User:Spabobin/sandbox: Difference between revisions

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{{MoveDataCargoImage|imageHeight=180px|cammy_close_5mp|caption=}}
{{MoveDataCargoImage|imageHeight=180px|cammy_close_5mp|caption=}}
| hitboxes =
| hitboxes =
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|cammy_close_5mp|caption=}}
{{MoveDataCargoImage|hitbox=yes|imageHeight=160px|cammy_close_5mp|1|caption=}}
{{MoveDataCargoImage|hitbox=yes|imageHeight=160px|cammy_close_5mp|2|caption=}}
| info    =
| info    =
{{AttackDataCargo-USFIV/Query|cammy_close_5mp}}
{{AttackDataCargo-USFIV/Query|cammy_close_5mp}}
Line 39: Line 40:
{{MoveDataCargoImage|imageHeight=180px|cammy_close_5hp|caption=}}
{{MoveDataCargoImage|imageHeight=180px|cammy_close_5hp|caption=}}
| hitboxes =
| hitboxes =
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|cammy_close_5hp|caption=}}
{{MoveDataCargoImage|hitbox=yes|imageHeight=160px|cammy_close_5hp|1|caption=}}
{{MoveDataCargoImage|hitbox=yes|imageHeight=160px|cammy_close_5hp|2|caption=}}
| info    =
| info    =
{{AttackDataCargo-USFIV/Query|cammy_close_5hp}}
{{AttackDataCargo-USFIV/Query|cammy_close_5hp}}
Line 123: Line 125:
| input    = 5HP<br>st.{{hp}}
| input    = 5HP<br>st.{{hp}}
| images  =
| images  =
{{MoveDataCargoImage|imageHeight=180px|cammy_5hp|caption=}}
{{MoveDataCargoImage|imageHeight=160px|cammy_5hp|caption=}}
| hitboxes =
| hitboxes =
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|cammy_5hp|caption=}}
{{MoveDataCargoImage|hitbox=yes|imageHeight=160px|cammy_5hp|1|caption=}}
{{MoveDataCargoImage|hitbox=yes|imageHeight=160px|cammy_5hp|2|caption=}}
| info    =
| info    =
{{AttackDataCargo-USFIV/Query|cammy_5hp}}
{{AttackDataCargo-USFIV/Query|cammy_5hp}}
Line 165: Line 168:
| input    = 5HK<br>st.{{hk}}
| input    = 5HK<br>st.{{hk}}
| images  =
| images  =
{{MoveDataCargoImage|imageHeight=180px|cammy_5hk|caption=}}
{{MoveDataCargoImage|imageHeight=160px|cammy_5hk|caption=}}
| hitboxes =
| hitboxes =
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|cammy_5hk|caption=}}
{{MoveDataCargoImage|hitbox=yes|imageHeight=160px|cammy_5hk|caption=}}
| info    =
| info    =
{{AttackDataCargo-USFIV/Query|cammy_5hk}}
{{AttackDataCargo-USFIV/Query|cammy_5hk}}
Line 223: Line 226:
| input    = 2LK<br>{{Down}}{{lk}}
| input    = 2LK<br>{{Down}}{{lk}}
| images  =
| images  =
{{MoveDataCargoImage|imageHeight=180px|cammy_2lk|caption=}}
{{MoveDataCargoImage|imageHeight=160px|cammy_2lk|caption=}}
| hitboxes =
| hitboxes =
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|cammy_2lk|caption=}}
{{MoveDataCargoImage|hitbox=yes|imageHeight=160px|cammy_2lk|caption=}}
| info    =
| info    =
{{AttackDataCargo-USFIV/Query|cammy_2lk}}
{{AttackDataCargo-USFIV/Query|cammy_2lk}}
Line 237: Line 240:
| input    = 2MK<br>{{Down}}{{mk}}
| input    = 2MK<br>{{Down}}{{mk}}
| images  =
| images  =
{{MoveDataCargoImage|imageHeight=180px|cammy_2mk|caption=}}
{{MoveDataCargoImage|imageHeight=160px|cammy_2mk|caption=}}
| hitboxes =
| hitboxes =
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|cammy_2mk|caption=}}
{{MoveDataCargoImage|hitbox=yes|imageHeight=160px|cammy_2mk|caption=}}
| info    =
| info    =
{{AttackDataCargo-USFIV/Query|cammy_2mk}}
{{AttackDataCargo-USFIV/Query|cammy_2mk}}
Line 337: Line 340:
| input    = j.HK<br>{{Upright}}{{hk}}
| input    = j.HK<br>{{Upright}}{{hk}}
| images  =
| images  =
{{MoveDataCargoImage|imageHeight=180px|cammy_jhk|caption=}}
{{MoveDataCargoImage|imageHeight=150px|cammy_jhk|caption=}}
| hitboxes =
| hitboxes =
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|cammy_jhk|caption=}}
{{MoveDataCargoImage|hitbox=yes|imageHeight=150px|cammy_jhk|caption=}}
| info    =
| info    =
{{AttackDataCargo-USFIV/Query|cammy_jhk}}
{{AttackDataCargo-USFIV/Query|cammy_jhk}}

