Marvel vs Capcom 2/Spiderman: Difference between revisions

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= Introduction =
= Introduction =
Spiderman is extra effective online as his moves hit quickly, thus enabling resets that are much easier to block offline.
= Colors =
First row: LP, HP, A1. Second row: LK, HK, A2.
[[Image:Mvc2-spiderman.png]]


= Moves List =
= Moves List =
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== Normal Moves ==
== Normal Moves ==


<font size=+2>== Special Moves ==</font><br>
== Special Moves ==
Web Ball - QCF+P<br>
Web Ball - QCF+P<br>
Your standard projectile attack that can be done from both the air and the ground. From the air, it travels diagnonally down. Jumping jab web balls are a decent tool for zoning an opponent, since they move rather slowly. The biggest difference between this attack and your standard "hadoken", is that this attack captures your opponent. The jab version captures them for a shorter period of time than the fierce version. Note that you cannot use two web balls in the same combo, for example: hp web ball on the ground, then dash, launcher, air combo, finished with an lp web ball, when the second web ball hits, it will instantly release the opponent.
Your standard projectile attack that can be done from both the air and the ground. From the air, it travels diagnonally down. Jumping jab web balls are a decent tool for zoning an opponent, since they move rather slowly. The biggest difference between this attack and your standard "hadoken", is that this attack captures your opponent. The jab version captures them for a shorter period of time than the fierce version. Note that you cannot use two web balls in the same combo, for example: hp web ball on the ground, then dash, launcher, air combo, finished with an lp web ball, when the second web ball hits, it will instantly release the opponent.

Revision as of 13:21, 17 October 2011

Introduction

Spiderman is extra effective online as his moves hit quickly, thus enabling resets that are much easier to block offline.

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-spiderman.png

Moves List

Normal Moves

Special Moves

Web Ball - QCF+P
Your standard projectile attack that can be done from both the air and the ground. From the air, it travels diagnonally down. Jumping jab web balls are a decent tool for zoning an opponent, since they move rather slowly. The biggest difference between this attack and your standard "hadoken", is that this attack captures your opponent. The jab version captures them for a shorter period of time than the fierce version. Note that you cannot use two web balls in the same combo, for example: hp web ball on the ground, then dash, launcher, air combo, finished with an lp web ball, when the second web ball hits, it will instantly release the opponent.

Spider Sting - F, D, DF+P
Your standard jumping uppercut, ie: Shoryuken.



Web Throw - HCB+P



Web Swing - QCB+K

Super Moves

Assist Moves

The Basics

Advanced Strategy