Marvel Super Heroes/Spider-man: Difference between revisions

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==Advanced Strategy==
==Advanced Strategy==
==Match-Ups==
==Semi-infinite==
With time gem- f, f, mk, f, f, mk, f, f, mk, f, f, mk....etc

Revision as of 15:44, 9 January 2009

Introduction

Moves List

U-up

D-down

L-left

R-right

J-jump

Sj-super jump

Otg-off the ground

Lp-jab

Mp-strong

Hp-fierce

Lk-short

Mk-foward

Hk-roundhouse

3P-dash (lp+mp+hp) or f, f

3K-super jump (default) (lk+mk+hk)

D, D, Start-taunt

Throws

Mp

Hp

Normal Moves

Anti air- d.mk

Launcher- mp

Launcher- hk, (after down mk, or as anti-air, or relaunch after otg)

Special Moves

Web ball- d, f, any punch

Web swing- d, b, any kick

Spider sting- f, d, f, any punch

Web throw- d, b, any punch

Super Moves

Maximum Spider- d, f, 3p (also in air)

Combos

Basic

3 hits- lk, mk, hk.

3 hits- lk, d.mk, hk.....<----- launcher

8 hits- lk, d.mk, hk, sj.lp, sj.lk, sj.mp, sj.mk, sj.hp.

Intermediate

16 hits- j.hp, lk, d.mk, hk, sj.lp, sj.lk, sj.mp, sj.mk, sj.hp, sj.hk.(otg) land, mp, sj.lp, sj.lk, sj.mp, sj.mk, web swing.

18 hits- j.lp, j.mp, j.hp, lk, d.mk, hk, sj.lp, sj.lk, sj.mp, sj.mk, mk web swing, land, d.lk, mp, sj.lp, sj.lk, sj.mp, sj.mk, web swing.

Advanced

35 hits- j.lp, j.lk, j.mp, j.hp, lk, mp, lp.spider sting, mp, lp.spider sting, mp, sj.mp, sj.mk, lp.web ball, sj.lp, sj.mk, land, mp, sj.lp, sj.lk, sj.mp, sj.mk, sj.hp, sj.hk.(otg), d.mk, sj.lk, sj.mp, sj.mk, lp.web ball, sj.lp, sj.mk, land, mp, sj.lp, sj.lk, sj.mp, sj.mk, web swing.......not as hard as it looks, all in the timing.......opponent might get dizzy, just rinse and repeat.

Infinites

lk, mp, lp.spider sting, (mp, lp.spider sting).....repeat brackets.

lk, mp, lp.spider sting, (j.lp, j.lk, j.mp, j.mk, land, j.lp, j.lk, j.mk, land.)......repeat bracket.....spiderman's hardest infinite......tested on ironman, hulk, blackheart, juggy, dr.doom and capt. america.

lk, mp, sj.lk, sj.mp, sj.mk, lp.web ball, sj.lp, sj.mk, land, (mp, sj.mp, sj.mk, lp.web ball, sj.lp, sj.mk, land)....repeat bracket....not too hard.....just pay attention to the timing

Advanced Strategy

Semi-infinite

With time gem- f, f, mk, f, f, mk, f, f, mk, f, f, mk....etc