Latest revision as of 01:45, 2 July 2025


Normals

Standing Close Normals

c.5LP
Close Light Punch
cl.LP
cl.Lp.png
USFIV Cammy Close 5LP.png
USFIV Cammy Close 5LP Hitbox.png
Hitboxes Off
Hitboxes On

cl.LP
Close Light Punch
Startup Active Recovery Cancel Guard
3 2 5 Chn Sp Su FA HL
Damage Stun Meter Gain On Hit On Block
25 50 20 +7 +4

c.5MP
Close Medium Punch
cl.MP
cl.Mp.png
USFIV Cammy Close 5MP.png
USFIV Cammy Close 5MP Hitbox 1.png
USFIV Cammy Close 5MP Hitbox 2.png
Hitboxes Off
Hitboxes On

cl.MP
Close Medium Punch
Startup Active Recovery Cancel Guard
4 4 13 Sp Su FA HL
Damage Stun Meter Gain On Hit On Block
70(60) 100 40 +6 +1

c.5HP
Close Heavy Punch
cl.HP
cl.Hp.png
USFIV Cammy Close 5HP.png
USFIV Cammy Close 5HP Hitbox 1.png
USFIV Cammy Close 5HP Hitbox 2.png
Hitboxes Off
Hitboxes On

cl.HP
Close Heavy Punch
Startup Active Recovery Cancel Guard
4 4 11 Sp Su FA HL
Damage Stun Meter Gain On Hit On Block
80(65) 120 60 +6 +2

c.5LK
Close Light Kick
cl.LK
cl.Lk.png
USFIV Cammy Close 5LK.png
USFIV Cammy Close 5LK Hitbox.png
Hitboxes Off
Hitboxes On

cl.LK
Close Light Kick
Startup Active Recovery Cancel Guard
4 2 8 Chn Sp Su FA HL
Damage Stun Meter Gain On Hit On Block
25 50 20 +4 +1

c.5MK
Close Medium Kick
cl.MK
cl.Mk.png
USFIV Cammy Close 5MK.png
USFIV Cammy Close 5MK Hitbox.png
Hitboxes Off
Hitboxes On

cl.MK
Close Medium Kick
Startup Active Recovery Cancel Guard
4 3 17 Sp Su FA HL
Damage Stun Meter Gain On Hit On Block
65 100 40 -3 -6

c.5HK
Close Heavy Kick
cl.HK
cl.Hk.png
USFIV Cammy Close 5HK.png
USFIV Cammy Close 5HK Hitbox.png
Hitboxes Off
Hitboxes On

cl.HK
Close Heavy Kick
Startup Active Recovery Cancel Guard
9 5 24 - HL
Damage Stun Meter Gain On Hit On Block
110 200 60 -7 -11


Standing Far Normals

5LP
Far Light Punch
5LP
st.Lp.png
USFIV Cammy Far 5LP.png
USFIV Cammy Far 5LP Hitbox.png
Hitboxes Off
Hitboxes On

5LP
Far Light Punch
Startup Active Recovery Cancel Guard
3 3 5 Chn Sp Su FA HL
Damage Stun Meter Gain On Hit On Block
25 50 20 +6 +3

5MP
Far Medium Punch
5MP
st.Mp.png
USFIV Cammy Far 5MP.png
USFIV Cammy Far 5MP Hitbox.png
Hitboxes Off
Hitboxes On

5MP
Far Medium Punch
Startup Active Recovery Cancel Guard
7 4 14 Sp Su FA HL
Damage Stun Meter Gain On Hit On Block
70 100 40 -1 -4

5HP
Far Heavy Punch
5HP
st.Hp.png
USFIV Cammy Far 5HP.png
USFIV Cammy Far 5HP Hitbox 1.png
USFIV Cammy Far 5HP Hitbox 2.png
Hitboxes Off
Hitboxes On

5HP
Far Heavy Punch
Startup Active Recovery Cancel Guard
6 3 19 Sp Su FA HL
Damage Stun Meter Gain On Hit On Block
70(100) 100(200) 60 +1 -4

5LK
Far Light Kick
5LK
st.Lk.png
USFIV Cammy Far 5LK.png
USFIV Cammy Far 5LK Hitbox.png
Hitboxes Off
Hitboxes On

5LK
Far Light Kick
Startup Active Recovery Cancel Guard
4 3 6 Sp Su FA HL
Damage Stun Meter Gain On Hit On Block
30 50 20 +5 +2

5MK
Far Medium Kick
5MK
st.Mk.png
USFIV Cammy Far 5MK.png
USFIV Cammy Far 5MK Hitbox.png
Hitboxes Off
Hitboxes On

