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===== <span class="invisible-header">5A,A</span> ===== | |||
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|description= Confirm into special moves/super. Unfortunately, the second hit will whiff crouching opponents on both block and hit, so this tool, which otherwise would be your primary attack into specials/supers, is limited in its usefulness and more often than not just results in Hayato dropping combos. | |||
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===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">3A</span> ===== | ||
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{{MoveData | {{MoveData |
Revision as of 13:26, 29 June 2024
Introduction
Story
Hayato is a rebellious young Japanese intergalactic bounty hunter who fights with a Plasma Sword and has a strong sense of justice when battling against the forces of evil.
One year later from within the events of Plasma Sword (Star Gladiator 2), Hayato has become a successful bounty hunter and has settled down with June, spending his days peacefully in rebuilding the orphanage with the bounties he has earned. One day after coming back home from another successful bounty hunting mission, Hayato is shocked to hear and learn that June has suddenly disappeared and that his friends had told him on what had happened. Realizing that Bilstein, who had shockingly and surprisingly returned from his supposed "death" at the end of the Final Crusade, is behind the unexpected situation, Hayato sets out to find June and to finish things with Bilstein once and for all.
Overview
Hayato is secretly a grappler, one with decent movement and close-to-mid-range pokes. Hayato excels at whiff punishment and spending his meter off of big command grab reads. Both Hayato and B. Hayato are valid, well rounded picks. Normal Hayato's multi-slash rave super converts easily off any standing string, and B. Hayato's column super is an excellent high damage utility anti-air.
Strengths | Weaknesses |
---|---|
|
|
Default VS Mirror
(Include a comparison of what makes Hayato different from Black Hayato)
Move List
(Startup does not include the first active frame)
Vertical Normals
5A
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | 9 | - | - | - | -2 | - | - | Ground | |
Great speed, and occasionally a pretty good anti-air against further out jumps. Can be special cancelled into QCF+B/QCB+B for alright damage, but you have to be careful with the input, otherwise you might accidentally get DP. AB works consistently and safely, otherwise, but for less damage. 5A->QCB+B is a good AA conversion in certain matchups. |
5A,A
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | 9 | - | - | - | X | -11 | - | Ground | |
Confirm into special moves/super. Unfortunately, the second hit will whiff crouching opponents on both block and hit, so this tool, which otherwise would be your primary attack into specials/supers, is limited in its usefulness and more often than not just results in Hayato dropping combos. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | 9 | - | - | - | X | -4 | - | Ground | |
Safe knockdown tool. Not special cancelable. Though minus, it has massive pushout on block. Unfortunately, the distance it sends the opponent on hit means you can't reliabily run up and command grab/poke mixup if they tech immediately away, so prepare for that. |
3A
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
9 | - | 17 | - | - | 62 | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Horizontal Normals
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Kick Normals
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
9 | - | 15 | - | - | 49 | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
12 | - | 19 | - | - | 67 | - | - | - | Ground |
Jumping Normals
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Special Moves
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Gauge Moves
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Miscellaneous
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |