Tekken 5: Dark Resurrection/Devil Jin/Introduction: Difference between revisions
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| intro = [[File:t5dr icon dvj.png|25px]] '''Devil Jin''' is a | | intro = [[File:t5dr icon dvj.png|25px]] '''Devil Jin''' is a versatile Mishima character with powerful tools for aggression and keepout alike. | ||
| pros = | | pros = | ||
* '''Flexible:''' With incredible pokes, whiff punishment tools and mixup options (including arguably the best command throw in the game!), Devil Jin is able to be played in whatever style best suits his player's preferences. | * '''Flexible:''' With incredible pokes, whiff punishment tools and mixup options (including arguably the best command throw in the game!), Devil Jin is able to be played in whatever style best suits his player's preferences. |
Revision as of 01:01, 23 April 2025
Introduction
Often regarded as in contention for the strongest character in DR, Devil Jin does it all, as not only is he the most well-rounded Mishima, he's arguably the most well-rounded character in the game, period. Based on the moveset of Jin from the days of Tekken 3 and Tekken Tag Tournament, Devil Jin is able to effortlessly control the pace of the match using a combination of solid movement, incredible pokes and powerful space control tools, all of which sets up devastating juggle combos that lead into equally devastating 50/50 mixups between his bevy of powerful safe mids and the almighty Hellsweep, which sets up a full juggle that throws the opponent right back into the blender. Although, perhaps "effortless" is the wrong word to use - as a Mishima, Devil Jin demands precision in all things, from the placement of his attacks right down to their execution. Devil Jin is a character whose incredible power requires a pilot who is equally skilled and dedicated, but if you're willing to bring those things to the character, Devil Jin will reward you handsomely.