UMVC3/Version/2.00: Difference between revisions

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(Created page with "== Ultiamte Marvel vs Capcom 3: Fate of Two Worlds Version 2.00 == <br> <big>Sources for these Changes</big> * https://web.archive.org/web/20140716204319/http://www.capcom-unity.com/snow_infernus/blog/2011/10/13/10_changes_you_need_to_know_about_ultimate_marvel_vs_capcom_3 * https://news.capcomusa.com/2011/10/07/online-changes-for-ultimate-marvel-vs-capcom-3/ * https://news.capcomusa.com/2011/10/21/umvc3-character-change-log-marvel-characters/ * https://news.capcomusa.co...")
 
(→‎Overall Changes: Added universal + system changes)
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==== Gameplay Changes ====
<br>
<big>New Characters Introduced and Others Unlocked by Default</big>{{PatchNoteLabel-UMVC3|confirmed}}
* Twelve new characters introduced: Doctor Strange, Firebrand, Frank West, Ghost Rider, Hawkeye, Iron Fist, Nemesis, Nova, Phoenix Wright, Rocket Raccoon, Strider Hiryu, and Vergil.
* Akuma, Hsien-Ko, Sentinel, and Taskmaster are now unlocked from the start.
<big>Arcade Mode Endings Shortened</big>{{PatchNoteLabel-UMVC3|confirmed}}
* Arcade mode endings were shortened and some lines cut.
<big>X-Factor Air Activation Introduced</big>{{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}}
* X-Factor activation made possible while airborne, including X-Factor Cancelling out of blockstun.
<big>X-Factor Speed and Damage Boosts Revised</big>{{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|needs testing}}
* The total buff percentage every X-Factor level gives was reduced.
* In effect X-Factor 2 in Fate of Two Worlds is X-Factor 3 in Ultimate and the same for XF1 to XF2. A new lower total percentage was introduced for X-Factor 1.
** X-Factor 3 from Fate of Two Worlds was essentially removed.
<big>X-Factor Hyper Combos Scaling Introduced</big>{{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}
* Hypers now scale when in X-Factor.
<big>X-Factor Minimum Damage Scaling Lowered</big>{{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|needs testing}}
* Minimum scaling in X-Factor lowered from 50% to 35%.
<big>Advancing Guard Negates Chip</big>{{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|buff}}{{PatchNoteLabel-UMVC3|needs testing}}
* Advancing Guard (Pushblock) changed to negate some chip damage from blocking.
<big>Blocking During Airdashes Removed</big>{{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}
* No longer possible to block during the duration of an airdash.
<big>Down-back Airdash Nerfed</big>{{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|needs testing}}
* Two changes were introduced to nerf down-back airdash.
** Minimum Height off the ground to airdash down-back was increased.
** The number of frames before a down-back airdash could be cancelled into a button was increased.
* These changes were not universal, some characters got none, one, or both. Specifics will be in the character section.
<big>Assist Hitstun Decay Introduced</big>{{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}
* Removed universal fixed hitstun from assists.
* Some assists retained their fixed hitstun properties along with the assists that cause Forced Soft Knockdown, Hard Knockdown, etc.
** See: https://wiki.supercombo.gg/w/UMVC3/Game_Data#Assist_Hitstun_Decay_Immunity for more info.
<big>Hyper Meter Gain Reduced</big>{{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|needs testing}}
* Overall meter gain reduced by 10%.
<big>Team Aerial Combo Color Highlight Introduced</big>{{PatchNoteLabel-UMVC3|confirmed}}
* TACs on contact now make the opponent flash a color that is dependent on the direction of the TAC.
** Up TAC highlights the opponent in Red.
** Side TAC highlights the opponent in Green.
** Down TAC highlights the opponent in Blue.
<big>TAC Break Window Widened</big>{{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|needs testing}}
* Window to break Team Aerial Combos widened from ??? to ???.
<big>Side TAC Meter Drain Introduced</big>{{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}}
* Side TACs now take away one bar of Hyper Meter from the opponent when successful.
<big>Snapback Startup Increased</big>{{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|needs testing}}
* Snapback startup was increased from 1f to 2f universally.
<big>Snapback Disables Assists</big>{{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}}{{PatchNoteLabel-UMVC3|needs testing}}
* When Snapback hits an opponents assist both of there assists will be disabled for ??? frames.
<big>Auto Superjump Introduced</big>{{PatchNoteLabel-UMVC3|confirmed}}
* When an opponent is hit with a {{clr|S|5S}} launcher and the button is held down the character will automatically superjump to follow the opponent into the air.
* Can be toggled on and off from the Options Menu.
** NOTE: This was shortly banned from competitive play in the greater FGC.
==== System Changes ====
<br>
<big>Spectator Mode Added</big>{{PatchNoteLabel-UMVC3|confirmed}}
* The option to spectate a match in an online player lobby was added.
* Up to six players in addition to the two playing can be in the lobby and spectate.
<big>Galactus Mode Added</big>{{PatchNoteLabel-UMVC3|confirmed}}
* Added a mode to play through the arcade mode as Galactus, the final boss of the game. Players fight teams of three AI characters.
<big>New Stages Added</big>{{PatchNoteLabel-UMVC3|confirmed}}
* Nine new stages were added: Asgard Sea of Space, Bonne Wonderland, Chaos at Tricell, City That Never Sleeps, Danger Room, Days of Future Past, Demon Village Redux, Shadowland, and S.H.I.E.L.D Air Show.
<big>Online Functionality Improvements</big>{{PatchNoteLabel-UMVC3|confirmed}}
* Opponents online profiles were made viewable before a match.
* Gold, Silver, and Skull icons were added to profiles to indicate a players disconnect rate.
* Rematching was made easier and faster.
* Failing to connect to an opponent was changed to return you to the search screen rather than main menu.
* Leaderboards were given an button to take the player to their position in the leaderboard and a cursor was created to improve visibility.


