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===Light Punch=== | ===Light Punch=== | ||
'''Standing (Far)''' - | '''Standing (Far)''' - | ||
Mizoguchis arm is invincible, only his body can be hit. Use this as a fake mini force field of sorts. | |||
'''Standing (Close)''' - Honestly I can think of no reason to use this over another attack, other then you are trying to hit there dizzy spot with it specifically. | |||
'''Crouching''' - | '''Crouching''' - | ||
Like stand version but ducking. Differences being it allows your dizzy spot to be hit more easily, but you can also hit some harder to hit dizzy spots from opponents as well. | |||
'''Jumping''' - Holy fucking shit hand of God move. This has incredible priority. Do use this, it will beat the repertoire of most characters moves clean. Stays out till you land as an added bonus. | '''Jumping''' - Holy fucking shit hand of God move. This has incredible priority. Do use this, it will beat the repertoire of most characters moves clean. Stays out till you land as an added bonus. | ||
'''Jumping (Neutral)''' - | '''Jumping (Neutral)''' - | ||
===Strong Punch=== | ===Strong Punch=== |
Revision as of 00:56, 6 December 2009
Introduction
Moves List
Normal Moves
Light Punch
Standing (Far) - Mizoguchis arm is invincible, only his body can be hit. Use this as a fake mini force field of sorts. Standing (Close) - Honestly I can think of no reason to use this over another attack, other then you are trying to hit there dizzy spot with it specifically.
Crouching -
Like stand version but ducking. Differences being it allows your dizzy spot to be hit more easily, but you can also hit some harder to hit dizzy spots from opponents as well.
Jumping - Holy fucking shit hand of God move. This has incredible priority. Do use this, it will beat the repertoire of most characters moves clean. Stays out till you land as an added bonus.
Jumping (Neutral) -
Strong Punch
Standing (Far) -
Standing (Close) -
Crouching -
Jumping -
Jumping (Neutral) -
Light Kick
Standing (Far) -
Standing (Close) -
Crouching -
Jumping -
Jumping (Neutral) -
Strong Kick
Standing (Far) -
Standing (Close) -
Crouching -
Jumping -
Jumping (Neutral) -
Throws
Special Moves
Tiger Bazooka
- Quarter Circle Forward + Punch
Tiger Smash
- Back, Down-Back, Down + Punch
RenZokuKeri
- Quarter Circle Forward + Kick
- Can repeat motion for up to five kicks
Gottsui Tiger Bazooka
- Quarter Circle Forward + ABCD
Super Move
ShoTenSai
- Back, Down-Back, Down + ABCD