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*IceBurgy (AUS): [https://twitter.com/BurgyIce Twitter] | *IceBurgy (AUS): [https://twitter.com/BurgyIce Twitter] | ||
<br> | <br> | ||
*KandiSAI (NA): [https://www.twitch.tv/kandisai Twitch], [https://twitter.com/KandiSAI7 Twitter] | *KandiSAI (NA): [https://www.twitch.tv/kandisai Twitch], [https://twitter.com/KandiSAI7 Twitter], [https://www.youtube.com/channel/UCMeWCXiD5P_5VX8kOmCynPg Youtube] | ||
<br> | <br> | ||
*Kura (JP): [https://twitter.com/kura_0550 Twitter] | *Kura (JP): [https://twitter.com/kura_0550 Twitter] |
Latest revision as of 12:48, 21 June 2024
Introduction
Garchomp is a dual-type Dragon/Ground pseudo-legendary type Pokémon from Generation 4 in the Pokémon franchise. In Pokkén Tournament DX, Garchomp is a Power Fighter with heavy damaging combos performed with tight executions. Being a large fighter, he is not slow. His tool kits allow him to rush down opponents and close gaps quickly. His ability to utilize mix-up options can make Garchomp a dangerous and terrifying character to play against especially when an opponent is near the wall. There are 2 unique properties that makes Garchomp a very mix-up heavy fighter: CARC and Release X.
CACR (Counter Attack Cancel Run) (Annotation: [A][X] 6R 6) allows Garchomp to cancel his counter attack and enter RS (Running Stance). In which can be used to counter through attacks and projectiles followed by a fast paced running animation to close in on your opponents.
Release X (Annotation: ]X[) is one of Garchomp's main tool. A charge move that which actives by holding down the X button for 3 seconds to activate. It's continuously held down until you are ready to release. A red aura pulses indicating Release X is ready to be used. There are 2 forms of this move. Releasing X from the ground creates a drill attack the spirals about 80 degrees upwards. This can be used as an anti-air or to punish jumping opponents. The move starts with invisibly frames that can catch many mid and high attacks. It does leave you open on the way down. The second version is jumping and Releasing X which causes the drill attack to angle downwards. Garchomp can use this as a combo starter and pressure tool but it's commonly seen being used mid combo. With Release X already charged, this limits Garchomp's directional Pokemon A button moves. However while in running stance, this negates the X button and Garchomp can perform as if Release X isn't charged. An example of this iteration is doing 2A or Sandtomb. With X charged, pressing 2A will only make Garchomp counter attack regardless what direction you input. However when you are currently in Running Stance, you can perform 2A with the X button still charged. Inputs like these make this fighter difficult to use when it comes to his execution.
Garchomp does not fair well from far range especially in Field Phase. You will want to spend your time in Duel Phase where the real action happens. With his speed and abilities to close in, Garchomp can inflict a lot of damage when the opening is there. Patience is key when playing considering he does not have fast acting moves. But once an opportunity presents itself, you will want to go in and inflict as much damage as you can. Garchomp and Machamp have the highest health in the game with 660 Hit Points which allows more room for error. One thing to keep in mind is the Synergy Meter count at 250CC. It takes a very long time to build Synergy Meter to enter Burst Mode. With room for error, it's something you want to avoid being comfortable with as you will want to win as many phase shifts and combos as you can to build that meter faster. There is a high learning curve for Garchomp which makes him not so easy to play right away. With time applied to learning his inputs especially the main tools of CARC and Release X, the reward is huge! His highly demanded combos make him a formidable character to play and win big time.
During Duel Phase, tapping 666 (forward 3 times), as well as holding the input or pressing R during certain grounded attacks, will cause Garchomp to run forward. While running, Garchomp passively gains 2 CC/tick of Synergy, but is unable to block.
As soon as Garchomp enters Running Stance, he is able to Jump or perform Burst Actions (Burst Declare/Burst Attack). 11 Frames later, he can perform 6Y, a special Running Stance X normal, ]X[, or any Pokemon Move. Running Stance 6Y and X done from a dash come out 4 frames earlier than those done from Normal Attacks. Pressing R during Running Stance will transition out of it with a short animation where Garchomp skids to a stop.
