Crowspaceboy (talk | contribs) (Created page with "==Introduction== ===Story=== ===Overview=== (Insert brief description about character and how they play, other details) {{ ProConTable | pros= * '''Incredible 2B:''' For all the faults of Gerelt and Claire have, they have one of the best anti-step lows in the game in the form of a i9, special cancelable 2B. * '''Easy Mid/Low:''' 2B/214+B allows Claire and Gerelt to run a continual coin flip on the opponent over and over again. * '''Good Safe Chip Special:''' 236+B is...") |
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* '''Combo Super:''' 214A+B can be used in juggles off of 3A, giving both characters a way to build back the meter they spend mid combo. | * '''Combo Super:''' 214A+B can be used in juggles off of 3A, giving both characters a way to build back the meter they spend mid combo. | ||
| cons= | | cons= | ||
* '''236A+B Hitboxes:''' Depending upon who you pick, you have to accept that both characters 236A+B supers have situations they just aren't very good in. Gerelt's supers are far worse at getting the full hits in neutral (but its better at whiff punishing in mid range), while Claire's will always hit fully off of | * '''236A+B Hitboxes:''' Depending upon who you pick, you have to accept that both characters 236A+B supers have situations they just aren't very good in. Gerelt's supers are far worse at getting the full hits in neutral (but its better at whiff punishing in mid range), but they combo more consistently off his pokes, while Claire's will always hit fully off of 5AA but tends to leave her wide open on any off axis hit, including the majority of her other confirm options like BB. | ||
* '''Dead Zones:''' There's a lot of polish issues with the hitboxes on these characters normals that you just have to learn to play around. 3A, for example, has a deadzone near Gerelt's chest, so despite being a upwards swinging launcher, there is a way for jumping opponents to just jump right through the arc. | * '''Dead Zones:''' There's a lot of polish issues with the hitboxes on these characters normals that you just have to learn to play around. 3A, for example, has a deadzone near Gerelt's chest, so despite being a upwards swinging launcher, there is a way for jumping opponents to just jump right through the arc. | ||
* '''Painfully Weak to Zoning:''' Gerelt and Claire struggle mightly versus any character that can run away, not only because they lack anti-fireball tools, but because many of thier own tools tend to not combo properly at tip/off-axis. | * '''Painfully Weak to Zoning:''' Gerelt and Claire struggle mightly versus any character that can run away, not only because they lack anti-fireball tools, but because many of thier own tools tend to not combo properly at tip/off-axis. |
Revision as of 17:08, 29 June 2024
Introduction
Story
Overview
(Insert brief description about character and how they play, other details)
Strengths | Weaknesses |
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Default VS Mirror
Move List
Vertical Normals
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Horizontal Normals
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Kick Normals
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Jumping Normals
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Special Moves
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
WIP |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
WIP |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Fourth Technique: Paired Shadow Gods
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
WIP |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Gauge Moves
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Miscellaneous
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |