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|name=5A | |name=5A | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-HFTF | ||
|startup=3 | |startup=3 | ||
|active=2 | |active=2 | ||
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|name=6B | |name=6B | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-HFTF | ||
|startup=5 | |startup=5 | ||
|active=5 | |active=5 | ||
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|input=623A/B/C | |input=623A/B/C | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-HFTF | ||
|version=623A | |version=623A | ||
|startup=10 | |startup=10 | ||
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|cancel= | |cancel= | ||
}} | }} | ||
{{AttackData- | {{AttackData-HFTF | ||
|version=623B/C | |version=623B/C | ||
|startup=12 | |startup=12 |
Revision as of 08:08, 14 January 2025
Placeholder examples.
Startup | Active | Recovery | Base Damage | Stand Damage | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
3 | 2 | 2 | 4 | 1 | ||||||||||
Guard | Hit Adv. | Block Adv. | Pushblock Adv. | Cancel Options | ||||||||||
Mid | +5 | +7 | +4 | SP, SU, TA | ||||||||||
Quick jab that can combo into most of your other normals. Can combo into s+j.B on airborne opponents. Somewhat alright as a close anti-air.
|
Startup | Active | Recovery | Base Damage | Stand Damage | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5 | 5 | 13 | 9 | 4 | ||||||||||
Guard | Hit Adv. | Block Adv. | Pushblock Adv. | Cancel Options | ||||||||||
Low | -1 | -2 | -10 | SP, SU, TA | ||||||||||
Your main Stand Off hitconfirm. Excellent counterpoke.
|
623A | Startup | Active | Recovery | Base Damage | Stand Damage | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10 | Until ceiling (Bullet) Until ground (Glass) | 32 Total | 12 (Bullet) 3 (Glass) | 0 (Bullet) 6 (Glass) | |||||||||||
Guard | Hit Adv. | Block Adv. | Pushblock Adv. | Cancel Options | |||||||||||
Mid (Bullet) High (Glass) | varies | varies | varies | - | |||||||||||
623B/C | Startup | Active | Recovery | Base Damage | Stand Damage | ||||||||||
12 | Until ceiling (Bullet) Until ground (Glass) | 33 Total | 12 (Bullet) 3 per hit (Glass) | 0 (Bullet) 6 per hit (Glass) | |||||||||||
Guard | Hit Adv. | Block Adv. | Pushblock Adv. | Cancel Options | |||||||||||
Mid (Bullet) High (Glass) | varies | varies | varies | - | |||||||||||
Fires an upwards shot, which creates a shower of falling glass upon hitting the ceiling.
|