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{{Character Subnav UMVC3|name=Dormammu}} | |||
{{UMVC3_Notation}} | |||
== Combos == | |||
=== Solo Combos === | |||
==== No Starting Spell Charges ==== | |||
<code><nowiki>j.5S, land, 2L > 5M > 5H > 6H xx 421H (switches sides), j.5H > j.5S, rejump, j.5M > j.5H > j.5S, rejump, j.5M > j.5H > j.5S, land, 5M > 5S sjc. j.5M > j.5M > j.5H > j.5S, land, 623X xx 236XX, 5M (815,000 for 1 bar, builds ~1.25 bars of meter)</nowiki></code> <br> | |||
[https://youtu.be/Al8MV9iDba0?t=29 Video Timestamp]. Basic jump loop confirm off a midscreen hit. Switches sides, so it is useful if Dormammu is closer to the corner. <br> | |||
<code><nowiki>j.5S, land, 2L > 5M > 5H > 6H xx 214S, 9XX > 3XX xx j.5M > j.5H > j.5S (whiff), rejump, j.5M > j.5H > j.5S, rejump, j.5M > j.5H > j.5S, land, 5M > 5S sjc. j.5M > j.5M > j.5H > j.5S, land 623X xx 236XX (785,000 for 1 bar, builds 1.25 bars of meter)</nowiki></code> <br> | |||
[https://youtu.be/Al8MV9iDba0?t=15 Video Timestamp]. Alternate midscreen jump loop BnB. The only difference is you use Flight and airdashes to catch the opponent instead of teleport, so you do not switch sides. Flight does not automatically put you above minimum airdash height, so this requires some manual adjustment and is somewhat difficult. <br> | |||
<code><nowiki>2L > 2M > 5H > 6H xx 214S, j.5M > j.5H > j.5S, rejump, j.5M > j.5H > j.5S, rejump, j.5M > j.5H > j.5S, land, 5M > 5S sjc. j.5M > j.5M > j.5H > j.5S, land, 623L xx 236XX, 5M (777,000 for 1 bar, builds ~1.3 bars of meter)</nowiki></code> <br> | |||
[https://youtu.be/Al8MV9iDba0?t=43 Video Timestamp]. Corner route. Do not use teleport, because the corner Wall Bounce is shorter and Teleport takes too long. <br> | |||
<code><nowiki>j.5S, land, 2L > 2M > 2H > 5S sjc. j.5H xx j.214S, j.5L > j.5H xx j.236L, j.5H > j.5S, land, 623X xx 236XX (691,000 for 1 bar, builds 0.9 bars of meter)</nowiki></code> <br> | |||
[https://youtu.be/Al8MV9iDba0?t=81 Video Timestamp]. Basic Flight mode route. <br> | |||
<code><nowiki>j.5S, land, 5M > 5H > 6H xx 421H, 2XX, j.5H, rejump, j.5M > j.5H > j.5S, rejump, j.5M > j.5H > j.5S, land, 2M > 5S sjc. j.5M > j.5M > j.5H > j.5S, land 623X xx 236XX, 5L (808,000 for 1 bar, builds ~1.25 bars of meter)</nowiki></code> <br> | |||
[https://youtu.be/E8JV4Vl93n8 Video Timestamp]. | |||
<code><nowiki>j.5H, land, 2L > 5M > 5H > 6H xx 214L, 5M > 5H > 6H xx 214M xx 236XX, 5M > 5S sjc. 2147H, 623L xx 236XX, 5M (1,020,000 for 2 bars, builds ~1.1 bars of meter) </nowiki></code> <br> | |||
[https://youtu.be/Al8MV9iDba0?t=120 Video Timestamp]. Corner only Spell route building and consuming two stacks mid-combo. <br> | |||
<code><nowiki>5H > 6H xx 214L, 5H > 6H xx 214L xx 236XX, 5M > 5S sjc. j.5M > j.5M > j.5H > j.5S, land, 214L, 214H, 6H xx 236L xx 236XX, 5L (1,008,000 for 2 bar, builds ~1.1 bars of meter) </nowiki></code> <br> | |||
[https://youtu.be/Al8MV9iDba0?t=135 Video Timestamp]. Corner only Spell route buiilds and consuming three stacks mid-combo. <br> | |||
