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===Strong Attack=== | ===Strong Attack=== | ||
Also known as the Line Blast, done by pressing C+D. When this attack connects, the opponent is thrown to the opposite plane. | Also known as the Line Blast, done by pressing C+D. When this attack connects, the opponent is thrown to the opposite plane. This attack can be done while crouching. The speed and hitboxes of the attacks vary by character and the current plane in which they are. | ||
===Throw=== | ===Throw=== | ||
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===Defensive Attack=== | ===Defensive Attack=== | ||
Press F+A while blocking. This attack has | Press F+A while blocking. Sometimes called Guard Attack or Counter Attack (the latter is used in KOF94). This attack has upper body invincibility and can be canceled. It can be done while blocking a whiffed attack. | ||
===Taunt=== | ===Taunt=== |
Revision as of 22:11, 13 June 2010
Introduction
Fatal Fury Special is the updated version of Fatal Fury 2 for the Neo Geo MVS (Arcade), and Neo Geo AES (Home Console). Notable changes to the game include faster gameplay and a combo system. All characters from Fatal Fury 2 return, with bosses Billy Kane, Axel Hawk, Laurence Blood, and Wolfgang Krauser now playable. Duck King, Tung Fu Rue, and Geese Howard from the original Fatal Fury are also added to the roster, with Geese acting as a sub-boss to Krauser. Ryo Sakazaki, the main character from Art of Fighting, appears as a secret boss and is playable in the home versions of the game.
Fatal Fury Special is available on the Wii Virtual Console, Xbox Live Arcade, and the PS2 in Fatal Fury Battle Archives Vol. 1. Other home versions exist that predate this consoles on the Sega CD, Turbo CD, and SNES. A handheld version (with only 9 characters), is on the Game Gear.
Notation
Joystick Notation
- F - Forward - Tilt stick forward/towards the opponent. (X-axis)
- B - Backward/Back - Tilt stick backward/away from the opponent. (X-axis)
- U - Up - Tilt stick upwards. (Y-axis)
- D - Down - Tilt stick downwards. (Y-axis)
- QCF - Quarter circle forward/Hadouken/Fireball - Tilt stick downwards, then to downwards and forward, then forward.
- QCB - Quarter circle backward - Tilt stick downwards, then to downwards and backward, then backward.
- HCF - Half circle forward - Tilt stick backwards, then to downwards and backward, then to downward, then to downwards and forward, then forward.
- HCB - Half circle backward - Tilt stick forwards, then to downwards and forward, then to downward, then to downwards and backward, then backward.
- DP - Dragon punch - Tilt stick forwards, then to downward, then to downward and forward.
- Charge - Hold a tilt - Hold the stick in either B or D (Depending) then move to F or U respectively.
Button Notation
Expressed in the form: Notation - Move - (Neo Geo Default Map)
- LP - Weak/Light/Low/Jab Punch - (A)
- HP - Heavy/Hard/High/Fierce Punch - (C)
- P - Any punch - (A/C)
- LK - Weak/Light/Low/short Kick - (B)
- HK - Heavy/Hard/High/Roundhouse Kick - (D)
- K = Any kick - (B/D)
Occasionally people may use "Notation" and "Move" interchangeably.
Descriptors
Connectors
- +: Used between two other pieces of notation to signify that they should be performed at the same time. i.e. "X" + "Y", "X" should be performed at the same time as "Y".
e.g. F + HP
State Modifiers
- s. - The following move should be performed in the standing position (neutral in the Y-axis). i.e. s."X", perform "X" whilst standing.
- c. - The following move should be performed in the crouched position (held down in the Y-axis). i.e. c."X", perform "X" whilst crouching.
- j. - The following move should be performed in the "in the air" position (After having held up in the Y-axis). i.e. j."X", perform "X" whilst in the air.
Miscellaneous Notation
- DM - Short for "Desperation Move", which is the super move of each character.
- Tap/Rapidly - Repeatedly press a button.
- Deep/Close - How close a move is performed - When the sprites are overlapping.
- Far - How close a move is performed - When the sprites aren't overlapping.
Game Mechanics
Crawl
Hold DF to crawl along the ground. Sometimes called an offensive crouch.
Line Sway
Press A+B to jump to the opposite plane. If both fighters are on opposite planes, they cannot perform special moves, but can still move left or right. If a player is on the upper plane, he/she can jump, while the player one the bottom plane can crouch. If the player on the upper plane attempts to crouch, he/she will roll to the bottom plane, while the player on the bottom plane rolls to the upper plane if he/she attempts to jump.