5MK
Far Medium Kick
Startup Active Recovery Cancel Guard
7 2 13 - HL
Damage Stun Meter Gain On Hit On Block
70 100 40 +2 -1

5HK
Far Heavy Kick
5HK
st.Hk.png
USFIV Cammy Far 5HK.png
USFIV Cammy Far 5HK Hitbox.png
Hitboxes Off
Hitboxes On

5HK
Far Heavy Kick
Startup Active Recovery Cancel Guard
8 2 22 - HL
Damage Stun Meter Gain On Hit On Block
110 200 60 -2 -6


Crouching Normals

2LP
Crouching Light Punch
2LP
Down.gifLp.png
USFIV Cammy 2LP.png
USFIV Cammy 2LP Hitbox.png
Hitboxes Off
Hitboxes On

2LP
Crouching Light Punch
Startup Active Recovery Cancel Guard
3 2 6 Chn Sp Su FA HL
Damage Stun Meter Gain On Hit On Block
20 50 20 +6 +3

2MP
Crouching Medium Punch
2MP
Down.gifMp.png
USFIV Cammy 2MP.png
USFIV Cammy 2MP Hitbox.png
Hitboxes Off
Hitboxes On

2MP
Crouching Medium Punch
Startup Active Recovery Cancel Guard
3 2 6 Chn Sp Su FA HL
Damage Stun Meter Gain On Hit On Block
65 100 40 +6 +3

2HP
Crouching Heavy Punch
2HP
Down.gifHp.png
USFIV Cammy 2HP.png
USFIV Cammy 2HP Hitbox.png
Hitboxes Off
Hitboxes On

2HP
Crouching Heavy Punch
Startup Active Recovery Cancel Guard
6 4 12 - HL
Damage Stun Meter Gain On Hit On Block
80 150 60 +6 +2

2LK
Crouching Light Kick
2LK
Down.gifLk.png
USFIV Cammy 2LK.png
USFIV Cammy 2LK Hitbox.png
Hitboxes Off
Hitboxes On

2LK
Crouching Light Kick
Startup Active Recovery Cancel Guard
4(3) 3 9 Chn Sp Su FA L
Damage Stun Meter Gain On Hit On Block
25 50 20 +2 -1

2MK
Crouching Medium Kick
2MK
Down.gifMk.png
USFIV Cammy 2MK.png
USFIV Cammy 2MK Hitbox.png
Hitboxes Off
Hitboxes On

2MK
Crouching Medium Kick
Startup Active Recovery Cancel Guard
6 4 12 Sp Su FA L
Damage Stun Meter Gain On Hit On Block
65 100 40 +1 -2

2HK
Crouching Heavy Kick
2HK
Down.gifHk.png
USFIV Cammy 2HK.png
USFIV Cammy 2HK Hitbox.png
Hitboxes Off
Hitboxes On

2HK
Crouching Heavy Kick
Startup Active Recovery Cancel Guard
7 2 24 - L
Damage Stun Meter Gain On Hit On Block
95 100 60 HKD -8


Angled Jump Normals

j.LP
Jumping Light Punch
j.LP
Upright.gifLp.png
USFIV Cammy jLP.png
USFIV Cammy jLP Hitbox.png
Hitboxes Off
Hitboxes On

j.LP
Angled Jump Light Punch
Startup Active Recovery Cancel Guard
4 5 4 land - H
Damage Stun Meter Gain On Hit On Block
50 50 20 - -

j.MP
Jumping Medium Punch
j.MP
Upright.gifMp.png
USFIV Cammy jMP.png
USFIV Cammy jMP Hitbox.png
Hitboxes Off
Hitboxes On

j.MP
Angled Jump Medium Punch
Startup Active Recovery Cancel Guard
5 3 4 land - H
Damage Stun Meter Gain On Hit On Block
80 100 40 - -

j.HP
Jumping Heavy Punch
j.HP
Upright.gifHp.png
USFIV Cammy jHP.png
USFIV Cammy jHP Hitbox.png
Hitboxes Off
Hitboxes On

j.HP
Angled Jump Heavy Punch
Startup Active Recovery Cancel Guard
6 4 4 land - H
Damage Stun Meter Gain On Hit On Block
100 200 60 - -

j.LK
Jumping Light Kick
j.LK
Upright.gifLk.png
USFIV Cammy jLK.png
USFIV Cammy jLK Hitbox.png
Hitboxes Off
Hitboxes On

j.LK
Angled Jump Light Kick
Startup Active Recovery Cancel Guard
4 6 4 land - H
Damage Stun Meter Gain On Hit On Block
30 50 20 - -

j.MK
Jumping Medium Kick
j.MK
Upright.gifMk.png
USFIV Cammy jMK.png
USFIV Cammy jMK Hitbox.png
Hitboxes Off
Hitboxes On

j.MK
Angled Jump Medium Kick
Startup Active Recovery Cancel Guard
5 4 4 land - H
Damage Stun Meter Gain On Hit On Block
70 100 40 - -

j.HK
Jumping Heavy Kick
j.HK
Upright.gifHk.png
USFIV Cammy jHK.png
USFIV Cammy jHK Hitbox.png
Hitboxes Off
Hitboxes On

j.HK
Angled Jump Heavy Kick
Startup Active Recovery Cancel Guard
6 5 4 land - H
Damage Stun Meter Gain On Hit On Block
100 200 60 - -


