(→Unrecorded: Added BnBs from seesaawiki to the top of the list; combos have been verified vs short characters (Momo)) |
m (→Unrecorded) |
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<br> | <br> | ||
{{lk}} {{hk}} {{---}} {{qcb}} {{lk}} | |||
{{lk}} {{---}} {{d}} {{hk}} {{---}} {{f}} {{hp}} {{---}} {{dp}} {{lp}} | |||
{{ | {{d}} {{lk}} {{---}} {{d}} {{hk}} {{---}} {{qcf}} {{hp}} (Rapid) | ||
{{ | {{d}} {{lp}} {{---}} {{d}} {{hp}} {{---}} {{f}} {{hp}} {{---}} {{qcb}} {{hk}} | ||
{{d}} {{lp}} {{---}} {{lp}} {{---}} {{d}} {{hp}} {{---}} {{f}} {{hp}} {{---}} {{qcf}} {{qcf}} {{hp}} | |||
{{d}} {{lp}} {{---}} {{lp}} {{---}} {{d}} {{hp}} {{---}} {{df}} {{hp}} {{---}} {{u}} {{---}} {{lp}} {{lk}} {{hp}} {{hk}} {{---}} {{qcb}} {{k}} | |||
{{df}} {{hk}} {{---}} {{u}} {{---}} {{lp}} {{lp}} {{---}} {{lp}} {{lp}} {{---}} {{lp}} {{lp}} {{---}} {{hp}} {{---}} {{qcb}} {{qcb}} {{k}} | |||
<br> | <br> | ||
From seesawiki: | |||
{{lk}} {{ | {{lk}} {{Lk}} {{---}} {{dp}} {{lp}} | ||
{{lk}} {{ | {{lk}} {{Lk}} {{---}} {{qcb}} {{hk}} | ||
{{d}} {{lk}} {{---}} {{d}} {{hk}} {{---}} {{qcf}} {{ | {{d}} {{lk}} {{---}} {{d}} {{hk}} {{---}} {{f}} {{hp}} {{---}} {{qcf}} {{qcf}} {{p}} | ||
{{d}} {{ | {{d}} {{lk}} {{---}} {{d}} {{hk}} {{---}} {{df}} {{hp}} {{---}} {{u}} {{---}} {{lk}} {{lk}} {{hp}} {{hk}} {{---}} {{f}} {{hk}} or {{qcb}} {{qcb}} {{k}} | ||
{{ | {{df}} {{hk}} {{---}} {{u}} {{---}} {{hp}} {{---}} {{lk}} {{hp}} {{---}} {{lk}} {{lk}} {{---}} {{hp}} {{hk}} {{---}} {{qcb}} {{qcb}} {{k}} | ||
{{ | {{u}} {{---}} {{hp}} {{---}} {{qcb}} {{hk}} {{---}} {{df}} {{hk}} {{---}} {{u}} {{---}} {{hp}} {{---}} {{lk}} {{hp}} {{---}} {{lk}} {{lk}} {{---}} {{hp}} {{hk}} {{---}} {{qcb}} {{qcb}} {{k}} | ||
After 2nd or 3rd hit of Air {{qcb}} {{hk}}, after landing, {{lk}} {{Lk}} {{---}} {{dp}} {{lp}} or {{qcb}} {{hk}} | |||
Climactic Scoop (Ran's Team Up Technique) {{---}} {{d}} {{u}} {{---}} {{lk}} {{hp}} {{hk}} {{---}} {{qcb}} {{qcb}} {{k}} | |||
{{Project Justice}} | {{Project Justice}} | ||
[[Category: Project Justice]] | [[Category: Project Justice]] | ||
[[Category: Hinata Wakaba]] | [[Category: Hinata Wakaba]] |
Latest revision as of 16:01, 26 January 2025
-Select from below to jump to each section-

| Easy | Medium | Difficult | Advanced | Unrecorded |
About "Textbook" Combos:
Project Justice features a "Textbook" Combo system- also known as "Nekketsu" (Hot-Blooded) Combos in the Japanese version. Textbook Combos function similarly to Chain Combos or Magic-Series Combos present in games like Marvel vs Capcom 2 and Vampire Savior, where combos can be easily executed by inputting attacks in order from weakest to strongest:
(Light Normal Heavy Normal
Heavy Command Normal)
( or
or
6
/ 3
/ Etc.)
However! Combos in Project Justice can be more intricate and complex- extending beyond the simple built-in strings provided by Textbook Combos. Most combos will begin with Textbook combos, however, so it's good to be familiar with the concept beforehand! Study up below!
PJ Frame Data Glossary | |
---|---|
Damage |
Attack damage on hit in terms of life points. Each attack/move may deal a specific amount of damage per interaction. |
Startup |
After inputting a command: The total number of frames of animation a move must first cycle through before it can begin dealing damage- i.e. "become Active". |
Active |
After Startup: The total number of frames a move is able to hit an opponent if it collides with them. The window where an attack, on hit, will deal damage. |
Recovery |
After Active: The total number of frames that must complete before a character reverts to their default/neutral stance. |
Guard |
The direction in which the Attack/Move must be blocked.
|
Special Properties |
Denotes any Special Properties that an Attack/Move applies to the opponent on-hit.
|
Launcher Type |
Denotes the type of Launch:
|
Hit Advantage |
Upon successfully connecting an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.
|
Guard Advantage |
Upon blocking an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been blocked
|
PJ Acronym Glossary | |
---|---|
BV |
"Burning Vigor" Attacks. Project Justices' nickname for traditional "Super" moves. |
JS | |
WBO |
While Behind Opponent. |
WBT |
While Back Turned. (Turned around/Not facing the opponent) |
WR |
While Running. |
OTG |
"Off the Ground". i.e: An attack or technique that lifts the opponent up and out of a Knockdown state. May be used in or to make true combos, even if the combo-counter/hit-count reads otherwise. |
Letter & Number Notation |
(
|
Easy
(placeholder)
Medium
(placeholder)
Difficult
(placeholder)
Advanced
(placeholder)
(Grabbed from Hinatas main page for now until combos can be expanded upon and categorized)
Unrecorded
(Rapid)
From seesawiki:
or
After 2nd or 3rd hit of Air
, after landing,
or
Climactic Scoop (Ran's Team Up Technique)