Template:AttackData-FTL: Difference between revisions

Template page
(Created template based on MVSC2 attackbox template to aid in creating the Fighting Layer wiki that I'm doing)
 
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! style="width:16.6%" | {{Tooltip | text=Active    | hovertext=The amount of frames that this move will have a hitbox.}}
! style="width:16.6%" | {{Tooltip | text=Active    | hovertext=The amount of frames that this move will have a hitbox.}}
! style="width:16.6%"| {{Tooltip | text=Recovery  | hovertext=The number of frames after the attack has finished.
and the character is disallowed to do another action as they are returning to neutral stance.}}
! style="width:16.6%"| {{Tooltip | text=Recovery  | hovertext=The number of frames after the attack has finished.
and the character is disallowed to do another action as they are returning to neutral stance.}}
! style="width:16.7%" | {{Tooltip | text=Guard      | hovertext=The way this move must be blocked.}}
|-  
|-  
| {{#if:{{{Damage|}}}|{{{Damage|}}}|-}}
| {{#if:{{{Damage|}}}|{{{Damage|}}}|-}}
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| {{#if:{{{Active|}}}|{{{Active|}}}|-}}
| {{#if:{{{Active|}}}|{{{Active|}}}|-}}
| {{#if:{{{Recovery|}}}|{{{Recovery|}}}|-}}
| {{#if:{{{Recovery|}}}|{{{Recovery|}}}|-}}
| {{#if:{{{Guard|}}}|{{{Guard|}}}|-}}
|- style="line-height:1em"
|- style="line-height:1em"
! style="width:16.7%" | {{Tooltip | text=Guard      | hovertext=The way this move must be blocked.}}
! style="width:16.6%" | {{Tooltip | text=Cancel    | hovertext=Denotes if a basic attack can be canceled into a special/super attack.}}
! style="width:16.6%" | {{Tooltip | text=Cancel    | hovertext=Denotes if a basic attack can be canceled into a special/super attack.}}
! style="width:16.6%"| {{Tooltip | text=Adv. Hit | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.}}
! style="width:16.6%"| {{Tooltip | text=Adv. Hit | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.}}
! style="width:16.6%"| {{Tooltip | text=Adv. Guard  | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been blocked.}}
! style="width:16.6%"| {{Tooltip | text=Adv. Guard  | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been blocked.}}
|-
|-
| {{#if:{{{Guard|}}}|{{{Guard|}}}|-}}
| {{#if:{{{Cancel|}}}|{{{Cancel|}}}|-}}
| {{#if:{{{Cancel|}}}|{{{Cancel|}}}|-}}
| {{#if:{{{Adv. Hit|}}}|{{{Adv. Hit|}}}|-}}
| {{#if:{{{Adv. Hit|}}}|{{{Adv. Hit|}}}|-}}

Latest revision as of 19:38, 6 November 2024

|- style="line-height:1em"

! style="width:16.6%" | Damage ! style="width:16.6%" | Startup ! style="width:16.6%" | Active ! style="width:16.6%"| Recovery |- | - | - | - | - |- style="line-height:1em" ! style="width:16.7%" | Guard ! style="width:16.6%" | Cancel ! style="width:16.6%"| Adv. Hit ! style="width:16.6%"| Adv. Guard |- | - | - | - | - |-

|- }}

Usage