Neutral Jump Normals

nj.LP
Neutral Jump Light Punch
nj.LP
Up.gifLp.png
USFIV Cammy njLP.png
USFIV Cammy njLP Hitbox.png
Hitboxes Off
Hitboxes On

nj.LP
Neutral Jump Light Punch
Startup Active Recovery Cancel Guard
4 4 4 land - H
Damage Stun Meter Gain On Hit On Block
50 50 20 - -

nj.MP
Neutral Jump Medium Punch
nj.MP
Up.gifMp.png
USFIV Cammy njMP.png
USFIV Cammy njMP Hitbox.png
Hitboxes Off
Hitboxes On

nj.MP
Neutral Jump Medium Punch
Startup Active Recovery Cancel Guard
5 4 4 land - H
Damage Stun Meter Gain On Hit On Block
80 100 40 - -

nj.HP
Neutral Jump Heavy Punch
nj.HP
Up.gifHp.png
USFIV Cammy njHP.png
USFIV Cammy njHP Hitbox.png
Hitboxes Off
Hitboxes On

nj.HP
Neutral Jump Heavy Punch
Startup Active Recovery Cancel Guard
5 3 4 land - H
Damage Stun Meter Gain On Hit On Block
100 200 60 - -

nj.LK
Neutral Jump Light Kick
nj.LK
Up.gifLk.png
USFIV Cammy njLK.png
USFIV Cammy njLK Hitbox.png
Hitboxes Off
Hitboxes On

nj.LK
Neutral Jump Light Kick
Startup Active Recovery Cancel Guard
5 5 4 land - H
Damage Stun Meter Gain On Hit On Block
30 50 20 - -

nj.MK
Neutral Jump Medium Kick
nj.MK
Up.gifMk.png
USFIV Cammy njMK.png
USFIV Cammy njMK Hitbox.png
Hitboxes Off
Hitboxes On

nj.MK
Neutral Jump Medium Kick
Startup Active Recovery Cancel Guard
5 7 4 land - H
Damage Stun Meter Gain On Hit On Block
70 100 40 - -

nj.HK
Neutral Jump Heavy Kick
nj.HK
Up.gifHk.png
USFIV Cammy njHK.png
USFIV Cammy njHK Hitbox.png
Hitboxes Off
Hitboxes On

nj.HK
Neutral Jump Heavy Kick
Startup Active Recovery Cancel Guard
5 3 4 land - H
Damage Stun Meter Gain On Hit On Block
100 200 60 - -


Focus Attacks

MPMK
Focus Attack
MPMK
Mp.pngMk.png
USFIV Cammy MPMK.png
USFIV Cammy MPMK Hitbox.png
Hitboxes Off
Hitboxes On

MPMK (Lv.1)
Focus Attack (Level 1)
Startup Active Recovery Cancel Guard
10+11 2 35 Dash HL
Damage Stun Meter Gain On Hit On Block
60 100 20 -21 -21
MPMK (Lv.2)
Focus Attack (Level 2)
Startup Active Recovery Cancel Guard
18+11 2 35 Dash HL
Damage Stun Meter Gain On Hit On Block
80 150 40 Crumple -15
MPMK (Lv.3)
Focus Attack (Level 3)
Startup Active Recovery Cancel Guard
65 2 35 Dash -
Damage Stun Meter Gain On Hit On Block
120 200 60 Crumple -


LPMPMK
Red Focus Attack
LPMPMK
Lp.pngMp.pngMk.png
USFIV Cammy MPMK.png
USFIV Cammy MPMK Hitbox.png
Hitboxes Off
Hitboxes On

LPMPMK (Lv.1)
Red Focus Attack (Level 1)
Startup Active Recovery Cancel Guard
10+11 2 35 Dash HL
Damage Stun Meter Gain On Hit On Block
90 100 -500/0 -21 -21
LPMPMK (Lv.2)
Red Focus Attack (Level 2)
Startup Active Recovery Cancel Guard
18+11 2 35 Dash HL
Damage Stun Meter Gain On Hit On Block
120 150 -500/0 Crumple -15
LPMPMK (Lv.3)
Red Focus Attack (Level 3)
Startup Active Recovery Cancel Guard
65 2 35 Dash -
Damage Stun Meter Gain On Hit On Block
180 200 -500/0 Crumple -


EX LPMPMK
EX Red Focus Attack
LPMPMK
Lp.pngMp.pngMk.png
USFIV Cammy MPMK.png
USFIV Cammy MPMK Hitbox.png
Hitboxes Off
Hitboxes On

