(Created template based on MVSC2 attackbox template to aid in creating the Fighting Layer wiki that I'm doing) |
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! style="width:16.6%" | {{Tooltip | text=Active | hovertext=The amount of frames that this move will have a hitbox.}} | ! style="width:16.6%" | {{Tooltip | text=Active | hovertext=The amount of frames that this move will have a hitbox.}} | ||
! style="width:16.6%"| {{Tooltip | text=Recovery | hovertext=The number of frames after the attack has finished.
and the character is disallowed to do another action as they are returning to neutral stance.}} | ! style="width:16.6%"| {{Tooltip | text=Recovery | hovertext=The number of frames after the attack has finished.
and the character is disallowed to do another action as they are returning to neutral stance.}} | ||
|- | |- | ||
| {{#if:{{{Damage|}}}|{{{Damage|}}}|-}} | | {{#if:{{{Damage|}}}|{{{Damage|}}}|-}} | ||
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| {{#if:{{{Active|}}}|{{{Active|}}}|-}} | | {{#if:{{{Active|}}}|{{{Active|}}}|-}} | ||
| {{#if:{{{Recovery|}}}|{{{Recovery|}}}|-}} | | {{#if:{{{Recovery|}}}|{{{Recovery|}}}|-}} | ||
|- style="line-height:1em" | |- style="line-height:1em" | ||
! style="width:16.7%" | {{Tooltip | text=Guard | hovertext=The way this move must be blocked.}} | |||
! style="width:16.6%" | {{Tooltip | text=Cancel | hovertext=Denotes if a basic attack can be canceled into a special/super attack.}} | ! style="width:16.6%" | {{Tooltip | text=Cancel | hovertext=Denotes if a basic attack can be canceled into a special/super attack.}} | ||
! style="width:16.6%"| {{Tooltip | text=Adv. Hit | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.}} | ! style="width:16.6%"| {{Tooltip | text=Adv. Hit | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.}} | ||
! style="width:16.6%"| {{Tooltip | text=Adv. Guard | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been blocked.}} | ! style="width:16.6%"| {{Tooltip | text=Adv. Guard | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been blocked.}} | ||
|- | |- | ||
| {{#if:{{{Guard|}}}|{{{Guard|}}}|-}} | |||
| {{#if:{{{Cancel|}}}|{{{Cancel|}}}|-}} | | {{#if:{{{Cancel|}}}|{{{Cancel|}}}|-}} | ||
| {{#if:{{{Adv. Hit|}}}|{{{Adv. Hit|}}}|-}} | | {{#if:{{{Adv. Hit|}}}|{{{Adv. Hit|}}}|-}} |
Latest revision as of 19:38, 6 November 2024
|- style="line-height:1em"
! style="width:16.6%" | Damage ! style="width:16.6%" | Startup ! style="width:16.6%" | Active ! style="width:16.6%"| Recovery |- | - | - | - | - |- style="line-height:1em" ! style="width:16.7%" | Guard ! style="width:16.6%" | Cancel ! style="width:16.6%"| Adv. Hit ! style="width:16.6%"| Adv. Guard |- | - | - | - | - |-
|- }}