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| Strengths = | | Strengths = | ||
• Versatile move set, mimicking other characters' attacks < | <p style="margin-bottom: 1.3em; line-height: 1.3;">• Versatile move set, mimicking other characters' attacks</p> | ||
• Unpredictable fighting style due to random move selection < | <p style="margin-bottom: 1.3em; line-height: 1.3;">• Unpredictable fighting style due to random move selection</p> | ||
• Can surprise opponents with unexpected attacks < | <p style="margin-bottom: 1.3em; line-height: 1.3;">• Can surprise opponents with unexpected attacks</p> | ||
• Excellent adaptability in battle < | <p style="margin-bottom: 1.3em; line-height: 1.3;">• Excellent adaptability in battle</p> | ||
• Useful for confusing opponents who rely on pattern recognition < | <p style="margin-bottom: 1.3em; line-height: 1.3;">• Useful for confusing opponents who rely on pattern recognition</p> | ||
| Weaknesses = | | Weaknesses = | ||
• Random move selection can lead to unreliable attacks < | <p style="margin-bottom: 1.3em; line-height: 1.3;">• Random move selection can lead to unreliable attacks</p> | ||
• Limited ability to master any one character's move set < | <p style="margin-bottom: 1.3em; line-height: 1.3;">• Limited ability to master any one character's move set</p> | ||
• Vulnerable to opponents who can easily exploit patterns < | <p style="margin-bottom: 1.3em; line-height: 1.3;">• Vulnerable to opponents who can easily exploit patterns</p> | ||
• Can be unpredictable in a negative way, leaving openings < | <p style="margin-bottom: 1.3em; line-height: 1.3;">• Can be unpredictable in a negative way, leaving openings</p> | ||
• Lack of consistent pressure or strong neutral game <br> | <p style="margin-bottom: 1.3em; line-height: 1.3;">• Lack of consistent pressure or strong neutral game</p> | ||
| KeyMoves = | |||
• Varies by round. Mokujin’s moveset is copied from a random character at the start of each round. <br> | |||
• Best key moves are inherently tied to the strengths of the current mimicked fighter (e.g., EWGF from Mishimas, poke tools from Steve, launchers from Law, etc.). | |||
| KeyTechniques = | |||
• Varies by round. Mokujin’s moveset is copied from a random character at the start of each round. <br> | |||
• Best key moves are inherently tied to the strengths of the current mimicked fighter (e.g., EWGF from Mishimas, poke tools from Steve, launchers from Law, etc.). | |||
}} | }} | ||
Revision as of 00:21, 24 April 2025
Overview
Mokujin in Tekken 5 is a unique character who functions as a training dummy, copying the moves of other fighters. His unpredictability comes from his ability to mimic attacks from a random selection of characters, providing both a versatile move set and the potential for surprise. However, this randomness can also be a double-edged sword, as Mokujin lacks consistent attack patterns. This makes him a challenging fighter to master, requiring players to quickly adapt to his ever-changing abilities. Mokujin’s style is ideal for players who thrive on unpredictability and adaptability.
Strengths and Weaknesses
Strengths
• Versatile move set, mimicking other characters' attacks
• Unpredictable fighting style due to random move selection
• Can surprise opponents with unexpected attacks
• Excellent adaptability in battle
• Useful for confusing opponents who rely on pattern recognition
Weaknesses
• Random move selection can lead to unreliable attacks
• Limited ability to master any one character's move set
• Vulnerable to opponents who can easily exploit patterns
• Can be unpredictable in a negative way, leaving openings
• Lack of consistent pressure or strong neutral game
Mokujin
[[File:{{{image}}}|300x400px|link=|class=fill-img]] |
|
Archetype | {{{Archetype}}} |
Stances | {{{Stances}}} |
Fastest Launch | {{{Fastestlaunch}}} |
CH Launch | {{{FastestCHlaunch}}} |
Wall Splat | {{{Fastestwallsplat}}} |
Parry | {{{Parry}}} |
Archetypal Moves | |
---|---|
Mid Check | {{{MidCheck}}} |
Magic 4 | {{{Magic4}}} |
Generic Moves | |
Remapped Moves | {{{remappedmoves}}} |
Missing Moves | {{{missingmoves}}} |
Character Core
Key Techniques
- • Varies by round. Mokujin’s moveset is copied from a random character at the start of each round.
• Best key moves are inherently tied to the strengths of the current mimicked fighter (e.g., EWGF from Mishimas, poke tools from Steve, launchers from Law, etc.).
Key Moves
- • Varies by round. Mokujin’s moveset is copied from a random character at the start of each round.
• Best key moves are inherently tied to the strengths of the current mimicked fighter (e.g., EWGF from Mishimas, poke tools from Steve, launchers from Law, etc.).
Other
Outfits
- {{{Outfits}}}
Lore
- {{{Lore}}}