Tekken 5/Mokujin: Difference between revisions

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| Strengths =  
| Strengths =  
   • Versatile move set, mimicking other characters' attacks <br>
   <p style="margin-bottom: 1.3em; line-height: 1.3;">• Versatile move set, mimicking other characters' attacks</p>
   • Unpredictable fighting style due to random move selection <br>
   <p style="margin-bottom: 1.3em; line-height: 1.3;">• Unpredictable fighting style due to random move selection</p>
   • Can surprise opponents with unexpected attacks <br>
   <p style="margin-bottom: 1.3em; line-height: 1.3;">• Can surprise opponents with unexpected attacks</p>
   • Excellent adaptability in battle <br>
   <p style="margin-bottom: 1.3em; line-height: 1.3;">• Excellent adaptability in battle</p>
   • Useful for confusing opponents who rely on pattern recognition <br>
   <p style="margin-bottom: 1.3em; line-height: 1.3;">• Useful for confusing opponents who rely on pattern recognition</p>
    
    
| Weaknesses =  
| Weaknesses =  
   • Random move selection can lead to unreliable attacks <br>
   <p style="margin-bottom: 1.3em; line-height: 1.3;">• Random move selection can lead to unreliable attacks</p>
   • Limited ability to master any one character's move set <br>
   <p style="margin-bottom: 1.3em; line-height: 1.3;">• Limited ability to master any one character's move set</p>
   • Vulnerable to opponents who can easily exploit patterns <br>
   <p style="margin-bottom: 1.3em; line-height: 1.3;">• Vulnerable to opponents who can easily exploit patterns</p>
   • Can be unpredictable in a negative way, leaving openings <br>
   <p style="margin-bottom: 1.3em; line-height: 1.3;">• Can be unpredictable in a negative way, leaving openings</p>
   • Lack of consistent pressure or strong neutral game <br>
   <p style="margin-bottom: 1.3em; line-height: 1.3;">• Lack of consistent pressure or strong neutral game</p>
 
 
| KeyMoves =
  • Varies by round. Mokujin’s moveset is copied from a random character at the start of each round. <br>
  • Best key moves are inherently tied to the strengths of the current mimicked fighter (e.g., EWGF from Mishimas, poke tools from Steve, launchers from Law, etc.).
 
| KeyTechniques = 
  • Varies by round. Mokujin’s moveset is copied from a random character at the start of each round. <br>
  • Best key moves are inherently tied to the strengths of the current mimicked fighter (e.g., EWGF from Mishimas, poke tools from Steve, launchers from Law, etc.).
}}
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Revision as of 00:21, 24 April 2025


Overview

Mokujin in Tekken 5 is a unique character who functions as a training dummy, copying the moves of other fighters. His unpredictability comes from his ability to mimic attacks from a random selection of characters, providing both a versatile move set and the potential for surprise. However, this randomness can also be a double-edged sword, as Mokujin lacks consistent attack patterns. This makes him a challenging fighter to master, requiring players to quickly adapt to his ever-changing abilities. Mokujin’s style is ideal for players who thrive on unpredictability and adaptability.

Strengths

    • Versatile move set, mimicking other characters' attacks

    • Unpredictable fighting style due to random move selection

    • Can surprise opponents with unexpected attacks

    • Excellent adaptability in battle

    • Useful for confusing opponents who rely on pattern recognition

Weaknesses

    • Random move selection can lead to unreliable attacks

    • Limited ability to master any one character's move set

    • Vulnerable to opponents who can easily exploit patterns

    • Can be unpredictable in a negative way, leaving openings

    • Lack of consistent pressure or strong neutral game

Mokujin

[[File:{{{image}}}|300x400px|link=|class=fill-img]]

Archetype{{{Archetype}}}
Stances{{{Stances}}}
Fastest Launch{{{Fastestlaunch}}}
CH Launch{{{FastestCHlaunch}}}
Wall Splat{{{Fastestwallsplat}}}
Parry{{{Parry}}}
Archetypal Moves
Mid Check{{{MidCheck}}}
Magic 4{{{Magic4}}}
Generic Moves
Remapped Moves{{{remappedmoves}}}
Missing Moves{{{missingmoves}}}

Key Techniques

    • Varies by round. Mokujin’s moveset is copied from a random character at the start of each round.
    • Best key moves are inherently tied to the strengths of the current mimicked fighter (e.g., EWGF from Mishimas, poke tools from Steve, launchers from Law, etc.).

Key Moves

    • Varies by round. Mokujin’s moveset is copied from a random character at the start of each round.
    • Best key moves are inherently tied to the strengths of the current mimicked fighter (e.g., EWGF from Mishimas, poke tools from Steve, launchers from Law, etc.).

Outfits

    {{{Outfits}}}

Lore

    {{{Lore}}}

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