Line 34: | Line 34: | ||
| '''Command''' || '''Move''' || '''Weak Damage'''|| '''Strong Damage''' | | '''Command''' || '''Move''' || '''Weak Damage'''|| '''Strong Damage''' | ||
|- | |- | ||
| qcf + P | | qcf + P || '''Shuriken''' || 10 || 15 | ||
|- | |- | ||
| | | qcf + P (air) || '''Shuriken''' || 12 || 12 | ||
|- | |- | ||
| qcf + K || ''' | | qcf + K || '''Kuuha-dan''' || 11 || 18 | ||
|- | |- | ||
| | | qcf + K (Break) || '''Kuuha-dan''' || 6 || 7 | ||
|- | |- | ||
| | | qcb + K (air) || '''Rakka-zan''' || 0 || 20 | ||
|- | |- | ||
| qcb + | | qcb + P || '''Karakusa-Giri''' || 20 || 28 | ||
|- | |- | ||
| | | qcfx2 + P || '''Chou Hissatsu Shuriken''' || 33 || 45 | ||
|- | |||
| qcfx2 + K || '''Hissatsu Tatsumaki''' || 32 || 47 | |||
|} | |} | ||
=Attributes= | =Attributes= |
Revision as of 08:38, 21 August 2010
Hokutomaru
Chou Hissatsu Tatsumaki-
S. Power does a total of 32 points of damage.
P. Power does a total of 47 points of damage.
Chou Hissatsu Shuriken-
This S. Power does a total of 33 points of damage, if the final shuriken isn't fired early.
Chou Hissatsu Kunai-
This S. Power does a total of 45 points of damage, if the final kunai isn't fired early.
Introduction
Introduction
To come.
Character Colors
Gameplay Overview
To come.
Move List
Command Normal Moves
Slide Kick: DF+B
Kutten Keri (Double Kick): DF+D
Double Jump: Press Up in the air
Special Command Moves
Command | Move | Weak Damage | Strong Damage |
qcf + P | Shuriken | 10 | 15 |
qcf + P (air) | Shuriken | 12 | 12 |
qcf + K | Kuuha-dan | 11 | 18 |
qcf + K (Break) | Kuuha-dan | 6 | 7 |
qcb + K (air) | Rakka-zan | 0 | 20 |
qcb + P | Karakusa-Giri | 20 | 28 |
qcfx2 + P | Chou Hissatsu Shuriken | 33 | 45 |
qcfx2 + K | Hissatsu Tatsumaki | 32 | 47 |
Attributes
To come.
Frame Data
To come.
Attack Notes
To come.
Combos
Anywhere:-
1- Jumping D-->Standing B, D (Chain)-->QCB+A
2- Jumping D-->Standing B, D (Chain)-->QCFx2+P
3- Down+AB-->QCF+D, Break-->DF+DxxQCB+D
4- Standing D-Feint->Down+AB-->QCFx2+P
Corner only:-
5- Jumping D-->Standing D-->QCF+D, Break-->DF+DxxQCB+D
6- Jumping D-->Standing D-->QCF+D, Break-->DF+DQCFx2+K
7- Jumping D-->Standing D-Feint->Down+AB-->QCFx2+P
T.O.P. Notes
This is a rising attack that is good for one hit and travels at a 45 degree angle. It has a slow start and can be used as an anti-air. Don't ever get this attack blocked!
Overall Strategy
To come.
Matchup Notes
To come.
Advanced Tactics
To come.
Template:Garou: Mark of the Wolves