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==Normal Moves== | ==Normal Moves== | ||
==Special Moves== | ==Special Moves== | ||
-- [ Titan Crush: B,DB,D,DF,F+P ] -- | |||
A very powerful move, that even does more damage than Hulk's Gamma Charge. | |||
Its easily comboed and no it doesn't quite suffice to the recovery time like | |||
the Gamma Charge, but it still has horrible recovery time. Its used in | |||
similar fashion but he can't go into two of them in a row. This can be used | |||
in combos and also as a deadly AC Finisher. This is an excellent counter | |||
against any missed attack and does almost as much damage as some supers. | |||
-- [ Death Sphere: D,DF,F+K ] -- | |||
This move is very similar to Spider Man's Fierce Web Ball except for the fact | |||
that it has even more start up delay than the Fierce Web Ball and more | |||
recovery time. However it will hold the opponent still unable to block for a | |||
time even longer than a Fierce Web Ball. While you can't do any Infinity | |||
Combos while the opponent is stuck you can combo your opponent while they are | |||
stun. The opponent can shake out of this move like they would a Web Ball | |||
though, but you have to be literally an idiot if you were to be caught by | |||
this move. | |||
-- [ (dash drop: D+RK(air)) ] -- | |||
An excellent move to use overall, mainly because it has alot of priority and | |||
can be put in combos or used as an AC Finisher. The recovery time on this | |||
move is very minimal and Thanos can immediately follow up after this move, it | |||
comes down fast, probably at the same speed as Akuma's Tenma Kujin Kyaku. Use | |||
this to start off your combos often. | |||
-- [ (fire wave): D+RK ] -- | |||
Well since alot of Thanos's regular attacks are special attacks, I thought I | |||
could descibe them a little. This is similar to Magneto's Magnetic Shockwave | |||
except for the fact that it doesn't have the vertical height nor is it as | |||
damaging. This move will still do good damage and can OTG, it can be used as | |||
a projectile and it moves pretty fast. This move builds up Thanos' infinity | |||
guage extremely fast, but only if you connect (regardless if the opponent is | |||
blocking). | |||
-- [ (rock wave): D+FP ] -- | |||
This move is similar to Hulk's Gamma Wave from future games, except for the | |||
fact that the opponent can still be in the corner and still be inflicted with | |||
normal damage. This move does alot of damage and there's also one special | |||
note that I'll happen to mention serveral times, if the opponent blocks this | |||
move or if they get hit by it, that means that Thanos will gain about one | |||
full level of Infinity Guage. That's another reason why not to block against | |||
Thanos. The recovery time isn't all that bad, and it can be OTGed. | |||
Note: Thanos does not need the proper gem to perform the proper Infinity | |||
Combo, as long as he has a level of Infinity Guage he can perform and | |||
Infinity Combo that he wishes. | |||
==Super Moves== | ==Super Moves== | ||
Revision as of 11:38, 5 January 2017
Introduction
Moves List
Normal Moves
Special Moves
-- [ Titan Crush: B,DB,D,DF,F+P ] --
A very powerful move, that even does more damage than Hulk's Gamma Charge. Its easily comboed and no it doesn't quite suffice to the recovery time like the Gamma Charge, but it still has horrible recovery time. Its used in similar fashion but he can't go into two of them in a row. This can be used in combos and also as a deadly AC Finisher. This is an excellent counter against any missed attack and does almost as much damage as some supers.
-- [ Death Sphere: D,DF,F+K ] --
This move is very similar to Spider Man's Fierce Web Ball except for the fact that it has even more start up delay than the Fierce Web Ball and more recovery time. However it will hold the opponent still unable to block for a time even longer than a Fierce Web Ball. While you can't do any Infinity Combos while the opponent is stuck you can combo your opponent while they are stun. The opponent can shake out of this move like they would a Web Ball though, but you have to be literally an idiot if you were to be caught by this move.
-- [ (dash drop: D+RK(air)) ] --
An excellent move to use overall, mainly because it has alot of priority and can be put in combos or used as an AC Finisher. The recovery time on this move is very minimal and Thanos can immediately follow up after this move, it comes down fast, probably at the same speed as Akuma's Tenma Kujin Kyaku. Use this to start off your combos often.
-- [ (fire wave): D+RK ] --
Well since alot of Thanos's regular attacks are special attacks, I thought I could descibe them a little. This is similar to Magneto's Magnetic Shockwave except for the fact that it doesn't have the vertical height nor is it as damaging. This move will still do good damage and can OTG, it can be used as a projectile and it moves pretty fast. This move builds up Thanos' infinity guage extremely fast, but only if you connect (regardless if the opponent is blocking).
-- [ (rock wave): D+FP ] --
This move is similar to Hulk's Gamma Wave from future games, except for the fact that the opponent can still be in the corner and still be inflicted with normal damage. This move does alot of damage and there's also one special note that I'll happen to mention serveral times, if the opponent blocks this move or if they get hit by it, that means that Thanos will gain about one full level of Infinity Guage. That's another reason why not to block against Thanos. The recovery time isn't all that bad, and it can be OTGed.
Note: Thanos does not need the proper gem to perform the proper Infinity
Combo, as long as he has a level of Infinity Guage he can perform and
Infinity Combo that he wishes.