==== With Starting Spell Charges ==== | |||
TBW | |||
=== X-Factor Combos === | |||
<code><nowiki>236XX xx X-Factor (Level 1+), 6H xx 421L, j.5H > j.5S, rejump, j.5M > j.5H > j.5S, rejump, j.5M > j.5H > j.5S, land, 2H > 5S sjc. j.5M > j.5M > j.5H > j.5S, land, 623X xx 236XX</nowiki></code> <br> | |||
[https://youtu.be/oZTMFs6raxg Video Guide]. X-Factor confirm off sniping an opponent with fullscreen Chaotic Flame. | |||
=== Sample Team Combos === | |||
[https://youtu.be/-PbeFbpZXDY Deadpool/Dorm/Strider] <br> | |||
[https://youtu.be/u9Nye7i6jpc Deadpool/Dorm/Taskmaster] <br> | |||
[https://youtu.be/EUv1cPN7T_M Dorm/Dante/Strange] <br> | |||
[https://youtu.be/5d14yzjTgKo Dorm Hard Tag to Doom] <br> | |||
[https://youtu.be/Rm7lC4GKAnk Dorm synergies with Doom, X-23, Trish, and Strider] <br> | |||
[https://youtu.be/BlP6nqaex9A Thor/Dorm/Doom] <br> | |||
=== TAC Infinites === | |||
[https://youtu.be/7SvZpeOjVrM All sides/spacings Tutorial] <br> | |||
[https://youtu.be/eQbJ0AvSW5g Alternate route] <br> | |||
==Beginner Combos== | ==Beginner Combos== | ||
<br> | <br> | ||
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{{TheoryBox | {{TheoryBox | ||
| Title = | | Title = Basic Midscreen Dark Matter BNB | ||
| Oneliner = Day 1 execution for | | Oneliner = Day 1 execution for good damage | ||
| Difficulty = Easy | | Difficulty = Easy | ||
| Damage = | | Damage = | ||
| Meter = | | Meter = | ||
| Anchor = | | Anchor = DormammuDarkMatterCombo | ||
| Youtube = | | Youtube = | ||
| Timestamp = | | Timestamp = | ||
| Recipe = {{clr|L|2L}} > {{clr|H| | | Recipe = {{clr|L|2L}} > {{clr|H|5H}} > {{clr|H|6H}} > slight delay > {{clr|H|421H}} > airdash forward > {{clr|H|j.H}} > {{clr|S|j.S}} > jump > {{clr|M|j.M}} > {{clr|H|j.H}} > {{clr|S|j.S}} > jump > {{clr|M|j.M}} > {{clr|H|j.H}} > {{clr|S|j.S}} > {{clr|M|5M}} > {{clr|H|2H}} > {{clr|S|S}} > j.{{clr|M|MM}}{{clr|H|H}}{{clr|S|S}} > {{clr|L|623L}} > 623XX | ||
| content =This is a very useful bnb combo that builds a full meter even without assist extensions. This is your go to damage dealing combo if you don't want to worry about spells. | |||
}} | }} | ||
<br> | |||
{{TheoryBox | |||
| Title = Basic Corner Dark Matter BNB | |||
| Oneliner = Day 1 execution for good damage | |||
| Difficulty = Easy | |||
| Damage = | |||
| Meter = | |||
| Anchor = DormammuDarkMatterCombo2 | |||
| Youtube = | |||
| Timestamp = | |||
| Recipe = {{clr|L|2L}} > {{clr|H|5H}} > {{clr|H|6H}} > {{clr|S|214S}} > {{clr|M|j.M}} > {{clr|H|j.H}} > {{clr|S|j.S}} > jump > {{clr|M|j.M}} > {{clr|H|j.H}} > {{clr|S|j.S}} > jump > {{clr|M|j.M}} > {{clr|H|j.H}} > {{clr|S|j.S}} > {{clr|M|5M}} > {{clr|H|2H}} > {{clr|S|S}} > j.{{clr|M|MM}}{{clr|H|H}}{{clr|S|S}} > {{clr|L|623L}} > 623XX | |||
| content =The same combo from before, but instead of teleporting, you fly! | |||
}} | |||
<br> | |||
{{TheoryBox | {{TheoryBox | ||
| Title = | | Title = Dark Matter, Missiles, and Spells - Oh My! | ||
| Oneliner = | | Oneliner = The combo to get down if you run doom | ||
| Difficulty = Easy | | Difficulty = Easy-Medium | ||
