Street Fighter 2: Hyper Fighting: Difference between revisions

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[[Image:SF2T.png|right]]
== Introduction ==
== Introduction ==
[[Image:SF2T.png|center]]


Released in late 1992, this game is Capcom's response to all of the bootleg versions of the Street Fighter series that were popping up around the world. One of the more famous bootleg versions was called Street Fighter 2: Rainbow Edition.
Released in late 1992, this game is Capcom's response to all of the bootleg versions of the Street Fighter series that were popping up around the world. One of the more famous bootleg versions was called Street Fighter 2: Rainbow Edition.
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Danthrasher
Danthrasher
== Game Versions ==
* [[CPS1 (HF)|Arcade (CPS1)]]
* [[Playstation (HF)|Playstation]]
* [[Playstation 2 (HF)|Playstation 2]]
* [[Super Nintendo (HF)|Super Nintendo]]
* [[Sega Genesis (HF)|Sega Genesis]]
* [[Xbox (HF)|Xbox]]
* [[Xbox 360 (HF)|Xbox 360]]


== The Characters ==
== The Characters ==
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Bison
Bison


== Game Versions ==
'''CPS1 (arcade)'''<br>
This the original release of Hyper Fighting.
Variations of combinations of the A and B CPS1 board can result in the game running at different speeds. [http://www.mametesters.org/view.php?id=408]
'''Playstation'''<br>
'''Playstation 2'''<br>
'''Super Nintendo'''<br>
'''Sega Genesis'''<br>
'''Xbox'''<br>
'''Xbox 360'''<br>
== Regional Differences ==
Please note that the Japanese versions are not the same as the American versions:
<center>
<table cellspacing = 2 border = 1 cellpadding = 5>
<tr>
<td><b><center>American Version</center></b></td>
<td><b><center>Japanese Version</center></b></td>
</tr>
<tr>
<td>Boxer character = Balrog</td>
<td>Boxer character = M.Bison</td>
</tr>
<tr>
<td>Claw character = Vega</td>
<td>Claw character = Balrog</td>
</tr>
<tr>
<td>Dictator character = M.Bison</td>
<td>Dictator character = Vega</td>
</tr>
</table></center>
== Miscellaneous ==
-After getting up from being knocked down, you are unthrowable for a number of frames, randomly selected from 1 to 29 inclusive.
== Other HF links ==
[[http://shoryuken.com/forum/index.php?threads/the-sf2-hyper-fighting-thread.17029 SRK SF2HF thread]]
{{Hyper Fighting}}


[[Category:Street Fighter 2: Hyper Fighting]]
[[Category:Street Fighter 2: Hyper Fighting]]

Revision as of 16:32, 5 February 2012

Introduction

Released in late 1992, this game is Capcom's response to all of the bootleg versions of the Street Fighter series that were popping up around the world. One of the more famous bootleg versions was called Street Fighter 2: Rainbow Edition.

Hyper Fighting introduced some additional moves for select characters which helped in balancing the game. Some examples of this are:

• Air hurricane kicks with Ken and Ryu • Chun-li fireball • Blanka vertical ball • E. Honda sumo splash

more to come...--Decoy 15:12, 16 February 2006 (CST)

Game Mechanics

Basic Strategy

Advanced Strategy

Utilizing the CPS1 gaming engine to your advantage:

The first three editions of Street Fighter II (WW,CE,HF aka Turbo) were programmed with the CPS1 engine. There was an old glitch that was fixed in Super and Super Turbo that allowed for a number of rapid fire kicks to be linked into a punch and then further cancelled into your favorite special.

EX. Ken: 3x c.lk-> s.hp xx Hadoken (qcf+p)

How this works is beyond me, but I do know how to utilize the CPS1 chains, and here's how:

After hitting with the first three rapid fire kicks, let the pad, stick, whatever go back to neutral (so you are standing) and input lk+whichever punch you want with the same timing as the initial lk's. In the example above you would input c.lk..c.lk..c.lk.(neutral).s.lk+hp then just cancel into hadoken.

This is the just one of the ways to use CPS1 chains. You can use these to get high punches in when all you had time for was a low kick.

One more note, you can go from standing lk's to crouching punches; or from crouching lk's to standing punches. But curiously enough not vice versa, punches don't go to kicks, and standing kicks do not go to standing punches.

Danthrasher

The Characters

Tier List

Top Tier

Ryu

Guile

Sagat

Upper Mid Tier

Ken

Blanka

Zangief

Lower Mid Tier

Chun-li

E. Honda

Dhalsim

Balrog

Low Tier

Vega

Bison

Game Versions

CPS1 (arcade)
This the original release of Hyper Fighting.

Variations of combinations of the A and B CPS1 board can result in the game running at different speeds. [1]

Playstation
Playstation 2
Super Nintendo
Sega Genesis
Xbox
Xbox 360

Regional Differences

Please note that the Japanese versions are not the same as the American versions:

American Version
Japanese Version
Boxer character = Balrog Boxer character = M.Bison
Claw character = Vega Claw character = Balrog
Dictator character = M.Bison Dictator character = Vega

Miscellaneous

-After getting up from being knocked down, you are unthrowable for a number of frames, randomly selected from 1 to 29 inclusive.

Other HF links

[SRK SF2HF thread]