LPMPMK (cancel)
EX Red Focus Attack (Level 1)
Startup Active Recovery Cancel Guard
10+11 2 35 Dash HL
Damage Stun Meter Gain On Hit On Block
90 100 -750/0 Crumple -15

Combos when canceled from:


Throws

LPLK
Hooligan Suplex
Forward Throw
LPLK
Lp.pngLk.png
Hitboxes Off
Hitboxes On

LPLK
Forward Throw
Startup Active Recovery Cancel Guard
3 2 20 - T
Damage Stun Meter Gain On Hit On Block
140 130 40 HKD -

4LPLK
Frankensteiner
Back Throw
4LPLK
Left.gifLp.pngLk.png
Hitboxes Off
Hitboxes On

4LPLK
Back Throw
Startup Active Recovery Cancel Guard
3 2 20 - T
Damage Stun Meter Gain On Hit On Block
135 140 40 HKD -

8LPLK
Flying Neck Breaker
Air Throw
8LPLK
Up.gifLp.pngLk.png
Hitboxes Off
Hitboxes On

8LPLK
Air Throw
Startup Active Recovery Cancel Guard
5 2 - - T
Damage Stun Meter Gain On Hit On Block
150 150 40 HKD -


Special Moves

Cannon Spike (623K)
Cannon Spike
Uppercut
623K
Dp.pngK.png
Hitboxes Off
Hitboxes On

623LK
LK Cannon Spike
Startup Active Recovery Cancel Guard
5 21 20+12 land Su FA HL
Damage Stun Meter Gain On Hit On Block
100(120) 100(150) 30,40 SKD -34
623MK
MK Cannon Spike
Startup Active Recovery Cancel Guard
5 26 18+12 land Su FA HL
Damage Stun Meter Gain On Hit On Block
100(140) 100(180) 30,40 SKD -34
623HK
HK Cannon Spike
Startup Active Recovery Cancel Guard
5 31 17+12 land Su FA HL
Damage Stun Meter Gain On Hit On Block
100(160) 100(200) 30,40 SKD -34
623KK
EX Cannon Spike
Startup Active Recovery Cancel Guard
5 26 18+12 land Su FA HL
Damage Stun Meter Gain On Hit On Block
150(95) 200(100) -250 SKD -30


Supers

Super (236236K)
Spin Drive Smasher
236236K
Qcf.pngQcf.pngK.png
Hitboxes Off
Hitboxes On

236236K
Spin Drive Smasher
Startup Active Recovery Cancel Guard
1+5 6,6,6(3)2,
2(2)2(11)8
30+21 land - HL
Damage Stun Meter Gain On Hit On Block
40x6,110 (350) - -1000 HKD (7th hit) -35


Ultras

Ultra 1 (236236KKK)
Gyro Drive Smasher
236236KKK
Qcf.pngQcf.png3k.png
Hitboxes Off
Hitboxes On

236236KKK
Gyro Drive Smasher
Startup Active Recovery Cancel Guard
0+10 6,6,6(3)2,
2(2)2(11)8
30+21 land - HL
Damage Stun Meter Gain On Hit On Block
30x6,170
(30x5,330)
- - HKD (5th hit) -35

Ultra 2 (214214PPP)
CQC (Cammy Quick Combination)
214214PPP
Qcb.pngQcb.png3p.png
Hitboxes Off
Hitboxes On

214214PPP
CQC (Cammy Quick Combination)
Startup Active Recovery Cancel Guard
0+1 35 61 - -
Damage Stun Meter Gain On Hit On Block
470 - - HKD -35





