Tatsunoko vs Capcom/Casshern: Difference between revisions

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==Special Moves==
==Special Moves==
'''Denkou Punch'''
*Quarter Circle Forward + Attack


'''Zan Iwa Chop'''
*QCF+A/B/C - Denkou Punch - Casshern lunges at the enemy with a lightning punch. Each version has its own traveling distance. A version barley moves Casshern across the screen and B version moves him less than half way across the screen. C version travels 3/4 across the screen. C version can also be charged. If charged C version hits the enemy, Casshern takes the enemy and throws them across the screen (in the opposite direction), causing a wall bounce.
*Forward, Down, Down-Forward + Attack


'''Ryuusei Kick'''
*DP+ A/B/C - Zan Iwa Chop - Casshern jumps in the air and lands with a hand chop to the ground. Each version has its own distance. A and B version barley move him across the screen, while C version travels less than half way across the screen.
*(In Air)Quarter Circle Forward + Light/Medium Attack


'''Flying Drill'''
*While jumping, QCF+A/B - Ryuusei Kick - Casshern does an air darting kick at the enemy. Each version has its own landing distance and direction. A version lands him on the ground about a 1/3 in a near vertical decline while B version travels all the way at the other end of the screen in a 45 degree (declining) angle. This can be used in a combo or air combo.
*(In Air)Quarter Circle Forward + Heavy Attack


'''Friender Yobidashi'''
*While jumping, QCF+C - Flying Drill - Casshern takes his body and does a twist (causing a drill-like effect). If he hits the enemy, it will cause a 5 hit knockdown. This can be used in an air combo.
*Half Circle Back + Attack


'''Hiza Kyaku'''
*HCB+A/B/C- Friender Yobidashi - Casshern calls out his cyborg dog for assistance in the battle. Each version has its own calling (or dog attack/assistance). A version makes the dog jump out and slash the enemy with his paw, B version makes the dog grad and hold the enemy (Note: The enemy can shake out of this by jiggling the arcade stick/controller pad in any rapid direction; if the enemy doesn't, the dog will eventually let go of the enemy, causing a knockdown), and C version makes the dog shoot out a fire breath.
*Back, Down, Down-Back + Attack


'''Chuudan Kougeki'''
*RDP+A/B/C - Hiza Kyaku - Casshern takes his leg and knees the enemy right in the face. If you successfully hit the enemy, you will cause a 2 hit knockdown. Each version has its own distance. A version moves him less than a 1/3 towards the screen, B version moves him a little over a 1/3 towards the screen, and C version moves him a little less than half way towards the screen. This special can be used in a combo.
*Forward + Medium Attack
 
'''Kakato Otoshi wo Kuritasu'''
*Small Jump, Forward + Medium Attack


==Super Moves==
==Super Moves==

Revision as of 16:20, 26 December 2008

Introduction

TvC says that Casshern originated from Neo-Human Casshern anime series (which is true).

Moves List

Normal Moves

  • F+B - Casshern takes his leg and kicks the enemy. Can be used in a combo.

Special Moves

  • QCF+A/B/C - Denkou Punch - Casshern lunges at the enemy with a lightning punch. Each version has its own traveling distance. A version barley moves Casshern across the screen and B version moves him less than half way across the screen. C version travels 3/4 across the screen. C version can also be charged. If charged C version hits the enemy, Casshern takes the enemy and throws them across the screen (in the opposite direction), causing a wall bounce.
  • DP+ A/B/C - Zan Iwa Chop - Casshern jumps in the air and lands with a hand chop to the ground. Each version has its own distance. A and B version barley move him across the screen, while C version travels less than half way across the screen.
  • While jumping, QCF+A/B - Ryuusei Kick - Casshern does an air darting kick at the enemy. Each version has its own landing distance and direction. A version lands him on the ground about a 1/3 in a near vertical decline while B version travels all the way at the other end of the screen in a 45 degree (declining) angle. This can be used in a combo or air combo.
  • While jumping, QCF+C - Flying Drill - Casshern takes his body and does a twist (causing a drill-like effect). If he hits the enemy, it will cause a 5 hit knockdown. This can be used in an air combo.
  • HCB+A/B/C- Friender Yobidashi - Casshern calls out his cyborg dog for assistance in the battle. Each version has its own calling (or dog attack/assistance). A version makes the dog jump out and slash the enemy with his paw, B version makes the dog grad and hold the enemy (Note: The enemy can shake out of this by jiggling the arcade stick/controller pad in any rapid direction; if the enemy doesn't, the dog will eventually let go of the enemy, causing a knockdown), and C version makes the dog shoot out a fire breath.
  • RDP+A/B/C - Hiza Kyaku - Casshern takes his leg and knees the enemy right in the face. If you successfully hit the enemy, you will cause a 2 hit knockdown. Each version has its own distance. A version moves him less than a 1/3 towards the screen, B version moves him a little over a 1/3 towards the screen, and C version moves him a little less than half way towards the screen. This special can be used in a combo.

Super Moves

Brutal Axe

  • Forward, Down, Down-Forward + 2 Attacks

Scrap Andro

  • Half Circle Forward + 2 Attacks

Level 3 Super

Chou Hakai Kousen

  • Back, Down, Down-Back + 2 Attacks

The Basics

Advanced Strategy

Match=Ups