or
Forward Throw , whiff 6H > 236M+H
Line 53: | Line 53: | ||
| content =This is your combo if the opponent is hanging out at super-jump height. This combo works midscreen or in the corner. | | content =This is your combo if the opponent is hanging out at super-jump height. This combo works midscreen or in the corner. | ||
}} | |||
{{TheoryBox | |||
| Title = X-factor Infinite | |||
| Oneliner = Kills everyone (even in Level 1) | |||
| Difficulty = Easy-Medium | |||
| Damage = ∞ | |||
| Meter = ∞ | |||
| Anchor = TaskmasterInfinite | |||
| Youtube = 0O1DdX9JZ1Q | |||
| Timestamp = 255 | |||
| Recipe = {{clr|H|4H}} > {{clr|M|236M}}[Three Arrows] > repeat | |||
| content =This combo is a true infinite in x-factor 2 and 3, but in xf1 it still lasts long enough to kill the entire cast if you blow X at the very start of the combo. | |||
}} | }} | ||
Notation | Meaning |
---|---|
(Leave a space) cancel from the previous normal to the following. | |
, | Link from the previous move to the following. |
> | Cancel the previous move into the following special / super move. |
~ | Cancel special into set followup or plink previous attack into the following. |
dl. / delay | Delay the following move. |
whiff | Must whiff the following move. |
land | Must land on the ground before the next move. |
rejump | Must land then jump again before the next move. |
j. / sj. | Move is done in a jump / superjump. |
jc / sjc | Cancel previous move into a jump / superjump. |
ia./tk. | Instant Air or Tiger Knee Special or Super Move. |
XX | Any two attack buttons excluding S. |
NXX | Dash / Airdash in N direction. |
X+S | Any other attack button and S pressed at the same time. |
AA | Anti-Air |
[X] | Hold input |
-X- | Release input |
(N) | Connect with only the Nth hit of this attack. |
(Move) | Move is optional. |
[sequence] x N | Repeat sequence N times. |
This combo is extremely useful as a day-1 BNB and deals enough damage and builds enough meter to kill most of the cast with a good DHC behind it. This combo works midscreen or in the corner.
While still being relatively easy, this combo is Taskmaster's definitive BNB. It does huge damage and builds a good amount of meter, enabling you to kill most of the cast even without assist extensions. This combo works midscreen or in the corner.
This is your combo if the opponent is hanging out at super-jump height. This combo works midscreen or in the corner.
This combo is a true infinite in x-factor 2 and 3, but in xf1 it still lasts long enough to kill the entire cast if you blow X at the very start of the combo.
A difficult but rewarding extension that is important for many of Taskmaster's most optimal combos.
Taskmaster benefits from assists by:
Works with (Adjust timing as needed):
Works with:
Works with:
Ultimate Marvel vs Capcom 3 | |
General | |
Archived Information | |
Timeline •
| |
Capcom Characters | |
Marvel Characters | |