Frame Data Table

Normals and Target Combos


input name Startup Active Recovery Total Guard Cancel Damage Stun On Hit On Block On Counter-hit
input name Startup Active Recovery Total Guard Cancel Damage Stun On Hit On Block On Counter-hit
cl.LP Close Light Punch 3 2 5 9 HL Chn Sp Su FA 25 50 +7 +4 +8
cl.MP Close Medium Punch 4 4 13 20 HL Sp Su FA 70(60) 100 +6 +1 +9
cl.HP Close Heavy Punch 4 4 11 18 HL Sp Su FA 80(65) 120 +6 +2 +9
cl.LK Close Light Kick 4 2 8 13 HL Chn Sp Su FA 25 50 +4 +1 +5
cl.MK Close Medium Kick 4 3 17 23 HL Sp Su FA 65 100 -3 -6 0
cl.HK Close Heavy Kick 9 5 24 37 HL - 110 200 -7 -11 -4
5LP Far Light Punch 3 3 5 10 HL Chn Sp Su FA 25 50 +6 +3 +7
5MP Far Medium Punch 7 4 14 24 HL Sp Su FA 70 100 -1 -4 +2
5HP Far Heavy Punch 6 3 19 27 HL Sp Su FA 70(100) 100(200) +1 -4 +4
5LK Far Light Kick 4 3 6 12 HL Sp Su FA 30 50 +5 +2 +6
5MK Far Medium Kick 7 2 13 21 HL - 70 100 +2 -1 +5
5HK Far Heavy Kick 8 2 22 31 HL - 110 200 -2 -6 +1
2LP Crouching Light Punch 3 2 6 10 HL Chn Sp Su FA 20 50 +6 +3 +7
2MP Crouching Medium Punch 3 2 6 10 HL Chn Sp Su FA 65 100 +6 +3 +9
2HP Crouching Heavy Punch 6 4 12 21 HL - 80 150 +6 +2 +9
2LK Crouching Light Kick 4(3) 3 9 15(14) L Chn Sp Su FA 25 50 +2 -1 +3
2MK Crouching Medium Kick 6 4 12 21 L Sp Su FA 65 100 +1 -2 +4
2HK Crouching Heavy Kick 7 2 24 32 L - 95 100 HKD -8 HKD
j.LP Angled Jump Light Punch 4 5 4 land 8 H - 50 50 - - -
j.MP Angled Jump Medium Punch 5 3 4 land 7 H - 80 100 - - -
j.HP Angled Jump Heavy Punch 6 4 4 land 9 H - 100 200 - - -
j.LK Angled Jump Light Kick 4 6 4 land 10 H - 30 50 - - -
j.MK Angled Jump Medium Kick 5 4 4 land 8 H - 70 100 - - -
j.HK Angled Jump Heavy Kick 6 5 4 land 10 H - 100 200 - - -
nj.LP Neutral Jump Light Punch 4 4 4 land 7 H - 50 50 - - -
nj.MP Neutral Jump Medium Punch 5 4 4 land 8 H - 80 100 - - -
nj.HP Neutral Jump Heavy Punch 5 3 4 land 7 H - 100 200 - - -
nj.LK Neutral Jump Light Kick 5 5 4 land 9 H - 30 50 - - -
nj.MK Neutral Jump Medium Kick 5 7 4 land 11 H - 70 100 - - -
nj.HK Neutral Jump Heavy Kick 5 3 4 land 7 H - 100 200 - - -

input name Meter Hitstun Blockstun Armor Full Invuln Strike Invuln Projectile Invuln Throw Invuln Airborne Juggle Info
input name Meter Hitstun Blockstun Armor Full Invuln Strike Invuln Projectile Invuln Throw Invuln Airborne Juggle Info
cl.LP Close Light Punch 20 14 11 - - - - - - -
cl.MP Close Medium Punch 40 23 18 - - - - - - -
cl.HP Close Heavy Punch 60 21 17 - - - - - - -
cl.LK Close Light Kick 20 14 11 - - - - - - -
cl.MK Close Medium Kick 40 17 14 - - - - - - -
cl.HK Close Heavy Kick 60 22 18 - - - - - - -
5LP Far Light Punch 20 14 11 - - - - - - -
5MP Far Medium Punch 40 17 14 - - - - - - -
5HP Far Heavy Punch 60 23 18 - - - - - - -
5LK Far Light Kick 20 14 11 - - - - - - -
5MK Far Medium Kick 40 17 14 - - - - - - -
5HK Far Heavy Kick 60 22 18 - - - - - - -
2LP Crouching Light Punch 20 14 11 - - - - - - -
2MP Crouching Medium Punch 40 17 14 - - - - - - -
2HP Crouching Heavy Punch 60 22 18 - - - - - - -
2LK Crouching Light Kick 20 14 11 - - - - - - -
2MK Crouching Medium Kick 40 17 14 - - - - - - -
2HK Crouching Heavy Kick 60 - 18 - - - - - - -
j.LP Angled Jump Light Punch 20 ? ? - - - Lower Body 1-3 - - -
j.MP Angled Jump Medium Punch 40 ? ? - - Lower Body 5-7 Lower Body 1-7 - - -
j.HP Angled Jump Heavy Punch 60 ? ? - - - Lower Body 1-5 - - -
j.LK Angled Jump Light Kick 20 ? ? - - - Lower Body 1-3 - - -
j.MK Angled Jump Medium Kick 40 ? ? - - - Lower Body 1-4 - - -
j.HK Angled Jump Heavy Kick 60 ? ? - - - Lower Body 1-5 - - -
nj.LP Neutral Jump Light Punch 20 ? ? - - - Lower Body 1-3 - - -
nj.MP Neutral Jump Medium Punch 40 ? ? - - - Lower Body 1-4 - - -
nj.HP Neutral Jump Heavy Punch 60 ? ? - - - Lower Body 1-4 - - -
nj.LK Neutral Jump Light Kick 20 ? ? - - - Lower Body 1-4 - - -
nj.MK Neutral Jump Medium Kick 40 ? ? - - Lower Body 5-11 Lower Body 1-11 - - -
nj.HK Neutral Jump Heavy Kick 60 ? ? - - - Lower Body 1-4 - - -

