UMVC3/Version/1.02: Difference between revisions

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* Hitstun on Akuma j.214X(?) reduced and/or fixed hitstun removed(?).
* Hitstun on Akuma j.214X(?) reduced and/or fixed hitstun removed(?).


=== Haggar / Spencer ===
<big>Rapid Fire Fist > Bionic Maneuvers DHC Glitch Mostly Removed<big> {{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|Bug Fix}}
* Glitch where the opponent would drop out of Bionic Maneuvers after the first hit and fall into the ground removed.
** This glitch would lead to the remaining hits of Bionic Maneuvers whiffing and causing no damage and the opponent being held in the ground for several seconds before being knocked into the air in spinout.
** Note that this patch didn't entirely fix this bug, until the next patch Arthur, Joe, and Shuma could all still experience it. Though notably Shuma would behave differently.


=== Sentinel ===
=== Sentinel ===
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=== Spencer ===
=== Spencer ===
<big>Spencer Zip Kick Loop Removed</big> {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|Bug Fix}}{{PatchNoteLabel-UMVC3|nerf}}
<big>Zip Kick Loop Removed</big> {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|Bug Fix}}{{PatchNoteLabel-UMVC3|nerf}}
* Zip Kick (236X/j.236X~M) behavior changed so that Spencer is left in the air instead of being pushed to the ground after move connects.
* Zip Kick (236X/j.236X~M) behavior changed so that Spencer is left in the air instead of being pushed to the ground after move connects.
** This removed the {{ComboText|[5S > 2369H~M, land]x10}} loop Spencer could do post wallbounce around 10 times fairly late into Hitstun Decay.
** This removed the {{ComboText|[5S > 2369H~M, land]x10}} loop Spencer could do post wallbounce around 10 times fairly late into Hitstun Decay.

Revision as of 19:43, 7 January 2025

Marvel vs Capcom 3: Fate of Two Worlds Version 1.02

Overall Changes


New Character: Jill Valentine

  • Jill Valentine added to the game as purchasable DLC.


New Character: Shuma-Gorath

  • Shuma-Gorath added to the game as purchasable DLC.


New Mode UNCONFIRMED

  • Event Mode added.


Character Changes


Akuma

Air Tatsu Hitstun Reduced UNCONFIRMEDBUG FIXNERF

  • Hitstun on Akuma j.214X(?) reduced and/or fixed hitstun removed(?).

Haggar / Spencer

Rapid Fire Fist > Bionic Maneuvers DHC Glitch Mostly Removed UNCONFIRMEDBUG FIX

  • Glitch where the opponent would drop out of Bionic Maneuvers after the first hit and fall into the ground removed.
    • This glitch would lead to the remaining hits of Bionic Maneuvers whiffing and causing no damage and the opponent being held in the ground for several seconds before being knocked into the air in spinout.
    • Note that this patch didn't entirely fix this bug, until the next patch Arthur, Joe, and Shuma could all still experience it. Though notably Shuma would behave differently.

Sentinel

Health Lowered CONFIRMEDNERF

  • Sentinel health value lowered from 1,300,000 to 905,000.


Spencer

Zip Kick Loop Removed CONFIRMEDBUG FIXNERF

  • Zip Kick (236X/j.236X~M) behavior changed so that Spencer is left in the air instead of being pushed to the ground after move connects.
    • This removed the [5S > 2369H~M, land]x10 loop Spencer could do post wallbounce around 10 times fairly late into Hitstun Decay.