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== Special Moves == | == Special Moves == | ||
'''Fireball (qcf + punch)''' | |||
<table style="width:350px;border:1px solid silver" cellborder="1"> | |||
<tr> | |||
<th>Strength</th> | |||
<th>Hit</th> | |||
<th>Blk</th> | |||
<th>Sta</th> | |||
<th>Rec</th> | |||
<th>Dmg</th> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid green">Jab</td> | |||
<td>-12</td> | |||
<td>-12</td> | |||
<td>12</td> | |||
<td>45</td> | |||
<td>800</td> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid navy">Strong</td> | |||
<td>-12</td> | |||
<td>-12</td> | |||
<td>12</td> | |||
<td>45</td> | |||
<td>900</td> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid red">Fierce</td> | |||
<td>-12</td> | |||
<td>-12</td> | |||
<td>12</td> | |||
<td>45</td> | |||
<td>1000</td> | |||
</tr> | |||
</table> | |||
'''Uppercut (F, D, DF + punch)''' | |||
<table style="width:400px;border:1px solid silver" cellborder="1"> | |||
<tr> | |||
<td> </td> | |||
<th>Invuln.</th> | |||
</tr> | |||
<tr> | |||
<th>Strength</th> | |||
<th>Full</th> | |||
<th>Lower</th> | |||
<th>Hit</th> | |||
<th>Blk</th> | |||
<th>Sta</th> | |||
<th>Act</th> | |||
<th>Rec</th> | |||
<th>Dmg</th> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid green">Jab</td> | |||
<td>4</td> | |||
<td>10</td> | |||
<td>DWN</td> | |||
<td>-33</td> | |||
<td>4</td> | |||
<td>10</td> | |||
<td>38</td> | |||
<td>1700</td> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid navy">Strong</td> | |||
<td>7</td> | |||
<td>9(feet)</td> | |||
<td>DWN</td> | |||
<td>-42</td> | |||
<td>4</td> | |||
<td>[3/9]</td> | |||
<td>48</td> | |||
<td>1800</td> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid red">Fierce</td> | |||
<td>6</td> | |||
<td>7(feet)</td> | |||
<td>DWN</td> | |||
<td>-51</td> | |||
<td>4</td> | |||
<td>[2/2/5]</td> | |||
<td>59</td> | |||
<td>2000</td> | |||
</tr> | |||
</table> | |||
'''Running Grab (hcb + kick)''' | |||
<table style="width:350px;border:1px solid silver" cellborder="1"> | |||
<tr> | |||
<th>Strength</th> | |||
<th>Hit</th> | |||
<th>Blk</th> | |||
<th>Sta</th> | |||
<th>Act</th> | |||
<th>Rec</th> | |||
<th>Dmg</th> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid green">Short</td> | |||
<td>DWN</td> | |||
<td>-18</td> | |||
<td>5</td> | |||
<td>32</td> | |||
<td>12</td> | |||
<td>1800</td> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid navy">Forward</td> | |||
<td>DWN</td> | |||
<td>-18</td> | |||
<td>5</td> | |||
<td>48</td> | |||
<td>12</td> | |||
<td>1900</td> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid red">Roundhouse</td> | |||
<td>DWN</td> | |||
<td>-18</td> | |||
<td>5</td> | |||
<td>64</td> | |||
<td>12</td> | |||
<td>2000</td> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid black">Contact</td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>4</td> | |||
<td>5</td> | |||
<td>29</td> | |||
<td>-</td> | |||
</tr> | |||
</table> | |||
==Supers== | ==Supers== |
Revision as of 16:16, 27 February 2006
Introduction
This is Iori. He IS stylin.
Moves List
Normal Moves
Cancelability or damage with slashs in it (ex. y/n or 1200/1100) refer to when the move hits early in the active frames compared to when it hits late. Frame data acquired from Buktooth's N-Iori Guide at: http://db.gamefaqs.com/coinop/arcade/file/capcom_vs_snk_2_iori_n_groove.txt -DonQuixote
Name | State | Spc | Sup | Hit | Blk | Sta | Act | Rec | Dmg |
---|---|---|---|---|---|---|---|---|---|
Jab | Close | y | y | +7 | +7 | 2 | 4 | 6 | 400 |
Far | y | y | +5 | +5 | 2 | 4 | 8 | 300 | |
Crouch | y | y | +3 | +3 | 3 | 4 | 8 | 300 | |
Jump | - | - | - | - | 3 | 22 | - | 600 | |
Strong | Neutral | y | y | -5 | -5 | 7 | 3 | 25 | 800 |
Crouch | y | y | +5 | +5 | 4 | 6 | 9 | 900 | |
Jump | - | - | - | - | 4 | 7 | - | 900 | |
Fierce | Close | y/n | y/y | +0 | +0 | 3 | 6 | 24 | 1200/1100 |
Far | y/n | y/n | -5 | -5 | 7 | 5 | 26 | 1300/1400 | |
Crouch | y | y | -1 | -1 | 4 | 5 | 20 | 1100 | |
Jump | - | - | - | - | 11 | 3 | - | 1300 | |
Short | Close | y | y | +3 | +3 | 3 | 4 | 10 | 500 |
Far | n | y | +3 | +3 | 6 | 6 | 8 | 500 | |
Crouch | y | y | +5 | +5 | 4 | 4 | 8 | 200 | |
Jump | - | - | - | - | 4 | 22 | - | 500 | |
Forward | Neutral | n | y | -6 | -6 | 6 | 3 | 26 | 1000 |
Crouch | n | y | -2 | -2 | 5 | 4 | 20 | 800 | |
Jump | - | - | - | - | 5 | 10 | - | 900 | |
Roundhouse | Close | n | y | +3 | +3 | 6 | 3 | 21 | 1400 |
Far | n | n | -2 | -2 | 9 | 7 | 22 | 1300 | |
Crouch | n | n | DWN | -16 | 9 | 4 | 36 | 1300 | |
Jump | - | - | - | - | 7 | 8 | - | 1200 | |
Command Normals | |||||||||
F + Strong | Ground | y | y | -8 | -8 | 8 | 7 | 24 | 800 |
F + Forward | Ground | n | n | +0 | +0 | 33 | 3 | 17 | 1000 |
B + Short | Air | - | - | - | - | 5 | 12 | - | 500 |
Special Moves
Fireball (qcf + punch)
Strength | Hit | Blk | Sta | Rec | Dmg |
---|---|---|---|---|---|
Jab | -12 | -12 | 12 | 45 | 800 |
Strong | -12 | -12 | 12 | 45 | 900 |
Fierce | -12 | -12 | 12 | 45 | 1000 |
Uppercut (F, D, DF + punch)
Invuln. | ||||||||
---|---|---|---|---|---|---|---|---|
Strength | Full | Lower | Hit | Blk | Sta | Act | Rec | Dmg |
Jab | 4 | 10 | DWN | -33 | 4 | 10 | 38 | 1700 |
Strong | 7 | 9(feet) | DWN | -42 | 4 | [3/9] | 48 | 1800 |
Fierce | 6 | 7(feet) | DWN | -51 | 4 | [2/2/5] | 59 | 2000 |
Running Grab (hcb + kick)
Strength | Hit | Blk | Sta | Act | Rec | Dmg |
---|---|---|---|---|---|---|
Short | DWN | -18 | 5 | 32 | 12 | 1800 |
Forward | DWN | -18 | 5 | 48 | 12 | 1900 |
Roundhouse | DWN | -18 | 5 | 64 | 12 | 2000 |
Contact | - | - | 4 | 5 | 29 | - |