input name Notes
input name Notes
cl.LP Close Light Punch
cl.MP Close Medium Punch () refers to reduced damage on active frames 3-4
cl.HP Close Heavy Punch () refers to reduced damage on active frames 3-4
cl.LK Close Light Kick
cl.MK Close Medium Kick
cl.HK Close Heavy Kick
5LP Far Light Punch
5MP Far Medium Punch
5HP Far Heavy Punch 1st active frame does less damage/stun and is cancelable; active frames 2-3 deal increased damage/stun but lose cancelability
5LK Far Light Kick
5MK Far Medium Kick
5HK Far Heavy Kick
2LP Crouching Light Punch
2MP Crouching Medium Punch
2HP Crouching Heavy Punch
2LK Crouching Light Kick () refers to chained version with 1f faster startup
2MK Crouching Medium Kick
2HK Crouching Heavy Kick
j.LP Angled Jump Light Punch
j.MP Angled Jump Medium Punch
j.HP Angled Jump Heavy Punch
j.LK Angled Jump Light Kick
j.MK Angled Jump Medium Kick
j.HK Angled Jump Heavy Kick
nj.LP Neutral Jump Light Punch
nj.MP Neutral Jump Medium Punch
nj.HP Neutral Jump Heavy Punch
nj.LK Neutral Jump Light Kick
nj.MK Neutral Jump Medium Kick
nj.HK Neutral Jump Heavy Kick


Focus and Throw


input name Startup Active Recovery Total Guard Cancel Damage Stun On Hit On Block On Counter-hit
input name Startup Active Recovery Total Guard Cancel Damage Stun On Hit On Block On Counter-hit
MPMK (Lv.1) Focus Attack (Level 1) 10+11 2 35 57 HL Dash 60 100 -21 -21 Crumple
MPMK (Lv.2) Focus Attack (Level 2) 18+11 2 35 65 HL Dash 80 150 Crumple -15 Crumple
MPMK (Lv.3) Focus Attack (Level 3) 65 2 35 101 - Dash 120 200 Crumple - Crumple
LPMPMK (Lv.1) Red Focus Attack (Level 1) 10+11 2 35 57 HL Dash 90 100 -21 -21 Crumple
LPMPMK (Lv.2) Red Focus Attack (Level 2) 18+11 2 35 65 HL Dash 120 150 Crumple -15 Crumple
LPMPMK (Lv.3) Red Focus Attack (Level 3) 65 2 35 101 - Dash 180 200 Crumple - Crumple
LPMPMK (cancel) EX Red Focus Attack (Level 1) 10+11 2 35 57 HL Dash 90 100 Crumple -15 Crumple
LPLK Forward Throw 3 2 20 24 T - 140 130 HKD - -
4LPLK Back Throw 3 2 20 24 T - 135 140 HKD - -
8LPLK Air Throw 5 2 - - T - 150 150 HKD - -

input name Meter Hitstun Blockstun Armor Full Invuln Strike Invuln Projectile Invuln Throw Invuln Airborne Juggle Info
input name Meter Hitstun Blockstun Armor Full Invuln Strike Invuln Projectile Invuln Throw Invuln Airborne Juggle Info
MPMK (Lv.1) Focus Attack (Level 1) 20 16 16 1~release - - - - - -
MPMK (Lv.2) Focus Attack (Level 2) 40 - 22 1~release - - - - - -
MPMK (Lv.3) Focus Attack (Level 3) 60 - - 1~64; Armor Break - - - - - -
LPMPMK (Lv.1) Red Focus Attack (Level 1) -500/0 16 16 1~release (99 hits) - - - - - -
LPMPMK (Lv.2) Red Focus Attack (Level 2) -500/0 - 22 1~release (99 hits) - - - - - -
LPMPMK (Lv.3) Red Focus Attack (Level 3) -500/0 - - 1~65 (99 hits); Armor Break - - - - - -
LPMPMK (cancel) EX Red Focus Attack (Level 1) -750/0 - 22 - - - - - - -
LPLK Forward Throw 40 - - - - - - - - -
4LPLK Back Throw 40 - - - - - - - - -
8LPLK Air Throw 40 - - - - - - - - -

