Capcom vs SNK 2/Vice: Difference between revisions

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= Move List =
= Move List =


==Normal Moves==
[[File:]]==Normal Moves==
 
<table style="width:500px;border:1px solid silver" cellborder="1">
<tr>
  <th>Name</th>
  <th>State</th>
  <th>Spc</th>
  <th>Sup</th>
  <th>Hit</th>
  <th>Blk</th>
  <th>Sta</th>
  <th>Act</th>
  <th>Rec</th>
  <th>Dmg</th>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan=4>Jab</td>
  <td>Close</td>
  <td>y</td>
  <td>y</td>
  <td>+8</td>
  <td>+8</td>
  <td>2</td>
  <td>4</td>
  <td>5</td>
  <td>300</td>
</tr>
<tr>
  <td>Far</td>
  <td>y</td>
  <td>y</td>
  <td>+7</td>
  <td>+7</td>
  <td>3</td>
  <td>4</td>
  <td>6</td>
  <td>200</td>
</tr>
<tr>
  <td>Crouch</td>
  <td>y</td>
  <td>y</td>
  <td>+7</td>
  <td>+7</td>
  <td>3</td>
  <td>4</td>
  <td>6</td>
  <td>200</td>
</tr>
<tr>
  <td>Jump</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>4</td>
  <td>22</td>
  <td>-</td>
  <td>500</td>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan=4>Strong</td>
  <td>Close</td>
  <td>y</td>
  <td>y</td>
  <td>0</td>
  <td>0</td>
  <td>5</td>
  <td>10</td>
  <td>12</td>
  <td>700</td>
</tr>
<tr>
  <td>Far</td>
  <td>n</td>
  <td>n</td>
  <td>-1</td>
  <td>-1</td>
  <td>6</td>
  <td>5</td>
  <td>17</td>
  <td>1200</td>
</tr>
<tr>
  <td>Crouch</td>
  <td>N</td>
  <td>Y</td>
  <td>-9</td>
  <td>-9</td>
  <td>5</td>
  <td>3</td>
  <td>26</td>
  <td>700</td>
</tr>
<tr>
  <td>Jump</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>4</td>
  <td>10</td>
  <td>-</td>
  <td>700</td>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan=4>Fierce</td>
  <td>Close</td>
  <td>y</td>
  <td>y</td>
  <td>+6</td>
  <td>+6</td>
  <td>4</td>
  <td>6</td>
  <td>14</td>
  <td>1000</td>
</tr>
<tr>
  <td>Far</td>
  <td>N</td>
  <td>N</td>
  <td>-10</td>
  <td>-10</td>
  <td>17</td>
  <td>11</td>
  <td>25</td>
  <td>1200</td>
</tr>
<tr>
  <td>Crouch</td>
  <td>y/n</td>
  <td>y</td>
  <td>-7</td>
  <td>-7</td>
  <td>4</td>
  <td>10</td>
  <td>21</td>
  <td>1100/700</td>
</tr>
<tr>
  <td>Jump</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>5</td>
  <td>6</td>
  <td>-</td>
  <td>1100</td>
</tr>
<tr>
  <td style="border:1px solid red" rowspan=3>Short</td>
  <td>Neutral</td>
  <td>y</td>
  <td>y</td>
  <td>-2</td>
  <td>-2</td>
  <td>3</td>
  <td>6,(5),6</td>
  <td>13</td>
  <td>300+200</td>
</tr>
 
