Plasma Sword/Rain: Difference between revisions

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{{ ProConTable
{{ ProConTable
| pros=
| pros=
* '''Naturally great range:''' Rain uses a scythe which gives her a lot more range than most of the characters in the game, easily helping her put up a fight from a distance.
* '''Range Advantage:''' Rain uses a scythe which alongside her projectiles lets her fight from ranges other characters can't reach.
* '''Freezing Blade:''' Rain's Plasma Field allows her to combo after the install's timer is up, and allows her to combo back into Freezing Blade if she has the meter to do so. This makes Freezing Blade one of the most "Just Do It" Plasma Fields in the game, as anytime Rain has enough meter, she can YOLO and win the round no matter how far behind she is.
* '''Freezing Blade:''' Rain's Plasma Field can both be comboed into and off of, letting her potentially loop Freezing Blades for massive damage. This makes Plasma Field a constant threat in her toolkit.
* '''Metered Options:''' On top of her incredibly strong Plasma Field, both of Rain's supers are very good, with Destroy Spear being a near unavoidable projectile with high chip damage and Galactica Storm serving as both a reversal and consistent juggle ender.
| cons=
| cons=
* '''Zoning set-up character in a game where stage control doesn't exist:''' Rain's design doesn't fit in a game where everyone can move freely around with the simple push of a button. Her special attacks can be easily avoided with a sidestep and some patience, which makes conditioning your opponent into being zoned out quite difficult.
* '''Slow Moves:''' In exchange for her long range, Rain's normals are on the slower end of the cast. This hurts more than the range helps as close range combat tends to be more valuable in Plasma Sword.
* '''Among the slowest in the cast:''' Rain will often struggle getting fast pokes in, hit-confirming combos, and using supers as the majority of her attacks take awhile to come out.
* '''Weak Special Selection:''' Most of Rain's specials are subpar at best, with limited uses. Only Spinning Sword is particularly good but even it is flawed.
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Revision as of 20:16, 19 August 2024

Introduction

Story

Overview

(Insert brief description about character and how they play, other details)

Strengths Weaknesses
  • Range Advantage: Rain uses a scythe which alongside her projectiles lets her fight from ranges other characters can't reach.
  • Freezing Blade: Rain's Plasma Field can both be comboed into and off of, letting her potentially loop Freezing Blades for massive damage. This makes Plasma Field a constant threat in her toolkit.
  • Metered Options: On top of her incredibly strong Plasma Field, both of Rain's supers are very good, with Destroy Spear being a near unavoidable projectile with high chip damage and Galactica Storm serving as both a reversal and consistent juggle ender.
  • Slow Moves: In exchange for her long range, Rain's normals are on the slower end of the cast. This hurts more than the range helps as close range combat tends to be more valuable in Plasma Sword.
  • Weak Special Selection: Most of Rain's specials are subpar at best, with limited uses. Only Spinning Sword is particularly good but even it is flawed.

Default VS Mirror

Move List

Vertical Normals

A
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Sidestep A
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

While Running A
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Horizontal Normals

B
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Kick Normals

K
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Jumping Normals

While Jumping A
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

While Falling A
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Special Moves

Shiden
236B
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Shiden: Kai
214B
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Byakko Hou
64K
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

623A/B
Guren
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Ashura
222
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Gauge Moves

Engetsu
236AB
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Rasetsu Zan
214AB
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Plasma Revenge
AM
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Plasma Reflect
BM
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Plasma Field - Plasma Sword
BK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Miscellaneous

Throw
5AB
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Strategy

General Gameplan

Matchups

Combos

Plasma Combos

Normal Combos

Game Navigation

General
FAQ
Controls
System
Default/Mirror Characters
Blood
Gamof
Gerelt
Ghost Bilstein
Gore
Hayato
June
Saturn
Vector
Zelkin
Unique Characters
Byakko
Rai-On
Rain
Kaede