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==Combos== | ==Combos== | ||
{{Navbox-GG2K}} | |||
[[Category:Giant Gram 2000]] |
Revision as of 18:45, 1 January 2025
Introduction
Overview
HASEHASEHASEEEEEE~!
From the cerulean mat of New Japan to his brief stint in All Japan before entering the battlefield of Japanese politics, Hiroshi Hase has spent a career as a proficient technical worker and he brings that proficiency to Giant Gram as one of the game's masters of submissions. From the STF, Scorpion Deathlock, Sleeper, Cobra Clutch and Octopus Hold, Hase has a wide variety of ways to mangle your opponent's legs and head. Winning via submission isn't Hase's only gameplan - he can also rely on a variety of pinning throws in the late game - but using submission work to wear down the opponent's HP and the match timer is really his bread and butter. Hase pairs this with some of the more intricate and long chains in the game, making him a technical and higher learning curve character that is very satisfying to win with but lacks consistency.
Strengths | Weaknesses |
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Move List
Attacks
5A
Damage | Startup | Hit Adv | Block Adv | Special Property | Meter Build | |
---|---|---|---|---|---|---|
- | - | - | - | - | - | - |
5AA - Double Chop
Damage | Startup | Hit Adv | Block Adv | Special Property | Meter Build | |
---|---|---|---|---|---|---|
- | - | - | - | - | - | - |
5AAA - Double Chop to European Uppercut
Damage | Startup | Hit Adv | Block Adv | Special Property | Meter Build | |
---|---|---|---|---|---|---|
- | - | - | - | - | - | - |
6A
Damage | Startup | Hit Adv | Block Adv | Special Property | Meter Build | |||||
---|---|---|---|---|---|---|---|---|---|---|
- | - | 25 | X | -13 | Back Turned Combo Starter, Unparryable | - | ||||
Generic backturn combo starter. Hase doesn't get great damage of his backturns, but this is how you get to them. |
4A
Damage | Startup | Hit Adv | Block Adv | Special Property | Meter Build | |||||
---|---|---|---|---|---|---|---|---|---|---|
- | - | 19 | -11 | -19 | - | - | ||||
Generic fast attack, used for mashing. |
8A
Damage | Startup | Hit Adv | Block Adv | Special Property | Meter Build | |
---|---|---|---|---|---|---|
- | - | 50 | +13 | -11 | Stagger Stun, Unparryable, unholdable | - |
66A
Damage | Startup | Hit Adv | Block Adv | Special Property | Meter Build | |||||
---|---|---|---|---|---|---|---|---|---|---|
- | - | 25 | X | -68 (back turned) | Unparryable, unholdable, jumps | - | ||||
Basically, this is Giant Gram's DP equivalent. Unique recovery state has a small hitbox, meaning the opponent has to either properly time a punish or do specific moves that can hit Hase while he's on the ground/getting up. In addition to being a good panic button, it's a hard call out during your offense--if you know your opponent likes to 2/8H to punish your more unsafe attack strings, you can do this to blow it up. |
62A
Damage | Startup | Hit Adv | Block Adv | Special Property | Meter Build | |||||
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | Unparryable, unholdable, jumps | - | ||||
Dropkick to the knee, knocks the opponent down on hit. Beats parries and holds, loses to blocking. Not bad to set up ground submissions. |
Throws
FRONT THROWS
5T
Damage | Startup | Hit Adv | Special Property | Meter Build | Reversal Window | |||||
---|---|---|---|---|---|---|---|---|---|---|
- | 1 | - | - | - | - | |||||
Generic bodyslam, works like the rest of the cast. |
6T
Damage | Startup | Hit Adv | Special Property | Meter Build | Reversal Window |
---|---|---|---|---|---|
- | 1 | - | - | - | - |
2T
Damage | Startup | Hit Adv | Special Property | Meter Build | Reversal Window |
---|---|---|---|---|---|
- | 1 | - | - | - | - |
64T
Damage | Startup | Hit Adv | Special Property | Meter Build | Reversal Window | |||||
---|---|---|---|---|---|---|---|---|---|---|
- | 1 | - | - | - | - | |||||
The main event of Hase's otherwise basic throw game. Can chain into itself up to 4 times by pressing 64T again with proper timing (right after Hase yells) or can be cashed out for additional damage with the Dangerous Uranage by pressing 2T with the same timing. You can also 2T on the 4th and final Uranage. 2T cashout does more damage and leaves the opponent face-up and closer for pins. Running through the whole chain without getting reversed gives you nearly full BURNING meter, allowing you to pick up quick wins via Super Giant Swing if you happen to catch one early. In short - when feasible, try to be using Uranage often, as this is Hase's main source of high damage. |
Holds
FRONT HOLDS
5H > 5A
Damage | Startup | Hit Adv | Special Property | Meter Build | Reversal Window |
---|---|---|---|---|---|
- | 1 | - | - | - | - |
5H > 2A
Damage | Startup | Hit Adv | Special Property | Meter Build | Reversal Window | |||||
---|---|---|---|---|---|---|---|---|---|---|
- | 1 | - | - | - | - | |||||