Garchomp #PTDX_GCH | |
---|---|
Vitals | |
HP | 660 |
Shield Health | 600 SH (Normal) |
Synergy Gauge | 250 CC |
Burst Mode Duration | 720F (12 sec) |
Movement | |
Back Dash | 37F, 1-8F Strike/Throw Invuln, Cancelable on Frame FP 31 / DP 29 |
Side Dash | 45F, 5-14F Projectile Invuln, Cancelable on Frame 31 |
Forward Dash | 33F, Cancelable on Frame 25 |
Unique Movement Options | Nosedive, Dig, Release X, Running Stance |
Stances | |
High Stance | Low/Mid Low/Special Mid Red Armor on Frame 17 |
Low Stance | Charges Synergy Gauge (2.5CC/sec) |
General Moves
Burst Mode
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv. | Block | Properties |
Burst Wave | 0 | -12 | Mid | BA (projectile) | i18 | 48 | +8 | 0 | 1-48F Total Invuln, Pierce |
In Burst Mode, Garchomp's Pokemon moves are always enhanced. |
Burst Attack: Outrage Smasher
Attack Type | Damage | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 245 (75) | 12 | Mid | 5, 6 (Last Hit) | i15 | 1 | 192 | Knockdown | Guard Break (-16) | 50 HP Recoil on Block, Throw Blast, 1-7F Red Armor, 8-28F Total Invuln, Destroys Projectiles while active, Pierce, Guard Break |
Garchomp runs rampant and attacks with multiple claw strikes. Hitting the opponent with the first claw strike activates the animation. If blocked, the final hit will always guard break. After the final hit, Garchomp lets out a cry and takes a 50 HP Recoil. |
j.R Nosedive
Recovery | Properties |
Until landing FP +27 / DP +13 | Special Cancelable from Frame 11 |
Garchomp feints a pose that is similar to doing Earthquake. Garchomp then fastfalls straight down to the ground. Special cancelable. |
Y+B Grab Attack
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv |
Grab | FP 80 / DP 90 | 12 | Ground only | 1 | i15 | 53 | FP Shift (+12) / DP Knockdown |
X+A Counter Attack
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
X+A Counter Attack | Counter (strike) | 60 | 60% | 3 | Mid Low | 5 | i35 | 69 | Soft Launch | -4 | 1-28F Counter Armor, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 |
[X+A] Charged Counter Attack | Counter (strike) | 90 | 60% | 3 | Mid Low | 6 | i55 | 89 | Hard Launch | +12 | 1-48F Counter Armor, Pierce, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 |
]X[ Release X
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
]X[ Release X | Normal (strike) | 150 | 10% | 5 | Mid High | 6 | i15 | 5 | 87 | Hard Launch | -28 | Charge Time: 90F, 1-14F High/Mid High Invuln, Airborne on Frame 15, Destroys Projectiles while active |
j.]X[ Release X (Downwards) | Normal (strike) | 70 | 10% | 3 | Mid High | 6 | i11 | 1 | 43-46 | Hard Launch | +4 | Charge Time: 90F, Throw Blast, Destroys Projectiles while active |
j.]X[ Release X (Upwards) | Normal (strike) | 158 | 10% | 12 | Air Only | 6 | i31 | N/A | Until landing +20 | Shift (Launch) | -65 | Charge Time: 90F, Destroys Projectiles while active |
Garchomp jets straight into the air with a drill-like motion. Release X in the air causes Garchomp to do a two-part drill attack, first diving down and then shooting up. Performing an aerial Release X close to the ground causes Garchomp to do only the downwards drill. |
Field Phase Attacks
nY
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (projectile) | 30 | 20% | Special Mid | 6 | i15 | 5 | 55 | -8 | -16 | Special Cancelable on Frame 31 |
Throws out a crescent-shaped projectile straight forward. |
sY
Version | Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
sY | Normal (projectile) | 90 | 10% each hit | Special Mid | 7 | i27 | 9 | 74 | +19 | +14 | Special Cancelable on Frame 51 |
Charged - s[Y] | Normal (projectile) | 120 | 20% (First Hit), 10% (All Others) | Special Mid | 7 | i51 | 9 | 98 | Hard Launch | +24 | N/A |
Garchomp dodges to the side and throws out projectile that swerves to the side. Charging this move causes the projectile to swerve back and track down the opponent. |
fY
Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block |
Normal (projectile) | 60 | Special Mid | S+ | i19 | 9 | 61 | Shift (Launch) | -8 |
bY
Version | Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
bY | Normal (projectile) | 80 | 40% | Mid | S+ | i27 | 1 | 73 | +16 | -8 | Throw Blast, Hard Launch on Crit |
Charged - b[Y] | Normal (projectile) | 100 | 40% | Mid | S+ | i47 | 1 | 93 | Hard Launch | +8 | Throw Blast, Pierce |
Garchomp surrounds itself with spinning tornadoes. |
j.Y
Version | Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
j.Y | Normal (projectile) | 30 | 20% | Mid | 7 | i17 | 5 | Until landing +27 | Soft Launch | -20 | N/A |
Charged - j.[Y] | Normal (projectile) | 60 | 20%, 10% each hit | Mid | 1 (projectile), 8 (Tornado) | i56 | 5 | Until landing +27 | Hard Launch | +57 | Soft Launch on Crit |
