X-Men vs Street Fighter/Wolverine: Difference between revisions

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= Combos =
= Combos =
== Basic ==
== Basic ==   by w.m
4 hits- lp, lk, mp, hp.
4 hits- lp, lk, mp, hp.



Revision as of 16:40, 7 January 2009

Introduction

Move List

U-up

D-down

L-left

R-right

Sj-super jump

Otg-off the ground

Lp-jab

Mp-strong

Hp-fierce

Lk-short

Mk-foward

Hk-roundhouse

3P-dash (lp+mp+hp)

3K-super jump (default) (lk+mk+hk)

Start-taunt

Hp+Hk-switch to next character

Normal Moves

Anti-air: d+mp

Anti-air: d+hk

Launcher: hk

Slide: d+f+hp

Dive kick: d+mk (air only)

Special Moves

Berserker Barrage: d, f, any punch (ground only)

Drill Claw: lk+mp (ground and air)

Tornado Claw: f, d, f, any punch (ground only)

Super Moves

Berserker Barrage X: d, f, 3p

Weapon X: f, d, f, 3p

The Basics

Advanced Strategy

Combos

== Basic == by w.m 4 hits- lp, lk, mp, hp.

6 hits- dash, lp, lk, mp, d+mk, d+hp, d+hk .

11 hits- dash, lp, lk, d+mp, berserker barrage. (mash berserker barrage for more hits)

14 hits- mk, mk, berserker barrage x

Intermediate

9 hits- lp, lk, d+mp, hk, sj.(lp, lk, mp, mk, hk)

12 hits- lp, lk, d+mp, hk, sj.(lp, lk, mp, mk, drill claw diagonal upwards, lp, lk, hk.) opponent must be in corner to this combo

12 hits- j+hp, land, lp, lk, d+mp, hk, sj.(lp, lk, mp, mp, mk, hp, mk) my signature combo...lol

Advanced

Infinites

Match-ups

Wolvie/cyclops- (the yellow and blue squad) they go excellent together......with these 2, you're in for a treat.

wolvie/chun- (the rushdown squad) imagine the 2 smallest characters in the game, doing god tier damage.

wolvie/storm- (the gods) the god of ground teamed up with the goddess of air means trouble for the opponent....hardly any teams out there tougher than these 2.

wolvie/juggy- (brain and brawn) if used correctly, this team can combo muscle their way out of any situation.....one of my favorites.