One of Hase's more gnarly submissions, does limb damage to neck, arm, and leg all at once, and lays in some fairly significant damage. |
5H > 8A
Damage | Startup | Hit Adv | Special Property | Meter Build | Reversal Window | |||||
---|---|---|---|---|---|---|---|---|---|---|
- | 1 | - | - | - | - | |||||
Basically a worse version of Octopus Hold, have yet to find a real utility for this move other than a slight timing difference from a similar animation as Octopus Hold. |
5H > 6T
Damage | Startup | Hit Adv | Special Property | Meter Build | Reversal Window | |||||
---|---|---|---|---|---|---|---|---|---|---|
- | 1 | - | - | - | - | |||||
Generic hammer throw/irish whip move. Leads into Hammer Throw moves, listed later. |
5H > 4T
Damage | Startup | Hit Adv | Special Property | Meter Build | Reversal Window |
---|---|---|---|---|---|
- | 1 | - | - | - | - |
5H > 2T
Damage | Startup | Hit Adv | Special Property | Meter Build | Reversal Window | |||||
---|---|---|---|---|---|---|---|---|---|---|
- | 1 | - | - | - | - | |||||
One of Hase's pinning moves out of Front Hold, you can pin straight through the animation by holding down the button. Much like all powerbombs, does good damage but has a wide middle reversal window, so is best used only as a timing mixup when your opponent is used to other holds like Northern Lights Suplex. Puts the opponent in perfect position for Hase's Figure Four/Prison Hold/Half Crab to STF mixup as well, so useful as an early match setup move or timer scam setup too if you can get away with it. |
5H > 8T
Damage | Startup | Hit Adv | Special Property | Meter Build | Reversal Window | |||||
---|---|---|---|---|---|---|---|---|---|---|
- | 1 | - | - | - | - | |||||
Hase's other, more effective pin move out of Front Hold. Faster and earlier reversal window than Powerbomb, so the two can be used in late game to change up timing on pin attempts. This is the one you want to be using most of the time in the late game. |
SIDE HOLDS
5H > Side > 5T
Damage | Startup | Hit Adv | Special Property | Meter Build | Reversal Window | |||||
---|---|---|---|---|---|---|---|---|---|---|
- | 1 | - | - | - | - | |||||
Can be extended with 2A into a chinlock for some additional damage. |
5H > Side > 4T or 6T
Damage | Startup | Hit Adv | Special Property | Meter Build | Reversal Window | |||||
---|---|---|---|---|---|---|---|---|---|---|
- | 1 | - | - | - | - | |||||
Does approx. 10% limb damage to either left or right arm, depending on direction chosen. Hase's submissions outside of the Octopus Hold tend to target the legs and head/neck, so doesn't really flow into your gameplan as well as you'd like unless you SPECIFICALLY are aiming to win with Octopus Hold. |
5H > Side > 2T
Damage | Startup | Hit Adv | Special Property | Meter Build | Reversal Window | |||||
---|---|---|---|---|---|---|---|---|---|---|
- | 1 | - | - | - | - | |||||
Does approx. 10% limb damage to legs. Puts the opponent in perfect position for the Figure Four/Prison Hold/Half Crab to STF mixup, so a really useful move if it connects. Has an early and fairly lengthy reversal window, so can't be relied on TOO much, but when it hits it's great. |
5H > Side > 5A
Damage | Startup | Hit Adv | Special Property | Meter Build | Reversal Window | |||||
---|---|---|---|---|---|---|---|---|---|---|
- | 1 | - | - | - | - | |||||
Occasionally does arm damage. |
5H > Side > 4A or 6A
Damage | Startup | Hit Adv | Special Property | Meter Build | Reversal Window | |||||
---|---|---|---|---|---|---|---|---|---|---|
- | 1 | - | - | - | - | |||||
Occasionally does arm damage to the arm targeted, left or right. Can be extended to a Crossface Chickenwing by chaining with 2A for additional submission damage. |
BACK HOLDS
Unique Counters
STRIKE COUNTERS
Strike Counters
Damage | Startup | Hit Adv | Special Property | Meter Build | Reversal Window | |||||
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | |||||
Activated by parrying certain chop and lariat attacks, Hase rolls under the blow and hits his signature Uranage throw. Has a reversal window at the front, but good damage if it's landed, and can be chained into a second Uranage with 64T. A must-have huge benefit in certain match-ups. |
Damage | Startup | Hit Adv | Special Property | Meter Build | Reversal Window | |||||
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | |||||
Activated by parrying certain kicks, Hase twists his opponent's knee and drags them to the ground. Does leg damage, and sets the opponent in position for either a Scorpion Death Lock, Half Crab into STF, Prison Lock, or Figure Four to keep the limb pressure going. |
Hold Counters
HOLD COUNTERS
Damage | Startup | Hit Adv | Special Property | Meter Build | Reversal Window | |||||
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | |||||
Activated by reversing a front headlock throw or hold, such as DDTs. Does okay damage, but most importantly goes straight into a pin attempt. Makes trying a late-match DDT against Hase a dangerous prospect, and is best avoided altogether when facing him. |