<tr>
  <td>Crouch</td>
  <td>y</td>
  <td>y</td>
  <td>+2</td>
  <td>+2</td>
  <td>4</td>
  <td>6</td>
  <td>8</td>
  <td>200</td>
</tr>
<tr>
  <td>Jump</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>4</td>
  <td>22</td>
  <td>-</td>
  <td>400</td>
</tr>
<tr>
  <td style="border:1px solid red" rowspan=4>Forward</td>
  <td>Close</td>
  <td>Y</td>
  <td>Y</td>
  <td>-2</td>
  <td>-2</td>
  <td>3</td>
  <td>7</td>
  <td>17</td>
  <td>800</td>
</tr>
<tr>
  <td>Far</td>
  <td>n</td>
  <td>y</td>
  <td>-2</td>
  <td>-2</td>
  <td>7</td>
  <td>9</td>
  <td>16</td>
  <td>700</td>
</tr>
<tr>
  <td>Crouch</td>
  <td>n</td>
  <td>y</td>
  <td>-3</td>
  <td>-3</td>
  <td>5</td>
  <td>8</td>
  <td>17</td>
  <td>800</td>
</tr>
<tr>
  <td>Jump</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>5</td>
  <td>5</td>
  <td>-</td>
  <td>800</td>
</tr>
<tr>
  <td style="border:1px solid red" rowspan=4>Roundhouse</td>
  <td>Close</td>
  <td>n</td>
  <td>ynn</td>
  <td>+2</td>
  <td>+2</td>
  <td>7</td>
  <td>6(2)4</td>
  <td>18</td>
  <td>400+800</td>
</tr>
<tr>
  <td>Far</td>
  <td>n</td>
  <td>y</td>
  <td>-6</td>
  <td>-6</td>
  <td>6</td>
  <td>6</td>
  <td>24</td>
  <td>1100</td>
</tr>
<tr>
  <td>Crouch</td>
  <td>n</td>
  <td>y</td>
  <td>DWN</td>
  <td>-10</td>
  <td>6</td>
  <td>5</td>
  <td>29</td>
  <td>1000</td>
</tr>
<tr>
  <td>Jump</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>6</td>
  <td>8</td>
  <td>-</td>
  <td>1100</td>
</tr>
<tr>
 
</table>


==Special Moves==
==Special Moves==

Revision as of 15:27, 12 April 2018

Introduction

Move List

[[File:]]==Normal Moves==

Name State Spc Sup Hit Blk Sta Act Rec Dmg
Jab Close y y +8 +8 2 4 5 300
Far y y +7 +7 3 4 6 200
Crouch y y +7 +7 3 4 6 200
Jump - - - - 4 22 - 500
Strong Close y y 0 0 5 10 12 700
Far n n -1 -1 6 5 17 1200
Crouch N Y -9 -9 5 3 26 700
Jump - - - - 4 10 - 700
Fierce Close y y +6 +6 4 6 14 1000
Far N N -10 -10 17 11 25 1200
Crouch y/n y -7 -7 4 10 21 1100/700
Jump - - - - 5 6 - 1100
Short Neutral y y -2 -2 3 6,(5),6 13 300+200
Crouch y y +2 +2 4 6 8 200
Jump - - - - 4 22 - 400
Forward Close Y Y -2 -2 3 7 17 800
Far n y -2 -2 7 9 16 700
Crouch n y -3 -3 5 8 17 800
Jump - - - - 5 5 - 800
Roundhouse Close n ynn +2 +2 7 6(2)4 18 400+800
Far n y -6 -6 6 6 24 1100
Crouch n y DWN -10 6 5 29 1000
Jump - - - - 6 8 - 1100

Special Moves

Supers

  • Negative Gain (hcb, hcb + K)

Extremely useful to Vice's mix-up game. It has a little more range than the average grab, so it's great for tick grabbing. If she whiffs, she does a quick backflip, leaving her relatively safe (unless there's a wall behind her, meaning her backflip won't cover any ground).

  • Withering Force (qcf, qcf + P)

Its only practical use is as a lvl3 super versus long range fireballs. The lvl3 version covers about 85% of the screen! It whiffs if you and your opponent are on or close to opposite ends of the stage. She leaps pretty high as well, so you might cross-up your opponent (and, unfortunately, whiff) if you're too close or if the opponent is crouching.

The Basics

Bread and Butter Combos

1. c.lk x3 xx qcb+hp xx dp+hk.

This is going to be the combo you get most often, good damage off of low hitting shorts.

2. c.lk, c.lp, c.fp xx qcb+hp xx dp+hk.

Can be done on most characters, point blank, and does really good damage after a cross-up.

Openings

Super Combos

Custom Combos

Advanced Strategy

Mix-up: Run close to fallen opponent, tick with (c.lk,c.lk) / (c.lk,c.lp) / s.mk / s.mp / c.mk / c.mp, and do Negative Gain (HCBx2 + K). If the opponent starts jumping after your ticks, try doing c.lk,c.lp,*small_pause*,c.hp, hcf+lk. It's safer to leave out the first c.lk, because c.hp might whiff if you don't get close enough to your opponent.

Discussion