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= The Basics = | = The Basics = | ||
Bonerine Perks | '''Bonerine Perks''' | ||
Small | Small | ||
Fast Dash | Fast Dash | ||
Fast Light Punches (2 Frame) | Fast Light Punches (2 Frame) | ||
Long | |||
Long and Unpredictable Block Strings | |||
Instant Overhead (j.lk) | Instant Overhead (j.lk) | ||
Wall Jump | Wall Jump | ||
Some Air Mobility (Dive Kick/Drill Claw) | Some Air Mobility (Dive Kick/Drill Claw) | ||
Low Hitting Sweep Assist (Gamma - Variety Type) | Low Hitting Sweep Assist (Gamma - Variety Type) | ||
Ground vs Air Cross Under Potential (c.MP sends them in air towards you if you are dashing) | Ground vs Air Cross Under Potential (c.MP sends them in air towards you if you are dashing) | ||
High Reaching Launcher (s.HK) | High Reaching Launcher (s.HK) | ||
High Damage Throw (with mash) | |||
Decent range on Snapback | |||
j.HK can Cross Up. | |||
'''Bonerine Drawbacks''' | |||
Horrible Stamina (Dies REALLY Fast) | |||
Hyper Combos have slow start up and are weak. | |||
Low Damage | |||
Low Spacial Control in Air | |||
= Advanced Strategy = | = Advanced Strategy = |
Revision as of 15:28, 15 September 2009
Introduction
Joe-Zaza only character.
Moves List
Normal Moves
Special Moves
Super Moves
Assist Moves
The Basics
Bonerine Perks
Small
Fast Dash
Fast Light Punches (2 Frame)
Long and Unpredictable Block Strings
Instant Overhead (j.lk)
Wall Jump
Some Air Mobility (Dive Kick/Drill Claw)
Low Hitting Sweep Assist (Gamma - Variety Type)
Ground vs Air Cross Under Potential (c.MP sends them in air towards you if you are dashing)
High Reaching Launcher (s.HK)
High Damage Throw (with mash)
Decent range on Snapback
j.HK can Cross Up.
Bonerine Drawbacks
Horrible Stamina (Dies REALLY Fast)
Hyper Combos have slow start up and are weak.
Low Damage
Low Spacial Control in Air