UMVC3/Dormammu/Combos: Difference between revisions

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{{Character Subnav UMVC3|name=Dormammu}}
{{UMVC3_Notation}}
== Combos ==
=== Solo Combos ===
==== No Starting Spell Charges ====
<code><nowiki>j.5S, land, 2L > 5M > 5H > 6H xx 421H (switches sides), j.5H > j.5S, rejump, j.5M > j.5H > j.5S, rejump, j.5M > j.5H > j.5S, land, 5M > 5S sjc. j.5M > j.5M > j.5H > j.5S, land, 623X xx 236XX, 5M (815,000 for 1 bar, builds ~1.25 bars of meter)</nowiki></code> <br>
[https://youtu.be/Al8MV9iDba0?t=29 Video Timestamp]. Basic jump loop confirm off a midscreen hit. Switches sides, so it is useful if Dormammu is closer to the corner. <br>
<code><nowiki>j.5S, land, 2L > 5M > 5H > 6H xx 214S, 9XX > 3XX xx j.5M > j.5H > j.5S (whiff), rejump, j.5M > j.5H > j.5S, rejump, j.5M > j.5H > j.5S, land, 5M > 5S sjc. j.5M > j.5M > j.5H > j.5S, land 623X xx 236XX (785,000 for 1 bar, builds 1.25 bars of meter)</nowiki></code> <br>
[https://youtu.be/Al8MV9iDba0?t=15 Video Timestamp]. Alternate midscreen jump loop BnB. The only difference is you use Flight and airdashes to catch the opponent instead of teleport, so you do not switch sides. Flight does not automatically put you above minimum airdash height, so this requires some manual adjustment and is somewhat difficult. <br>
<code><nowiki>2L > 2M > 5H > 6H xx 214S, j.5M > j.5H > j.5S, rejump, j.5M > j.5H > j.5S, rejump, j.5M > j.5H > j.5S, land, 5M > 5S sjc. j.5M > j.5M > j.5H > j.5S, land, 623L xx 236XX, 5M (777,000 for 1 bar, builds ~1.3 bars of meter)</nowiki></code> <br>
[https://youtu.be/Al8MV9iDba0?t=43 Video Timestamp]. Corner route. Do not use teleport, because the corner Wall Bounce is shorter and Teleport takes too long. <br>
<code><nowiki>j.5S, land, 2L > 2M > 2H > 5S sjc. j.5H xx j.214S, j.5L > j.5H xx j.236L, j.5H > j.5S, land, 623X xx 236XX (691,000 for 1 bar, builds 0.9 bars of meter)</nowiki></code> <br>
[https://youtu.be/Al8MV9iDba0?t=81 Video Timestamp]. Basic Flight mode route. <br>
<code><nowiki>j.5S, land, 5M > 5H > 6H xx 421H, 2XX, j.5H, rejump, j.5M > j.5H > j.5S, rejump, j.5M > j.5H > j.5S, land, 2M > 5S sjc. j.5M > j.5M > j.5H > j.5S, land 623X xx 236XX, 5L (808,000 for 1 bar, builds ~1.25 bars of meter)</nowiki></code> <br>
[https://youtu.be/E8JV4Vl93n8 Video Timestamp].
<code><nowiki>j.5H, land, 2L > 5M > 5H > 6H xx 214L, 5M > 5H > 6H xx 214M xx 236XX, 5M > 5S sjc. 2147H, 623L xx 236XX, 5M (1,020,000 for 2 bars, builds ~1.1 bars of meter) </nowiki></code> <br>
[https://youtu.be/Al8MV9iDba0?t=120 Video Timestamp]. Corner only Spell route building and consuming two stacks mid-combo. <br>
<code><nowiki>5H > 6H xx 214L, 5H > 6H xx 214L xx 236XX, 5M > 5S sjc. j.5M > j.5M > j.5H > j.5S, land, 214L, 214H, 6H xx 236L xx 236XX, 5L (1,008,000 for 2 bar, builds ~1.1 bars of meter) </nowiki></code> <br>
[https://youtu.be/Al8MV9iDba0?t=135 Video Timestamp]. Corner only Spell route buiilds and consuming three stacks mid-combo. <br>
==== With Starting Spell Charges ====
TBW
=== X-Factor Combos ===
<code><nowiki>236XX xx X-Factor (Level 1+), 6H xx 421L, j.5H > j.5S, rejump, j.5M > j.5H > j.5S, rejump, j.5M > j.5H > j.5S, land, 2H > 5S sjc. j.5M > j.5M > j.5H > j.5S, land, 623X xx 236XX</nowiki></code> <br>
[https://youtu.be/oZTMFs6raxg Video Guide]. X-Factor confirm off sniping an opponent with fullscreen Chaotic Flame.
=== Sample Team Combos ===
[https://youtu.be/-PbeFbpZXDY Deadpool/Dorm/Strider] <br>
[https://youtu.be/u9Nye7i6jpc Deadpool/Dorm/Taskmaster] <br>
[https://youtu.be/EUv1cPN7T_M Dorm/Dante/Strange] <br>
[https://youtu.be/5d14yzjTgKo Dorm Hard Tag to Doom] <br>
[https://youtu.be/Rm7lC4GKAnk Dorm synergies with Doom, X-23, Trish, and Strider] <br>
[https://youtu.be/BlP6nqaex9A Thor/Dorm/Doom] <br>
=== TAC Infinites ===
[https://youtu.be/7SvZpeOjVrM All sides/spacings Tutorial] <br>
[https://youtu.be/eQbJ0AvSW5g Alternate route] <br>
==Beginner Combos==
==Beginner Combos==
<br>
<br>
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{{TheoryBox
{{TheoryBox
| Title      = Basic Midscreen Dark Matter BNB
| Title      = Day 1 Dormammu Combo
| Oneliner  = Day 1 execution for good damage
| Oneliner  = Day 1 execution for some damage
| Difficulty = Easy
| Difficulty = Easy
| Damage    =  
| Damage    =  
| Meter      =  
| Meter      =  
| Anchor    = DormammuDarkMatterCombo
| Anchor    = DormammuDay1Combo
| Youtube    =  
| Youtube    =  
| Timestamp  =  
| Timestamp  =  
| Recipe    = {{clr|L|2L}} > {{clr|H|5H}} > {{clr|H|6H}} > slight delay > {{clr|H|421H}} > airdash forward > {{clr|H|j.H}} > {{clr|S|j.S}} > jump > {{clr|M|j.M}} > {{clr|H|j.H}} > {{clr|S|j.S}} > jump >  {{clr|M|j.M}} > {{clr|H|j.H}} > {{clr|S|j.S}} > {{clr|M|5M}} > {{clr|H|2H}} > {{clr|S|S}} > j.{{clr|M|MM}}{{clr|H|H}}{{clr|S|S}} > {{clr|L|623L}} > 623XX
| Recipe    = {{clr|L|2L}} > {{clr|H|2H}} > {{clr|S|5S}} > superjump > {{clr|M|j.M}} > {{clr|M|j.M}} > {{clr|H|j.H}} > {{clr|S|j.S}} > land > 623X (depends on spacing, L in corner, M or H midscreen) > 236XX
| content    = This basic magic sequence combo is the basis of a lot of Dormammu's combo structure. Get this down before you try anything else.


