Capcom vs SNK 2/Iori: Difference between revisions

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== Special Moves ==
== Special Moves ==
'''Fireball (qcf + punch)'''
<table style="width:350px;border:1px solid silver" cellborder="1">
<tr>
  <th>Strength</th>
  <th>Hit</th>
  <th>Blk</th>
  <th>Sta</th>
  <th>Rec</th>
  <th>Dmg</th>
</tr>
<tr>
  <td style="border:1px solid green">Jab</td>
  <td>-12</td>
  <td>-12</td>
  <td>12</td>
  <td>45</td>
  <td>800</td>
</tr>
<tr>
  <td style="border:1px solid navy">Strong</td>
  <td>-12</td>
  <td>-12</td>
  <td>12</td>
  <td>45</td>
  <td>900</td>
</tr>
<tr>
  <td style="border:1px solid red">Fierce</td>
  <td>-12</td>
  <td>-12</td>
  <td>12</td>
  <td>45</td>
  <td>1000</td>
</tr>
</table>
'''Uppercut (F, D, DF + punch)'''
<table style="width:400px;border:1px solid silver" cellborder="1">
<tr>
  <td> </td>
  <th>Invuln.</th>
</tr>
<tr>
  <th>Strength</th>
  <th>Full</th>
  <th>Lower</th>
  <th>Hit</th>
  <th>Blk</th>
  <th>Sta</th>
  <th>Act</th>
  <th>Rec</th>
  <th>Dmg</th>
</tr>
<tr>
  <td style="border:1px solid green">Jab</td>
  <td>4</td>
  <td>10</td>
  <td>DWN</td>
  <td>-33</td>
  <td>4</td>
  <td>10</td>
  <td>38</td>
  <td>1700</td>
</tr>
<tr>
  <td style="border:1px solid navy">Strong</td>
  <td>7</td>
  <td>9(feet)</td>
  <td>DWN</td>
  <td>-42</td>
  <td>4</td>
  <td>[3/9]</td>
  <td>48</td>
  <td>1800</td>
</tr>
<tr>
  <td style="border:1px solid red">Fierce</td>
  <td>6</td>
  <td>7(feet)</td>
  <td>DWN</td>
  <td>-51</td>
  <td>4</td>
  <td>[2/2/5]</td>
  <td>59</td>
  <td>2000</td>
</tr>
</table>
'''Running Grab (hcb + kick)'''
<table style="width:350px;border:1px solid silver" cellborder="1">
<tr>
  <th>Strength</th>
  <th>Hit</th>
  <th>Blk</th>
  <th>Sta</th>
  <th>Act</th>
  <th>Rec</th>
  <th>Dmg</th>
</tr>
<tr>
  <td style="border:1px solid green">Short</td>
  <td>DWN</td>
  <td>-18</td>
  <td>5</td>
  <td>32</td>
  <td>12</td>
  <td>1800</td>
</tr>
<tr>
  <td style="border:1px solid navy">Forward</td>
  <td>DWN</td>
  <td>-18</td>
  <td>5</td>
  <td>48</td>
  <td>12</td>
  <td>1900</td>
</tr>
<tr>
  <td style="border:1px solid red">Roundhouse</td>
  <td>DWN</td>
  <td>-18</td>
  <td>5</td>
  <td>64</td>
  <td>12</td>
  <td>2000</td>
</tr>
<tr>
  <td style="border:1px solid black">Contact</td>
  <td>-</td>
  <td>-</td>
  <td>4</td>
  <td>5</td>
  <td>29</td>
  <td>-</td>
</tr>
</table>


==Supers==
==Supers==

Revision as of 16:16, 27 February 2006

Introduction

Ioristance.gif

This is Iori. He IS stylin.


Moves List

Normal Moves

Cancelability or damage with slashs in it (ex. y/n or 1200/1100) refer to when the move hits early in the active frames compared to when it hits late. Frame data acquired from Buktooth's N-Iori Guide at: http://db.gamefaqs.com/coinop/arcade/file/capcom_vs_snk_2_iori_n_groove.txt -DonQuixote

Name State Spc Sup Hit Blk Sta Act Rec Dmg
Jab Close y y +7 +7 2 4 6 400
Far y y +5 +5 2 4 8 300
Crouch y y +3 +3 3 4 8 300
Jump - - - - 3 22 - 600
Strong Neutral y y -5 -5 7 3 25 800
Crouch y y +5 +5 4 6 9 900
Jump - - - - 4 7 - 900
Fierce Close y/n y/y +0 +0 3 6 24 1200/1100
Far y/n y/n -5 -5 7 5 26 1300/1400
Crouch y y -1 -1 4 5 20 1100
Jump - - - - 11 3 - 1300
Short Close y y +3 +3 3 4 10 500
Far n y +3 +3 6 6 8 500
Crouch y y +5 +5 4 4 8 200
Jump - - - - 4 22 - 500
Forward Neutral n y -6 -6 6 3 26 1000
Crouch n y -2 -2 5 4 20 800
Jump - - - - 5 10 - 900
Roundhouse Close n y +3 +3 6 3 21 1400
Far n n -2 -2 9 7 22 1300
Crouch n n DWN -16 9 4 36 1300
Jump - - - - 7 8 - 1200
Command Normals
F + Strong Ground y y -8 -8 8 7 24 800
F + Forward Ground n n +0 +0 33 3 17 1000
B + Short Air - - - - 5 12 - 500

Special Moves

Fireball (qcf + punch)

Strength Hit Blk Sta Rec Dmg
Jab -12 -12 12 45 800
Strong -12 -12 12 45 900
Fierce -12 -12 12 45 1000


Uppercut (F, D, DF + punch)

Invuln.
Strength Full Lower Hit Blk Sta Act Rec Dmg
Jab 4 10 DWN -33 4 10 38 1700
Strong 7 9(feet) DWN -42 4 [3/9] 48 1800
Fierce 6 7(feet) DWN -51 4 [2/2/5] 59 2000


Running Grab (hcb + kick)

Strength Hit Blk Sta Act Rec Dmg
Short DWN -18 5 32 12 1800
Forward DWN -18 5 48 12 1900
Roundhouse DWN -18 5 64 12 2000
Contact - - 4 5 29 -

Supers

The Basics

Bread and Butter Combos

Openings

Super Combos

Custom Combos

Advanced Strategy

Wake-Up Pressure/Knockdown Mixups

Matchups

Random Tricks/Notes

Discussion

http://www.shoryuken.com/forums/forumdisplay.php?f=48