(Created “Kontrols” page) |
(added “Settings” section) |
||
Line 1: | Line 1: | ||
==Notation== | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
Line 35: | Line 36: | ||
| ~ || plink/just frame/etc. | | ~ || plink/just frame/etc. | ||
|} | |} | ||
==Settings== | |||
*'''Input Window Timing-''' allows players to select the timing required to execute special moves (Short/Medium/Long) | |||
*'''Release Check-''' allows players to toggle whether specials are executed on button release (AKA “Negative Edge”) | |||
*'''Alternate Kontrols-''' allows players to toggle whether specials require diagonal inputs (AKA “traditional motion inputs”) | |||
*'''Input Shortcuts-''' allows players to toggle whether specials require less directional precision | |||
*'''Button Shortcuts-''' allows players to toggle whether multi-button inputs can be used for corresponding single-button moves (i.e. 1+3 for Throws) |
Latest revision as of 20:56, 29 April 2025
Notation
Notation | Kommand |
---|---|
1 | Front Punch |
2 | Back Punch |
3 | Front Kick |
4 | Back Kick |
S | Standing/Neutral |
F | Forward |
B | Back |
D | Down |
U | Up |
J | Jump |
BLK | Block |
K | Kameo |
FS/SS | Flip Stance/Switch Stance |
EX | Enhanced |
+ | input simultaneously |
~ | plink/just frame/etc. |
Settings
- Input Window Timing- allows players to select the timing required to execute special moves (Short/Medium/Long)
- Release Check- allows players to toggle whether specials are executed on button release (AKA “Negative Edge”)
- Alternate Kontrols- allows players to toggle whether specials require diagonal inputs (AKA “traditional motion inputs”)
- Input Shortcuts- allows players to toggle whether specials require less directional precision
- Button Shortcuts- allows players to toggle whether multi-button inputs can be used for corresponding single-button moves (i.e. 1+3 for Throws)