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|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|name= | |name= 3A | ||
|data= | |data= | ||
{{AttackData-PS | {{AttackData-PS | ||
|Damage= | |Damage= | ||
|Guard= | |Guard= | ||
|Startup= | |Startup= 25 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Total= | |Total= | ||
|Hit Adv= | |Hit Adv= | ||
|Block Adv= | |Block Adv= -29 | ||
|Property=Ground | |Property=Ground | ||
|description= | |description= 3A is technically a faster overhead than '''Paired Shadow Gods''', but you'll never see it from Kaede players since you can't cancel into it and it doesn't start combos. And that's probably for the best, because it's just as unsafe, too. | ||
}} | }} | ||
}} | }} |
Revision as of 04:55, 20 December 2024
Introduction
Story
Overview
(Insert brief description about character and how they play, other details)
Strengths | Weaknesses |
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|
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Default VS Mirror
Move List
Vertical Normals
5A
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | 10 | - | - | - | -5 | +10 | - | Ground | |
Considering its range, this move being at i10 is quite nice. It has quite baffling frame data on block: +10 feels massive, but it also pushes out pretty far and the strings attached to it aren't great, so it's mostly trivia. |
5AB
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | 10 | - | - | - | - | -23 | - | Ground | |
Case in point, this low is a whopping -23 on block, meaning that Kaede almost has to cancel for her safety's sake... and her special moves are not exactly great. There are technically supers that can punish this both on block and hit (Byakko dash super, for example) |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | 25 | - | - | - | - | -29 | - | Ground | |
3A is technically a faster overhead than Paired Shadow Gods, but you'll never see it from Kaede players since you can't cancel into it and it doesn't start combos. And that's probably for the best, because it's just as unsafe, too. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Horizontal Normals
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | -31 | - | Ground | |
Kaede's horizontal string should be thoroughly punished if done on block. |
Kick Normals
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Jumping Normals
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Special Moves
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
A strange, slow, invisible projectile that locks the opponent briefly in place if it hits. It has some height to it, meaning it can catch people in the air depending upon how high they are, but it will not hit stepping opponents. Great to throw out on oki and in long range situations, but it does not go full screen. If it hits close enough for you to pressure, you can technically force a 2KK/Paired Shadow Gods mixup. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
Despite what it looks like, this move does not have invincibility nor is it particularly good at anti-airing. It is, however, fast, and works well as a combo/juggle ender, and shuts down step when the opponent is near. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Fourth Technique: Paired Shadow Gods
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | 27 | - | - | - | - | -22 | - | Ground | |
This is arguably the reason to play Kaede. A fast, long range all-in overhead that leads to a full, high damage juggle. It is technically block-reactable but that requires a certain familiarity from your opponent, and it becomes even harder to deal with once mixing it in places that also have low string filler. She does not get the combo animation on airborne opponents. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Gauge Moves
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Miscellaneous
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |