hokuto-no-ken.sega.jp/index.html Official Hokuto no Ken site (Japanese)]<br>
http://wiki.hardedge.org/images/4/40/HNKtier11.jpg
 
=External links=
[http://hokuto-no-ken.sega.jp/index.html Official Hokuto no Ken site (JP)]<br>
[http://en.wikipedia.org/wiki/Fist_of_the_North_Star_(arcade_game) Article] about the game on Wikipedia.
[http://en.wikipedia.org/wiki/Fist_of_the_North_Star_(arcade_game) Article] about the game on Wikipedia.
{{Template:Hokuto_no_ken}}

Revision as of 14:51, 25 February 2012

Introduction

Made by ARC and based on the popular franchise, many had high hopes for Hokuto no Ken when it was released in 2006. However, the unparalleled strength of Toki as well as the sheer number of bugs caused the player population to decline rapidly, and after Tougeki '06 it seemed as if it would fade away into obscurity. The game was saved from this fate, oddly enough, by the discovery of more bugs, even more game-breaking than anything seen previously. These discoveries led to the development of practical 100% combos for all characters, which in turn diminished Toki's god-tier status, and brought about a delicate sort of imbalanced balance to the game. While not everyone's cup of tea, the fast-paced, one-hit-means-death gameplay of Hokuto no Ken holds a certain appeal to many, and has gained a steady following in Japan.

As detailed writings regarding the game in its current competitive state are essentially non-existent in English, the goal of this Wiki section is to provide up-to-date information to people who want to give Hokuto no Ken a try, but possibly can't get into it due to the large learning curve and lack of available resources.

Gameplay

Controls

Regarding notation, pages in the Hokuto no Ken section of this Wiki use the numpad format, where the direction of the joystick corresponds to the keys on a numpad. It is always assumed that the player in on the 1P(left) side. For example '4' would be 'back,' '5' is 'neutral', '9' is 'up-forward,' and so on. 'Quarter-circle forward' would be written '236.'

The basic controls are as follows:

A = Light Punch
B = Light Kick
C = Heavy Punch
D = Heavy Kick
E = Boost

AB = Heavy Strike
AC = Grave Shoot
CD = Banishing Strike

4C or 6C = Throw
BD = 'Tsukami Nage,' Alternate throw

6CD during guard = Guard Cancel
E during guard = Aura Guard
Guard directly before being hit = Agility Defence
Upward direction during knockdown = Quick Standing
Downward direction during knockdown = Delayed Standing

The standard arcade button layout is:
A C E
B D

Basic Game Mechanics

The Basic Game Mechanics section covers the basic systems of the game that you will need to know to start playing Hokuto no Ken.

Advanced Game Mechanics

For the more advanced information required to get into competitive play, see the Advanced Game Mechanics section.

Characters

Kenshiro
Raoh
Toki
Shin
Rei
Juda
Thouther
Jagi
Mr. Heart
Mamiya

External links

Hokuto no Ken Wiki (Japanese)
Hokuto no Ken BBS (Japanese)
Official Hokuto no Ken site (Japanese)
Article about the game on Wikipedia.