input name Notes
input name Notes
MPMK (Lv.1) Focus Attack (Level 1) Range: 1.862; FADC Data on Hit/Block: -2 forward / -6 back; Soft KD vs. airborne opponents
MPMK (Lv.2) Focus Attack (Level 2) Range: 1.862; FADC Data on Block: +4 forward / 0 back; Free Juggle state vs. airborne opponents
MPMK (Lv.3) Focus Attack (Level 3) Range: 1.862; Unblockable; cannot hit prejump frames; Free Juggle state vs. airborne opponents
LPMPMK (Lv.1) Red Focus Attack (Level 1) Range: 1.862; FADC Data on Hit/Block: -2 forward / -6 back; Soft KD vs. airborne opponents; builds twice as much Ultra meter when absorbing hits; builds 10 meter oB; opponent gains 10 meter oH / 5 oB; becomes EX Red Focus when canceled into (costs 3 bars, loses armor, and gains hit/block properties of Lv.2 Red Focus)
LPMPMK (Lv.2) Red Focus Attack (Level 2) Range: 1.862; FADC Data on Block: +4 forward / 0 back; Free Juggle state vs. airborne opponents; builds twice as much Ultra meter when absorbing hits; builds 20 meter oB; opponent gains 20 meter oH / 10 oB
LPMPMK (Lv.3) Red Focus Attack (Level 3) Range: 1.862; Unblockable; cannot hit prejump frames; Free Juggle state vs. airborne opponents; builds twice as much Ultra meter when absorbing hits; opponent gains 30 meter on hit
LPMPMK (cancel) EX Red Focus Attack (Level 1) Range: 1.862; FADC Data on Block: +4 forward / 0 back; Free Juggle state vs. airborne opponents; builds twice as much Ultra meter when absorbing hits; builds 20 meter oB; opponent gains 20 meter oH / 10 oB; can combo into a crumple when canceled from c.5MP, 5HP, 236HK (1st hit), 214P (1st hit)
LPLK Forward Throw Range: 0.798
4LPLK Back Throw Range: 0.798; side switches
8LPLK Air Throw Range: 0.993


Special Moves


input name Startup Active Recovery Total Guard Cancel Damage Stun On Hit On Block On Counter-hit
input name Startup Active Recovery Total Guard Cancel Damage Stun On Hit On Block On Counter-hit
623LK LK Cannon Spike 5 21 20+12 land 57 HL Su FA 100(120) 100(150) SKD -34 SKD
623MK MK Cannon Spike 5 26 18+12 land 60 HL Su FA 100(140) 100(180) SKD -34 SKD
623HK HK Cannon Spike 5 31 17+12 land 64 HL Su FA 100(160) 100(200) SKD -34 SKD
623KK EX Cannon Spike 5 26 18+12 land 60 HL Su FA 150(95) 200(100) SKD -30 SKD

input name Meter Hitstun Blockstun Armor Full Invuln Strike Invuln Projectile Invuln Throw Invuln Airborne Juggle Info
input name Meter Hitstun Blockstun Armor Full Invuln Strike Invuln Projectile Invuln Throw Invuln Airborne Juggle Info
623LK LK Cannon Spike 30,40 - 17 - 1-4 Upper Body 5 Upper Body 5 5 7~ JL 1 (1~2f)
623MK MK Cannon Spike 30,40 - 17 - 1-5 - - - 7~ JL 1 (1~2f)
623HK HK Cannon Spike 30,40 - 17 - 1-5 - - - 7~ JL 1 (1~2f)
623KK EX Cannon Spike -250 - 21 - 1-6 - - - 7~ JL 1 (3f~)

input name Notes
input name Notes
623LK LK Cannon Spike () refers to active frames 3-21
623MK MK Cannon Spike () refers to active frames 3-26
623HK HK Cannon Spike () refers to active frames 3-26
623KK EX Cannon Spike () refers to active frames 3-26; opponent gains 20 meter oH


Supers and Ultras


input name Startup Active Recovery Total Guard Cancel Damage Stun On Hit On Block On Counter-hit
input name Startup Active Recovery Total Guard Cancel Damage Stun On Hit On Block On Counter-hit
236236K Spin Drive Smasher 1+5 6,6,6(3)2,
2(2)2(11)8
30+21 land 104 HL - 40x6,110 (350) - HKD (7th hit) -35 HKD (7th hit)
236236KKK Gyro Drive Smasher 0+10 6,6,6(3)2,
2(2)2(11)8
30+21 land 108 HL - 30x6,170
(30x5,330)
- HKD (5th hit) -35 HKD (5th hit)
214214PPP CQC (Cammy Quick Combination) 0+1 35 61 96 - - 470 - HKD -35 -

input name Meter Hitstun Blockstun Armor Full Invuln Strike Invuln Projectile Invuln Throw Invuln Airborne Juggle Info
input name Meter Hitstun Blockstun Armor Full Invuln Strike Invuln Projectile Invuln Throw Invuln Airborne Juggle Info
236236K Spin Drive Smasher -1000 - 24 - 1-6 - - - 3-26, 46~ JL 1-7 sequentially
236236KKK Gyro Drive Smasher - - 24 - 1-10 - - - 7-30, 50~ JL 1-7 sequentially
214214PPP CQC (Cammy Quick Combination) - - 24 - - - - - - -

input name Notes
input name Notes
236236K Spin Drive Smasher Button strength determines travel distance/speed; opponent gains 10x7 meter oH
236236KKK Gyro Drive Smasher () refers to cinematic (occurs when 5th hit connects); cinematic won't occur in juggles; opponent gains 10x8 meter oH
214214PPP CQC (Cammy Quick Combination) Counters strikes only until frame 35; loses to Armor Break; opponent gains 30x3 meter oH