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==Normal Moves== | ==Normal Moves== | ||
*Throw - F/B + HP while close | |||
*Air throw - F/B + HP/HK close while both players are airborne | |||
*One-two punch - LP + HP. Tia does a 2-hit combo on the opponent. It is breakerable in between the two hits, but the first hit can be canceled into a HP Rising Upper for big damage. | |||
*Overhead kick - LK + HK. Tia does a 2-hit kick where the second hit is an overhead. It is breakerable in between the two hits and overall worthless. Use sparingly. | |||
*Good air punch - U + HP. Hits above Tia and has a ton of priority. This is a great move! | |||
==Special Moves== | ==Special Moves== |
Revision as of 20:35, 8 March 2009
Introduction
Tia is a girl looking for her brother. Sho looks like her brother, but Sho is not her brother! She trains in fighting but mainly trains her legs which is why her legs have so many muscles!
Moves List
Normal Moves
- Throw - F/B + HP while close
- Air throw - F/B + HP/HK close while both players are airborne
- One-two punch - LP + HP. Tia does a 2-hit combo on the opponent. It is breakerable in between the two hits, but the first hit can be canceled into a HP Rising Upper for big damage.
- Overhead kick - LK + HK. Tia does a 2-hit kick where the second hit is an overhead. It is breakerable in between the two hits and overall worthless. Use sparingly.
- Good air punch - U + HP. Hits above Tia and has a ton of priority. This is a great move!
Special Moves
- Sonic Boom - qcf + P. Tia lets out a deadly Sonic Boom attack that travels nearly a full screen length. Good fireball for long range but not up close. LP version travels slower than HP version.
- Rising Upper - dp + P. Tia does a dragon punch. It has a ton of invulnerability and is one of her best moves. It is great as an anti-air attack but it is good in combos, too. HP version hits more times and is better in combos, LP version is better to use outside of combos.
- Axe Kick - qcb + K on ground or in the air. Tia does a little flip kick attack. Can be done in the air. The air version is excellent for mixup and air combos, but the ground version is near useless.