Tekken 5/Kazuya Mishima: Difference between revisions

From SuperCombo Wiki
No edit summary
No edit summary
 
Line 49: Line 49:
| f+2 || 20 || -11 || KD || KD || M
| f+2 || 20 || -11 || KD || KD || M
|}
|}
{{Navbox-T5}}
[[Category: Tekken 5]]
[[Category: Kazuya]]
[[Category: Kazuya Mishima]]
[[Category: Kazuya Mishima]]
[[Category: Tekken 5]]
{{Navbox-T5}}

Latest revision as of 01:49, 17 April 2025

Introduction

Lore

Gameplay

Strengths Weaknesses
  • yeah:
  • nuh uh:
Kazuya Mishima
Archetype
Stances CD - f,n,d,df
Fastest launch
Fastest CH launch
Fastest wall splat
Archetypal Moves
Mid Check
Generic Moves
Remapped Moves
Missing Moves

Data taken from Tekken Zaibatsu.

Frame Data
Command Startup On Block On Hit On Counter Hit Type
1,1<2 10 +1, +1, -17 +9, +9, KD +9, +9, KD H, H, M
1,2,2 10 +1, 0, -12 +9, +8, +2 +9, +8, +2 H, H, H
1,2,4 10 +1, 0, -14 +9 +8 +2 +9 +8 +2 H, H, L
f,N,d,d/f+1 23 -14 KD KD M
= 3 ... -14 KD KD M
= 4 ... -14 KD KD L
d/f+1 16 -10 +6 +6 M
= 2 ... +1 +2 +5 H
= f+2 ... -13 KD KD M
= 4 ... -7 KD KD H
b+1 16 +3 +6 KD M
WS+1,2 12 -5, -12 +7, KD +7, KD M, M
f+1+2 25 -16 KD KD M
f+1+2,f+2 25 -16, -10 KD, KD KD, KD M, M
SS+1+2 17 -6 KD KD H
2,2 10 -2, -13 +7, +2 +7, +2 H, H
f+2 20 -11 KD KD M

T5 Navigation

General
Characters