| Damage = | | Damage = | ||
| Meter = | | Meter = | ||
| Anchor = | | Anchor = DormammuDarkMatterMissilesCombo | ||
| Youtube = | | Youtube = | ||
| Timestamp = | | Timestamp = | ||
| Recipe = {{clr|L|2L}} > {{clr|H| | | Recipe = {{clr|L|2L}} > {{clr|H|5H}} > {{clr|H|6H}} > slight delay > {{clr|H|421H}} > airdash forward > {{clr|H|j.H}} > {{clr|S|j.S}} > jump > {{clr|M|j.M}} > {{clr|H|j.H}} > {{clr|S|j.S}} > jump > {{clr|M|j.M}} > {{clr|H|j.H}} > {{clr|S|j.S}} > {{clr|M|5M}} > call doom > {{clr|H|2H}} > {{clr|S|S}} > j.{{clr|M|MM}}{{clr|H|H}}{{clr|S|S}} > {{clr|L|214L}} > {{clr|M|214M}} > missiles hit > {{clr|S|5S}} > {{clr|H|2147H}} > {{clr|L|623L}} > 623XX | ||
| | |||
| content =This is a good beginner spells combo. | |||
}} | }} | ||
==Core Combos== | |||
<br> | |||
{{CoreComboDef}} | |||
{{TheoryBox | {{TheoryBox | ||
| Title = | | Title = Looping Chaotic Flames | ||
| Oneliner = | | Oneliner = Character Knowledge comes in handy! | ||
| Difficulty = | | Difficulty = Medium | ||
| Damage = | | Damage = | ||
| Meter = | | Meter = | ||
| Anchor = | | Anchor = DormammuLoopedFlames | ||
| Youtube = | | Youtube = | ||
| Timestamp = | | Timestamp = | ||
| Recipe = | | Recipe = (after air magic sequence, land in corner) > dash into corner > {{clr|H|3H}} > 236XX > {{clr|H|6H}} > {{clr|L|236L}} > 236XX | ||
| content =This combo is most reliable on pixies - short characters like Wolverine or Rocket Raccoon. | |||
}} | }} | ||
==Advanced Combos== | |||
<br> | |||
{{AdvancedComboDef}} | |||
===Assist Extensions=== | |||
===Comboing in X-Factor=== |
Revision as of 17:26, 14 April 2025
Notation | Meaning |
---|---|
(Leave a space) cancel from the previous normal to the following. | |
, | Link from the previous move to the following. |
> | Cancel the previous move into the following special / super move. |
~ | Cancel special into set followup or plink previous attack into the following. |
dl. / delay | Delay the following move. |
whiff | Must whiff the following move. |
land | Must land on the ground before the next move. |
rejump | Must land then jump again before the next move. |
j. / sj. | Move is done in a jump / superjump. |
jc / sjc | Cancel previous move into a jump / superjump. |
ia./tk. | Instant Air or Tiger Knee Special or Super Move. |
XX | Any two attack buttons excluding S. |
NXX | Dash / Airdash in N direction. |
X+S | Any other attack button and S pressed at the same time. |
AA | Anti-Air |
[X] | Hold input |
-X- | Release input |
(N) | Connect with only the Nth hit of this attack. |
(Move) | Move is optional. |
[sequence] x N | Repeat sequence N times. |
Combos
Solo Combos
No Starting Spell Charges
j.5S, land, 2L > 5M > 5H > 6H xx 421H (switches sides), j.5H > j.5S, rejump, j.5M > j.5H > j.5S, rejump, j.5M > j.5H > j.5S, land, 5M > 5S sjc. j.5M > j.5M > j.5H > j.5S, land, 623X xx 236XX, 5M (815,000 for 1 bar, builds ~1.25 bars of meter)
Video Timestamp. Basic jump loop confirm off a midscreen hit. Switches sides, so it is useful if Dormammu is closer to the corner.
