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= Introduction = | |||
Doom was top tier 1 year after the game was out, no longer top tier, Doom still has tools that are still very useful. Some people will say he's only useful for his Anti Air Assist, which is a very good assist, but he's much better than that. | Doom was top tier 1 year after the game was out, no longer top tier, Doom still has tools that are still very useful. Some people will say he's only useful for his Anti Air Assist, which is a very good assist, but he's much better than that. | ||
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He's also used for his amazing assist, his AAA is rocks, and they go everywhere, and pin, and chip. This is used in the Strider/Doom trap. | He's also used for his amazing assist, his AAA is rocks, and they go everywhere, and pin, and chip. This is used in the Strider/Doom trap. | ||
= Moves List = | |||
== Normal Moves == | |||
== Special Moves == | |||
== Super Moves == | |||
== Assist Moves == | |||
= The Basics = | |||
= Advanced Strategy = | |||
[[Category:Marvel Vs. Capcom 2]] | |||
[[Category:Dr. Doom]] |
Revision as of 23:57, 9 June 2006
Introduction
Doom was top tier 1 year after the game was out, no longer top tier, Doom still has tools that are still very useful. Some people will say he's only useful for his Anti Air Assist, which is a very good assist, but he's much better than that.
Doom's main game is going to be zoning and keep away, you can rushdown with Doom, but lets face it, he's got a slow metal ass. You can mix it up to great effect, however.
Zoning with Pink Photons in the air is one of Doom's top tools. His gun (j.hp) is useful as well, his air Super Photons is a great super to use randomly, and if you get a lucker launcher, you can use it in a air series, a slow dialed LK, LK, XX super is probably your best bet.
He's also used for his amazing assist, his AAA is rocks, and they go everywhere, and pin, and chip. This is used in the Strider/Doom trap.