Attacking a player on the opposite plane will have the character do a Line Sway Attack, depending on the button pressed. Press A or B for the Low Line Sway Attack, and C or D for the High Line Sway Attack. Pressing left or right on the D-Pad will move the character into that direction during the attack, instead of making the attack home-in on the opponent. All this attacks are overheads.
Strong Attack
Also known as the Line Blast, done by pressing C+D. When this attack connects, the opponent is thrown to the opposite plane. This attack can be done while crouching. The speed and hitboxes of the attacks vary by character and the current plane in which they are.
Throw
Press F+C when close to the opponent to throw them. Joe Higashi, Cheng Sinzan, Billy Kane, Laurence Blood, Geese Howard, and Wolfgang Krauser can also throw with F+D. Other characters have multiple throws with D (such as Big Bear and Axel Hawk), and some have air throws (Mai Shiranui and Duck King).
Defensive Attack
Press F+A while blocking. Sometimes called Guard Attack or Counter Attack (the latter is used in KOF94). This attack has upper body invincibility and can be canceled. It can be done while blocking a whiffed attack.
Taunt
Press C while far away from opponent. Can be stopped at any time by pressing a direction in the D-Pad or any button.
Back Dash
Move the joystick back twice to retreat. Characters are invulnerable for a few seconds during the back dash.
Basic Strategy
Advanced Strategy
Tiers
Tier-list
January 1994 GAMEST tier list
Kim | Mai | Billy | Joe | Terry | Bear | Axel | Geese | Jubei | Krauser | Andy | Lawrence | Duck | Cheng | Tung | Totals | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Kim | - | 6 | 4 | 5 | 5 | 8 | 7 | 7 | 8 | 7 | 7 | 7 | 6 | 7 | 7 | 91 +27 |
Mai | 4 | - | 5 | 5 | 7 | 4 | 5 | 5 | 6 | 5 | 5 | 6 | 7 | 6 | 7 | 77 +7 |
Billy | 6 | 5 | - | 6 | 4 | 4 | 6 | 4 | 7 | 3 | 5 | 5 | 6 | 8 | 7 | 76 +6 |
Joe | 5 | 5 | 4 | - | 6 | 6 | 4 | 6 | 6 | 6 | 5 | 4 | 6 | 6 | 5 | 74 +4 |
Terry | 5 | 3 | 6 | 4 | - | 5 | 5 | 5 | 5 | 6 | 7 | 5 | 5 | 7 | 5 | 73 +3 |
Bear | 2 | 6 | 6 | 4 | 5 | - | 6 | 4 | 4 | 6 | 7 | 6 | 5 | 6 | 4 | 71 +1 |
Axel | 3 | 5 | 4 | 6 | 5 | 4 | - | 5 | 7 | 5 | 5 | 4 | 5 | 6 | 7 | 71 +1 |
Geese | 3 | 5 | 6 | 4 | 5 | 6 | 5 | - | 5 | 5 | 5 | 6 | 4 | 4 | 7 | 70 +0 |
Jubei | 2 | 4 | 3 | 4 | 5 | 6 | 3 | 5 | - | 7 | 5 | 7 | 6 | 4 | 7 | 68 -2 |
Krauser | 3 | 5 | 7 | 4 | 4 | 4 | 5 | 5 | 3 | - | 5 | 7 | 4 | 6 | 6 | 68 -2 |
Andy | 3 | 5 | 5 | 5 | 3 | 3 | 5 | 5 | 5 | 5 | - | 6 | 5 | 6 | 5 | 66 -4 |
Lawrence | 3 | 4 | 5 | 6 | 5 | 4 | 6 | 4 | 3 | 3 | 4 | - | 6 | 5 | 6 | 64 -6 |
Duck | 3 | 4 | 4 | 5 | 5 | 5 | 6 | 4 | 6 | 5 | 4 | - | 5 | 4 | 64 -6 | |
Cheng | 3 | 4 | 2 | 4 | 3 | 4 | 4 | 6 | 6 | 4 | 4 | 5 | 5 | - | 5 | 59 -11 |
Tung | 3 | 3 | 3 | 5 | 5 | 6 | 3 | 3 | 3 | 4 | 5 | 4 | 6 | 5 | - | 58 -12 |