j.5S, land, 2L > 5M > 5H > 6H xx 214S, 9XX > 3XX xx j.5M > j.5H > j.5S (whiff), rejump, j.5M > j.5H > j.5S, rejump, j.5M > j.5H > j.5S, land, 5M > 5S sjc. j.5M > j.5M > j.5H > j.5S, land 623X xx 236XX (785,000 for 1 bar, builds 1.25 bars of meter)
Video Timestamp. Alternate midscreen jump loop BnB. The only difference is you use Flight and airdashes to catch the opponent instead of teleport, so you do not switch sides. Flight does not automatically put you above minimum airdash height, so this requires some manual adjustment and is somewhat difficult.
2L > 2M > 5H > 6H xx 214S, j.5M > j.5H > j.5S, rejump, j.5M > j.5H > j.5S, rejump, j.5M > j.5H > j.5S, land, 5M > 5S sjc. j.5M > j.5M > j.5H > j.5S, land, 623L xx 236XX, 5M (777,000 for 1 bar, builds ~1.3 bars of meter)
Video Timestamp. Corner route. Do not use teleport, because the corner Wall Bounce is shorter and Teleport takes too long.
j.5S, land, 2L > 2M > 2H > 5S sjc. j.5H xx j.214S, j.5L > j.5H xx j.236L, j.5H > j.5S, land, 623X xx 236XX (691,000 for 1 bar, builds 0.9 bars of meter)
Video Timestamp. Basic Flight mode route.
j.5S, land, 5M > 5H > 6H xx 421H, 2XX, j.5H, rejump, j.5M > j.5H > j.5S, rejump, j.5M > j.5H > j.5S, land, 2M > 5S sjc. j.5M > j.5M > j.5H > j.5S, land 623X xx 236XX, 5L (808,000 for 1 bar, builds ~1.25 bars of meter)
j.5H, land, 2L > 5M > 5H > 6H xx 214L, 5M > 5H > 6H xx 214M xx 236XX, 5M > 5S sjc. 2147H, 623L xx 236XX, 5M (1,020,000 for 2 bars, builds ~1.1 bars of meter)
Video Timestamp. Corner only Spell route building and consuming two stacks mid-combo.
5H > 6H xx 214L, 5H > 6H xx 214L xx 236XX, 5M > 5S sjc. j.5M > j.5M > j.5H > j.5S, land, 214L, 214H, 6H xx 236L xx 236XX, 5L (1,008,000 for 2 bar, builds ~1.1 bars of meter)
Video Timestamp. Corner only Spell route buiilds and consuming three stacks mid-combo.
With Starting Spell Charges
TBW
X-Factor Combos
236XX xx X-Factor (Level 1+), 6H xx 421L, j.5H > j.5S, rejump, j.5M > j.5H > j.5S, rejump, j.5M > j.5H > j.5S, land, 2H > 5S sjc. j.5M > j.5M > j.5H > j.5S, land, 623X xx 236XX
Video Guide. X-Factor confirm off sniping an opponent with fullscreen Chaotic Flame.
Sample Team Combos
Deadpool/Dorm/Strider
Deadpool/Dorm/Taskmaster
Dorm synergies with Doom, X-23, Trish, and Strider
TAC Infinites
Beginner Combos
- Work on all or nearly all characters.
- Require little to no resources (Meter, Assists, Character Specific Stocks).
- Need minimal adjustments for positioning or starter.
This is a very useful bnb combo that builds a full meter even without assist extensions. This is your go to damage dealing combo if you don't want to worry about spells.
The same combo from before, but instead of teleporting, you fly!
This is a good beginner spells combo.
Core Combos
- Works against a selected set of characters.
- Can require adjustments for positioning and resources.
- Are expected to be consistently performable by a skilled player who main the character.
This combo is most reliable on pixies - short characters like Wolverine or Rocket Raccoon.
Advanced Combos
- May only work on a few characters or in specific circumstances.
- Can have any amount of requirements such as meter, positioning, starter.
- Are not necessarily harder than core combos, but require more specific knowledge.