Garou: Mark of the Wolves/Hokutomaru: Difference between revisions

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Line 34: Line 34:
| '''Command''' || '''Move''' || '''Weak Damage'''|| '''Strong Damage'''
| '''Command''' || '''Move''' || '''Weak Damage'''|| '''Strong Damage'''
|-
|-
| qcf + P (air) || '''Shuriken''' || 13 || 14
| qcf + P || '''Shuriken''' || 10 || 15
|-
|-
| qcb + P || '''Kuuha-dan''' || 18 || 22
| qcf + P (air) || '''Shuriken''' || 12 || 12
|-
|-
| qcf + K || '''Hien Shippu-Kyaku''' || 16 || 17
| qcf + K || '''Kuuha-dan''' || 11 || 18
|-
|-
| qcb + K (air) || '''Rakka-zan''' || 10 || 10
| qcf + K (Break) || '''Kuuha-dan''' || 6 || 7
|-
|-
| dp + P (Break) || '''Kohou''' || 10 || 10
| qcb + K (air) || '''Rakka-zan''' || 0 || 20
|-
|-
| qcb + A/B || '''Harai''' || 15 || NA
| qcb + P || '''Karakusa-Giri''' || 20 || 28
|-
|-
| Ch. C/D lv1 || '''Sen''' || NA || 15
| qcfx2 + P || '''Chou Hissatsu Shuriken''' || 33 || 45
|-
| qcfx2 + K || '''Hissatsu Tatsumaki''' || 32 || 47
|}
|}


=Attributes=
=Attributes=

Revision as of 08:38, 21 August 2010

Hoku.PNG

Hokutomaru

Chou Hissatsu Tatsumaki-
S. Power does a total of 32 points of damage.
P. Power does a total of 47 points of damage.

Chou Hissatsu Shuriken-
This S. Power does a total of 33 points of damage, if the final shuriken isn't fired early.
Chou Hissatsu Kunai-
This S. Power does a total of 45 points of damage, if the final kunai isn't fired early.

Introduction

Introduction

To come.

Character Colors

File:Garouhokutomaru.png

Gameplay Overview

To come.

Move List

Command Normal Moves

Slide Kick: DF+B
Kutten Keri (Double Kick): DF+D
Double Jump: Press Up in the air

Special Command Moves

Command Move Weak Damage Strong Damage
qcf + P Shuriken 10 15
qcf + P (air) Shuriken 12 12
qcf + K Kuuha-dan 11 18
qcf + K (Break) Kuuha-dan 6 7
qcb + K (air) Rakka-zan 0 20
qcb + P Karakusa-Giri 20 28
qcfx2 + P Chou Hissatsu Shuriken 33 45
qcfx2 + K Hissatsu Tatsumaki 32 47

Attributes

To come.

Frame Data

To come.

Attack Notes

To come.

Combos

Anywhere:-
1- Jumping D-->Standing B, D (Chain)-->QCB+A
2- Jumping D-->Standing B, D (Chain)-->QCFx2+P
3- Down+AB-->QCF+D, Break-->DF+DxxQCB+D
4- Standing D-Feint->Down+AB-->QCFx2+P

Corner only:-
5- Jumping D-->Standing D-->QCF+D, Break-->DF+DxxQCB+D
6- Jumping D-->Standing D-->QCF+D, Break-->DF+DQCFx2+K
7- Jumping D-->Standing D-Feint->Down+AB-->QCFx2+P

T.O.P. Notes

This is a rising attack that is good for one hit and travels at a 45 degree angle. It has a slow start and can be used as an anti-air. Don't ever get this attack blocked!

Overall Strategy

To come.

Matchup Notes

To come.

Advanced Tactics

To come.
Template:Garou: Mark of the Wolves