UMVC3/Captain America/Team Building: Difference between revisions

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(Created page with "== Team Theory == Captain America is a Point character. He greatly benefits from two strong supports, and has very specific needs to thrive. He requires strong horizontal coverage, strong vertical coverage, and assists that help him convert off charging star. He additionally loves to have a damage engine mid (such as Vergil, Spencer, or MODOK), whom he can DHC to off awkward hits in order to secure kills. == Best Friends == Captain America's best friends in no particul...")
 
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Doctor Strange's Bolts of Balthakk is arguably Cap's single best horizontal assist, allowing him to loop charging stars in the corner with ease and aplomb. Captain America can additionally tag into Doctor Strange for palm loops relatively easily off shield slash from midscreen. Cap can link Hyper Charging Star into team super with Vishanti behind him, allowing him to dump meter for huge damage. All in all, Strange is absolutely one of Cap's best friends.
Doctor Strange's Bolts of Balthakk is arguably Cap's single best horizontal assist, allowing him to loop charging stars in the corner with ease and aplomb. Captain America can additionally tag into Doctor Strange for palm loops relatively easily off shield slash from midscreen. Cap can link Hyper Charging Star into team super with Vishanti behind him, allowing him to dump meter for huge damage. All in all, Strange is absolutely one of Cap's best friends.
=== Rocket Raccoon ===
[[File:UMVC3 Rocket Raccoon Icon.png|center|120px]]
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Rocket Raccoon's Spitfire and Pendulum assists are both outstanding for Captain America, with both being extremely easy to abuse with Backflip. Spitfire helps Cap maintain control over the ground, whilst Log Trap helps him control jump height. Mad Hopper allows Rocket to act as a damage engine for Cap, and Rock n Roll is a good DHC in the corner. All in all, Cap/Rocket is a strong pairing, though you still may want a beam to pair with them.
=== Vergil ===
[[File:UMVC3 Vergil Icon.png|center|120px]]
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Vergil is arguably the best damage engine for Captain America, with Swords DHC allowing him to easily convert random hyper charging star into a kill. Rapid Slash is additionally an extremely strong assist for Captain America, allowing him to make his charging stars safe on block as it pushes the opponent to full screen. Vergil additionally quite likes Captain America's shield slash assist, which allows him to convert off helmbreaker with high time.

Revision as of 21:31, 15 June 2025

Team Theory

Captain America is a Point character. He greatly benefits from two strong supports, and has very specific needs to thrive. He requires strong horizontal coverage, strong vertical coverage, and assists that help him convert off charging star. He additionally loves to have a damage engine mid (such as Vergil, Spencer, or MODOK), whom he can DHC to off awkward hits in order to secure kills.

Best Friends

Captain America's best friends in no particular order are:

Doctor Doom

UMVC3 Doctor Doom Icon.png
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Doctor Doom is probably the single best support for Captain America. The Lord of Latveria's Plasma Beam assist is extremely strong for Cap, and if played mid, doom's TACs and hard tags both benefit Cap greatly. If placed on anchor with a damage engine in the middle, Doom's support can still be extremely strong. Hidden Missiles is arguably Cap's single best assist, allowing him to link Hyper Charging Star into Hyper Charging Star, but it requires another horizontal assist to supplement it to justify running it over Plasma Beam. Molecular Shield is the most niche of the three, but it gives cap easy grab confirms and helps to cover his grounded approaches. All in all, cap/doom is an extremely strong pairing and worth your time.

Doctor Strange

UMVC3 Doctor Strange Icon.png
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Doctor Strange's Bolts of Balthakk is arguably Cap's single best horizontal assist, allowing him to loop charging stars in the corner with ease and aplomb. Captain America can additionally tag into Doctor Strange for palm loops relatively easily off shield slash from midscreen. Cap can link Hyper Charging Star into team super with Vishanti behind him, allowing him to dump meter for huge damage. All in all, Strange is absolutely one of Cap's best friends.

Rocket Raccoon

UMVC3 Rocket Raccoon Icon.png
Alpha.pngGamma.png

Rocket Raccoon's Spitfire and Pendulum assists are both outstanding for Captain America, with both being extremely easy to abuse with Backflip. Spitfire helps Cap maintain control over the ground, whilst Log Trap helps him control jump height. Mad Hopper allows Rocket to act as a damage engine for Cap, and Rock n Roll is a good DHC in the corner. All in all, Cap/Rocket is a strong pairing, though you still may want a beam to pair with them.

Vergil

UMVC3 Vergil Icon.png
Gamma.png

Vergil is arguably the best damage engine for Captain America, with Swords DHC allowing him to easily convert random hyper charging star into a kill. Rapid Slash is additionally an extremely strong assist for Captain America, allowing him to make his charging stars safe on block as it pushes the opponent to full screen. Vergil additionally quite likes Captain America's shield slash assist, which allows him to convert off helmbreaker with high time.