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== Mechanics == | == Mechanics == | ||
=== Throw === | |||
''4D or 6D, while near opponent.'' | |||
* Startup = 5 frames. | |||
* Whiff animation, when can't throw. | |||
=== Dash === | |||
''66, quickly.'' | |||
=== Backdash === | |||
''44, quickly.'' | |||
=== Super-Jump === | |||
''28, quickly.'' | |||
=== Tech-Roll === | |||
''Any attack button, just before hitting the ground.'' | |||
=== Mana-Counter === | |||
''412D, while in blockstun.'' | |||
=== Taunt === | |||
''Start button'' | |||
=== Pursuit === | |||
''after certain attacks'' | |||
<table width=100%><tr><td width=50% valign=top> | <table width=100%><tr><td width=50% valign=top> | ||
== Characters == | == Characters == | ||
; Human | ; Human |
Revision as of 02:00, 13 June 2010
Chaos Breaker is a team-based 2D fighting game released in arcades in 2004.
Notation
Joystick Notation
Directional command notation is as follows:
.- up (u) | up+back (ub) - 7 8 9 - up+forward (uf) back (b) - 4 6 - forward (f) down+back (db) - 1 2 3 - down+foward (df) | `- down (d)
Note: These numbers can be easily referenced by looking at your keyboard "numpad". Think of it as a joystick/controller that is facing to the right. "5" is used to signify "neutral".
Button Notation
- A - Weak Attack
- B - Medium Attack
- C - Strong Attack
- D - Deflect Attack
Miscellaneous Notation
- j. -
Mechanics
Throw
4D or 6D, while near opponent.
- Startup = 5 frames.
- Whiff animation, when can't throw.
Dash
66, quickly.
Backdash
44, quickly.
Super-Jump
28, quickly.
Tech-Roll
Any attack button, just before hitting the ground.
Mana-Counter
412D, while in blockstun.
Taunt
Start button
Pursuit
after certain attacks
Characters
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Items
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