or
Forward Throw , whiff 6H > 236M+H
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| content =This combo is extremely useful as a day-1 BNB and deals enough damage and builds enough meter to kill most of the cast with a good DHC behind it. | | content =This combo is extremely useful as a day-1 BNB and deals enough damage and builds enough meter to kill most of the cast with a good DHC behind it. This combo works midscreen or in the corner. | ||
}} | }} | ||
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| content =While still being relatively easy, this combo is Taskmaster's definitive BNB. It does huge damage and builds a good amount of meter, enabling you to kill most of the cast even without assist extensions. | | content =While still being relatively easy, this combo is Taskmaster's definitive BNB. It does huge damage and builds a good amount of meter, enabling you to kill most of the cast even without assist extensions. This combo works midscreen or in the corner. | ||
}} | }} | ||
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| Recipe = {{clr|H|j.236H}}[Three Arrows] > {{clr|H|5H}} > {{clr|H|6H}} > {{clr|M|j.5M}} > {{clr|H|j.6H}} > {{clr|L|j.236L}}[Three Arrows] > {{clr|H|5H}} > {{clr|H|4H}} > {{clr|S|5S}} > {{clr|M|j.5M}} > {{clr|M|j.5M}} > {{clr|H|j.5H}} > {{clr|H|j.6H}} > {{clr|M|j.5M}} > {{clr|H|j.5H}} > {{clr|S|j.5S}} > jump > {{clr|H|j.236H}}[Three Arrows] > 236{{clr|L|L}}+{{clr|H|H}} > 2369{{clr|M|M}}+{{clr|H|H}} | | Recipe = {{clr|H|j.236H}}[Three Arrows] > {{clr|H|5H}} > {{clr|H|6H}} > {{clr|M|j.5M}} > {{clr|H|j.6H}} > {{clr|L|j.236L}}[Three Arrows] > {{clr|H|5H}} > {{clr|H|4H}} > {{clr|S|5S}} > {{clr|M|j.5M}} > {{clr|M|j.5M}} > {{clr|H|j.5H}} > {{clr|H|j.6H}} > {{clr|M|j.5M}} > {{clr|H|j.5H}} > {{clr|S|j.5S}} > jump > {{clr|H|j.236H}}[Three Arrows] > 236{{clr|L|L}}+{{clr|H|H}} > 2369{{clr|M|M}}+{{clr|H|H}} | ||
| content =This is your combo if the opponent is hanging out at super-jump height. | | content =This is your combo if the opponent is hanging out at super-jump height. This combo works midscreen or in the corner. | ||
}} | |||
==Advanced Combos== | |||
<br> | |||
{{AdvancedComboDef}} | |||
{{TheoryBox | |||
| Title = Corner Self-OTG | |||
| Oneliner = Extra Meter and Damage in a Pinch | |||
| Difficulty = Medium | |||
| Damage = | |||
| Meter = | |||
| Youtube = Qgp3gUvufuQ | |||
| Timestamp = 042 | |||
| Recipe = [at top of normal jump height] {{clr|H|j.6H}} > {{clr|H|236H}}[Three Arrows] > land > immediate {{clr|H|4H}} > {{clr|S|236S}} | |||
| content =Similar to her normal BnB but you have to pick up the throw with a tight L Seismo. If you land an air throw outside of the corner do a dash before the seismo. | |||
Note that from a lot of throws you are required to superjump diagonal upforward or else the opponent will end up too far away to continue the combo. | |||
}} | }} | ||
Notation | Meaning |
---|---|
(Leave a space) cancel from the previous normal to the following. | |
, | Link from the previous move to the following. |
> | Cancel the previous move into the following special / super move. |
~ | Cancel special into set followup or plink previous attack into the following. |
dl. / delay | Delay the following move. |
whiff | Must whiff the following move. |
land | Must land on the ground before the next move. |
rejump | Must land then jump again before the next move. |
j. / sj. | Move is done in a jump / superjump. |
jc / sjc | Cancel previous move into a jump / superjump. |
ia./tk. | Instant Air or Tiger Knee Special or Super Move. |
XX | Any two attack buttons excluding S. |
NXX | Dash / Airdash in N direction. |
X+S | Any other attack button and S pressed at the same time. |
AA | Anti-Air |
[X] | Hold input |
-X- | Release input |
(N) | Connect with only the Nth hit of this attack. |
(Move) | Move is optional. |
[sequence] x N | Repeat sequence N times. |
This combo is extremely useful as a day-1 BNB and deals enough damage and builds enough meter to kill most of the cast with a good DHC behind it. This combo works midscreen or in the corner.
While still being relatively easy, this combo is Taskmaster's definitive BNB. It does huge damage and builds a good amount of meter, enabling you to kill most of the cast even without assist extensions. This combo works midscreen or in the corner.
This is your combo if the opponent is hanging out at super-jump height. This combo works midscreen or in the corner.
Similar to her normal BnB but you have to pick up the throw with a tight L Seismo. If you land an air throw outside of the corner do a dash before the seismo.
Note that from a lot of throws you are required to superjump diagonal upforward or else the opponent will end up too far away to continue the combo.
Taskmaster benefits from assists by:
Works with (Adjust timing as needed):
Works with:
Works with:
Ultimate Marvel vs Capcom 3 | |
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Archived Information | |
Timeline •
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Capcom Characters | |
Marvel Characters | |