User:Zeta/sandbox: Difference between revisions

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{{MoveData
<includeonly>|- style="font-size:80%; line-height:1em"
|image=HFTF_NewKakyoin_(66)5A.png
{{#if: {{{version|}}} | ! style="font-size:125%; min-width:70px;" rowspan=5 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }}
|caption= Anti-air
! style="width:20%" | {{Tooltip| text=Startup          | hovertext=Amount of frames before the move becomes active +1, including the 1st active frame.}}
|name=5A
! style="width:20%" | {{Tooltip| text=Active            | hovertext=Amount of frames the move is active for.}}
|data=
! style="width:20%" | {{Tooltip| text=Recovery          | hovertext=Amount of frames the move takes to recover after it's last active hitbox.}}
  {{AttackData-HFTF
! style="width:20%" | {{Tooltip| text=Damage            | hovertext=Damage when opponent has 100% health.}}
  |startup=3
! style="width:20%" | {{Tooltip| text=Guard            | hovertext=Whether the move has to be blocked mid, low or high.}}
  |active=2
|-
  |recovery=2
| {{#if: {{{startup|}}}        | {{{startup}}}          |-}}
  |hit=+5
| {{#if: {{{active|}}}          | {{{active}}}            |-}}
  |block=+7
| {{#if: {{{recovery|}}}        | {{{recovery}}}          |-}}
  |pushblock=+4
| {{#if: {{{damage|}}}          | {{{damage}}}            |-}}
  |guard=Mid
| {{#if: {{{guard|}}}          | {{{guard}}}            |-}}
  |damage=4
|-
  |properties=IPS=Yes<br>Scales=Yes
! style="width:20%" | {{Tooltip| text=Hit Adv.          | hovertext=How many frames you can move before the opponent after hitting the opponent.}}
  |description=
! style="width:20%" | {{Tooltip| text=Block Adv.        | hovertext=Same as hit advantage, except for when the move is blocked.}}
*Quick jab that can combo into most of your other normals. Can combo into s+j.B on airborne opponents. Somewhat alright as a close anti-air.
! style="width:20%" | {{Tooltip| text=Pushblock Adv.    | hovertext=Like the other advantages, except when the attack is pushblocked.&#010;Pushblock advantage calculated as if pushblocked on the same frame a move is blocked.}}
*Links into the majority of your other normals. Whiffs on some crouching characters.
! style="width:20%" | {{Tooltip| text=Cancel            | hovertext=Possible actions that cancel this attack.}}
  }}
! style="width:20%" | {{Tooltip| text=Properties        | hovertext=Regards whether the move is affected by IPS or scaling.}}
}}
|-
<br>
| {{#if: {{{hit|}}}            | {{{hit}}}              |-}}
| {{#if: {{{block}}}            | {{{block}}}            |-}}
| {{#if: {{{pushblock|}}}      | {{{pushblock}}}        |-}}
| {{#if: {{{cancel|}}}          | {{{cancel}}}            |-}}
| {{#if: {{{properties|}}}      | {{{properties}}}        |-}}
|-
{{#if: {{{description|}}} | {{!}} class="mw-collapsible" style="width:100%; border-top:solid 1px #aaa; text-align:left" colspan={{#if: {{{version|}}} | 8 | 9 }} {{!}}
{{{description}}} }}</includeonly><noinclude>

Revision as of 16:00, 6 January 2025