=== Character Changes ===
=== Character Changes ===
<br>
<br>

Revision as of 14:40, 14 March 2025

Ultiamte Marvel vs Capcom 3: Fate of Two Worlds Version 2.00


Sources for these Changes


Overall Changes


Gameplay Changes


New Characters Introduced and Others Unlocked by DefaultCONFIRMED

  • Twelve new characters introduced: Doctor Strange, Firebrand, Frank West, Ghost Rider, Hawkeye, Iron Fist, Nemesis, Nova, Phoenix Wright, Rocket Raccoon, Strider Hiryu, and Vergil.
  • Akuma, Hsien-Ko, Sentinel, and Taskmaster are now unlocked from the start.


Arcade Mode Endings ShortenedCONFIRMED

  • Arcade mode endings were shortened and some lines cut.


X-Factor Air Activation IntroducedCONFIRMEDBUFF

  • X-Factor activation made possible while airborne, including X-Factor Cancelling out of blockstun.


X-Factor Speed and Damage Boosts RevisedCONFIRMEDNERFNEEDS TESTING

  • The total buff percentage every X-Factor level gives was reduced.
  • In effect X-Factor 2 in Fate of Two Worlds is X-Factor 3 in Ultimate and the same for XF1 to XF2. A new lower total percentage was introduced for X-Factor 1.
    • X-Factor 3 from Fate of Two Worlds was essentially removed.


X-Factor Hyper Combos Scaling IntroducedCONFIRMEDNERF

  • Hypers now scale when in X-Factor.


X-Factor Minimum Damage Scaling LoweredCONFIRMEDNERFNEEDS TESTING

  • Minimum scaling in X-Factor lowered from 50% to 35%.


Advancing Guard Negates ChipUNCONFIRMEDBUFFNEEDS TESTING

  • Advancing Guard (Pushblock) changed to negate some chip damage from blocking.


Blocking During Airdashes RemovedCONFIRMEDNERF

  • No longer possible to block during the duration of an airdash.


Down-back Airdash NerfedCONFIRMEDNERFNEEDS TESTING

  • Two changes were introduced to nerf down-back airdash.
    • Minimum Height off the ground to airdash down-back was increased.
    • The number of frames before a down-back airdash could be cancelled into a button was increased.
  • These changes were not universal, some characters got none, one, or both. Specifics will be in the character section.


Assist Hitstun Decay IntroducedCONFIRMEDNERF


Hyper Meter Gain ReducedCONFIRMEDNERFNEEDS TESTING

  • Overall meter gain reduced by 10%.


Team Aerial Combo Color Highlight IntroducedCONFIRMED

  • TACs on contact now make the opponent flash a color that is dependent on the direction of the TAC.
    • Up TAC highlights the opponent in Red.
    • Side TAC highlights the opponent in Green.
    • Down TAC highlights the opponent in Blue.


TAC Break Window WidenedCONFIRMEDNERFNEEDS TESTING

  • Window to break Team Aerial Combos widened from ??? to ???.


Side TAC Meter Drain IntroducedCONFIRMEDBUFF

  • Side TACs now take away one bar of Hyper Meter from the opponent when successful.


Snapback Startup IncreasedUNCONFIRMEDNERFNEEDS TESTING

  • Snapback startup was increased from 1f to 2f universally.


Snapback Disables AssistsCONFIRMEDBUFFNEEDS TESTING

  • When Snapback hits an opponents assist both of there assists will be disabled for ??? frames.


Auto Superjump IntroducedCONFIRMED

  • When an opponent is hit with a 5S launcher and the button is held down the character will automatically superjump to follow the opponent into the air.
  • Can be toggled on and off from the Options Menu.
    • NOTE: This was shortly banned from competitive play in the greater FGC.


System Changes


Spectator Mode AddedCONFIRMED

  • The option to spectate a match in an online player lobby was added.
  • Up to six players in addition to the two playing can be in the lobby and spectate.


Galactus Mode AddedCONFIRMED

  • Added a mode to play through the arcade mode as Galactus, the final boss of the game. Players fight teams of three AI characters.


New Stages AddedCONFIRMED

  • Nine new stages were added: Asgard Sea of Space, Bonne Wonderland, Chaos at Tricell, City That Never Sleeps, Danger Room, Days of Future Past, Demon Village Redux, Shadowland, and S.H.I.E.L.D Air Show.

Online Functionality ImprovementsCONFIRMED

  • Opponents online profiles were made viewable before a match.
  • Gold, Silver, and Skull icons were added to profiles to indicate a players disconnect rate.
  • Rematching was made easier and faster.
  • Failing to connect to an opponent was changed to return you to the search screen rather than main menu.
  • Leaderboards were given an button to take the player to their position in the leaderboard and a cursor was created to improve visibility.

Character Changes