}}


| content    =This is a very useful bnb combo that builds a full meter even without assist extensions. This is your go to damage dealing combo if you don't want to worry about spells.
}}
<br>
{{TheoryBox
{{TheoryBox
| Title      = Basic Corner Dark Matter BNB
| Title      = Day 1 Combo + Horizontal Assist
| Oneliner  = Day 1 execution for good damage
| Oneliner  = Day 1 execution, exact timing will vary
| Difficulty = Easy
| Difficulty = Easy
| Damage    =  
| Damage    =  
| Meter      =  
| Meter      =  
| Anchor    = DormammuDarkMatterCombo2
| Anchor    = DormammuAssistDay1Combo
| Youtube    =  
| Youtube    =  
| Timestamp  =  
| Timestamp  =  
| Recipe    = {{clr|L|2L}} > {{clr|H|5H}} > {{clr|H|6H}} > {{clr|S|214S}} > {{clr|M|j.M}} > {{clr|H|j.H}} > {{clr|S|j.S}} > jump > {{clr|M|j.M}} > {{clr|H|j.H}} > {{clr|S|j.S}} > jump > {{clr|M|j.M}} > {{clr|H|j.H}} > {{clr|S|j.S}} > {{clr|M|5M}} > {{clr|H|2H}} > {{clr|S|S}} > j.{{clr|M|MM}}{{clr|H|H}}{{clr|S|S}} > {{clr|L|623L}} > 623XX
| Recipe    = {{clr|L|2L}} > {{clr|H|2H}} > {{clr|S|5S}} > superjump > {{clr|M|j.M}} > {{clr|M|j.M}} > {{clr|H|j.H}} > {{clr|S|j.S}} > land > call assist > {{clr|H|3H}} > {{clr|M|5M}} > {{clr|S|5S}} > > superjump > {{clr|M|j.M}} > {{clr|M|j.M}} > {{clr|H|j.H}} > {{clr|S|j.S}} > land > 623X (depends on spacing, L in corner, M or H midscreen) > 236XX
| content    = This is the above combo, but with an extension from {{clr|H|Flame Carpet (3H)}} and a horizontal assist. Just about any horizontal/beam assist will do, though some are easier to confirm with than others, and some only work in the corner.
}}


