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== Normal Moves == | == Normal Moves == | ||
== Special Moves == | == Special Moves ==<br> | ||
Web Ball - QCF+P | Web Ball - QCF+P<br> | ||
Your standard projectile attack that can be done from both the air and the ground. From the air, it travels diagnonally down. Jumping jab web balls are a decent tool for zoning an opponent, since they move rather slowly. The biggest difference between this attack and your standard "hadoken", is that this attack captures your opponent. The jab version captures them for a shorter period of time than the fierce version. Note that you cannot use two web balls in the same combo, for example: hp web ball on the ground, then dash, launcher, air combo, finished with an lp web ball, when the second web ball hits, it will instantly release the opponent. | Your standard projectile attack that can be done from both the air and the ground. From the air, it travels diagnonally down. Jumping jab web balls are a decent tool for zoning an opponent, since they move rather slowly. The biggest difference between this attack and your standard "hadoken", is that this attack captures your opponent. The jab version captures them for a shorter period of time than the fierce version. Note that you cannot use two web balls in the same combo, for example: hp web ball on the ground, then dash, launcher, air combo, finished with an lp web ball, when the second web ball hits, it will instantly release the opponent. | ||
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Spider Sting - F, D, DF+P<br> | |||
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Web Throw - HCB+P<br> | |||
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Web Swing - QCB+K<br> | |||
== Super Moves == | == Super Moves == |
Revision as of 10:39, 4 March 2006
Introduction
Moves List
Normal Moves
== Special Moves ==
Web Ball - QCF+P
Your standard projectile attack that can be done from both the air and the ground. From the air, it travels diagnonally down. Jumping jab web balls are a decent tool for zoning an opponent, since they move rather slowly. The biggest difference between this attack and your standard "hadoken", is that this attack captures your opponent. The jab version captures them for a shorter period of time than the fierce version. Note that you cannot use two web balls in the same combo, for example: hp web ball on the ground, then dash, launcher, air combo, finished with an lp web ball, when the second web ball hits, it will instantly release the opponent.
Spider Sting - F, D, DF+P
Web Throw - HCB+P
Web Swing - QCB+K