| content    =The same combo from before, but instead of teleporting, you fly!
}}
<br>
{{TheoryBox
{{TheoryBox
| Title      = Dark Matter, Missiles, and Spells - Oh My!
| Title      = Dormammu Hidden Missiles BNB
| Oneliner  = The combo to get down if you run doom
| Oneliner  = The combo to learn if you run missiles
| Difficulty = Easy-Medium
| Difficulty = Easy-Medium
| Damage    =  
| Damage    =  
| Meter      =  
| Meter      =  
| Anchor    = DormammuDarkMatterMissilesCombo
| Anchor    = DormammuDay1MissilesCombo
| Youtube    =
| Timestamp  =
| Recipe    = {{clr|L|2L}} > {{clr|H|5H}} > {{clr|H|6H}} > slight delay > {{clr|H|421H}} > airdash forward > {{clr|H|j.H}} > {{clr|S|j.S}} > jump > {{clr|M|j.M}} > {{clr|H|j.H}} > {{clr|S|j.S}} > jump >  {{clr|M|j.M}} > {{clr|H|j.H}} > {{clr|S|j.S}} > {{clr|M|5M}} > call doom > {{clr|H|2H}} > {{clr|S|S}} > j.{{clr|M|MM}}{{clr|H|H}}{{clr|S|S}} > {{clr|L|214L}} > {{clr|M|214M}} > missiles hit > {{clr|S|5S}} > {{clr|H|2147H}} > {{clr|L|623L}} > 623XX
 
 
| content    =This is a good beginner spells combo.
}}
 
==Core Combos==
<br>
{{CoreComboDef}}
{{TheoryBox
| Title      = Looping Chaotic Flames
| Oneliner  = Character Knowledge comes in handy!
| Difficulty = Medium
| Damage    =
| Meter      =
| Anchor    = DormammuLoopedFlames
| Youtube    =  
| Youtube    =  
| Timestamp  =  
| Timestamp  =  
| Recipe    = (after air magic sequence, land in corner) > dash into corner > {{clr|H|3H}} > 236XX > {{clr|H|6H}} > {{clr|L|236L}} > 236XX
| Recipe    = {{clr|L|2L}} > {{clr|H|2H}} > call Missiles > {{clr|S|5S}} > superjump > {{clr|M|j.M}} > {{clr|M|j.M}} > {{clr|H|j.H}} > {{clr|S|j.S}} > land > {{clr|H|2H}} > {{clr|S|5S}} > superjump > {{clr|M|j.M}} > {{clr|M|j.M}} > {{clr|H|j.H}} > {{clr|S|j.S}} > land > {{clr|L|623L}} > 236XX
 
| content    = This is the basic Dorm BNB with hidden missiles. There are many more advanced variants, but this one is easy and reliable.


| content    =This combo is most reliable on pixies - short characters like Wolverine or Rocket Raccoon.
}}
}}
==Advanced Combos==
<br>
{{AdvancedComboDef}}
===Assist Extensions===
===Comboing in X-Factor===

Revision as of 17:19, 14 April 2025

Beginner Combos


Combos One Star.png
Basic, simple combos with few requirements or restrictions.
  • Work on all or nearly all characters.
  • Require little to no resources (Meter, Assists, Character Specific Stocks).
  • Need minimal adjustments for positioning or starter.
Day 1 Dormammu ComboDay 1 execution for some damage
Easy


2L > 2H > 5S > superjump > j.M > j.M > j.H > j.S > land > 623X (depends on spacing, L in corner, M or H midscreen) > 236XX

This basic magic sequence combo is the basis of a lot of Dormammu's combo structure. Get this down before you try anything else.

Day 1 Combo + Horizontal AssistDay 1 execution, exact timing will vary
Easy


2L > 2H > 5S > superjump > j.M > j.M > j.H > j.S > land > call assist > 3H > 5M > 5S > > superjump > j.M > j.M > j.H > j.S > land > 623X (depends on spacing, L in corner, M or H midscreen) > 236XX

This is the above combo, but with an extension from Flame Carpet (3H) and a horizontal assist. Just about any horizontal/beam assist will do, though some are easier to confirm with than others, and some only work in the corner.

Dormammu Hidden Missiles BNBThe combo to learn if you run missiles
Easy-Medium


2L > 2H > call Missiles > 5S > superjump > j.M > j.M > j.H > j.S > land > 2H > 5S > superjump > j.M > j.M > j.H > j.S > land > 623L > 236XX

This is the basic Dorm BNB with hidden missiles. There are many more advanced variants, but this one is easy and reliable.