Throws out a crescent-shaped projectile in the air straight forward. Can change trajectory of the projectile to throw it closer or farther away from Garchomp. Charging halts Garchomp's aerial movement before throwing out a small projectile which turns into a larger tornado traveling back towards Garchomp. |
Homing Attack
Version | Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
X Homing Attack 1 | Normal (strike) | 40 | Mid | 5 | i17 | 1 | 57 | +4 | -16 | Throw Blast, Block/Jump Cancelable on Frame 1 |
XX Homing Attack 2 | Normal (strike) | 72 | Mid | 5 | i43 | N/A | 83 | Shift (+8) | -8 | N/A |
X[X] Charged Homing Attack 2 | Normal (strike) | 120 | Mid | 6 | i63 | N/A | 103 | Shift (+8) | Guard Break (+26) | Pierce, Guard Break |
Garchomp homes in on the opponent and does two three-hit slices. If Homing Attack 1 was blocked, there is a 26 frame window to punish a charged Homing Attack 2. |
j.X
Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 40, 60 | Mid High | 4 | i21 | 1 | Until landing +27 | Shift (Knockdown) | -8 | Throw Blast |
Garchomp flies in the air and homes in on the opponent. After getting in range of the opponent (or after a set distance), Garchomp spins in the air with Its fin twice. |
Duel Phase Weak Attacks
5Y
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
5Y | Normal (strike) | 30 | 10% | 0 | Mid Low | 3 | i15 | 5 | 49 | 0 | -12 | Special Cancelable on Frame 21 |
5YY | Normal (strike) | 27 | 10% | 0 | Mid Low | 4 | i32 | N/A | 62 | 0 | -8 | Special Cancelable on Frame 36 |
5YYY | Normal (strike) | 32 | 20% | 3 | Mid Low | 5 | i59 | N/A | 91 | +8 | -16 | Special Cancelable on Frame 63 |
A hammerhead bash combo. |
6Y
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
6Y | Normal (strike) | 30 | 0% | 0 | Mid | 4 | i19 / i15* | 9 | 65 / 61* | Soft Launch | -16 | N/A |
6YY | Normal (strike) | 90 | 60% | 3 | Mid | 4 | i48 / i44* | N/A | 92 / 88* | Knockdown | -12 / +11 (6Y[Y]) | 6Y[Y]: [Transitions into Running Stance and is Jump/Burst Action Cancelable on Frame 69 / 65*, can perform RS Followups/Pokemon Moves on Frame 80 / 76*] |
An upwards leg kick followed by a downward fin thrust. *6Y in Running Stance comes out 4 frames faster if the stance is entered from a dash. Holding the input for 6YY transitions Garchomp into Running Stance. 6YY Becomes safer on block if canceled into Running Stance. |
4Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 20, 40 | 20% | 4, 0 | Mid Low | 3 | i19 | 9 | 55 | +16 / +32 (Running Stance) | -8 / +8 (Running Stance) |
4[Y]: [Transitions into Running Stance and is Jump/Burst Action Cancelable on Frame 36, can perform RS Followups/Pokemon Moves on Frame 47] |
Garchomp swipes with both Its claws. Holding the input transitions Garchomp into Running Stance. * More advantageous on hit if canceled into Running Stance. ** Becomes safer on block if canceled into Running Stance. |
8Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 50 | 20% | 3 | High | 5 | i11 | 1 | 51 | Soft Launch | -16 | Throw Blast, 5-11F High/Mid High Invuln, Hard Launch on Crit |
A claw uppercut that launches the opponent. |
2Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 30 | 0% | 0 | Low | 3 | i11 | 1 | 43 | +8 | -8 | Throw Blast |
A quick and low claw poke. |
j.Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block | Properties |
Normal (strike) | 30 | 0% | 0 | High | 3 | i9 | 1 | Until landing +13 | +20 | 0 | Throw Blast, Air Actionable on Frame 11 |
An aerial claw poke. |
Duel Phase Strong Attacks
5X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 30, 20, 60 | 30% | 4 | Mid High | 5 | i23 | 9 | 71 | Soft Launch | -16 | Airborne on Frame 19 |
Another drill variant that travels farther and launches, but is more unsafe on block. |
4X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 20, 20, 20 | 40% | 3 | Mid High | 4 | i19 | 9 | 59 | +4 | -4 | Airborne on Frame 15, 23-41F Mid Low Projectile Invuln. |
A three-hit drill attack that advances Garchomp forward. |
8X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 40, 20, 40 | 30% | 4 | Mid | 4 | i31 | 1 | 71 | Hard Launch | -4 | Throw Blast, Airborne on Frame 5 |
An advancing three-hit hammerhead attack. |
2X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 40, 54 | 20% | 3 | Low | 4 | i15 | 5 | 55 | Hard Launch | -8 | 1-15F High Invuln. |
A two-hit tail swipe that sweeps the opponent. Launches at a steeper angle when hitting with the tip. |
j.X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block |
Normal (strike) | 60 | 20% | 3 | Mid High | 4 | i22 | 9 | Until landing +22 | +16 / Hard Launch (Air Hit) | -6 |
Garchomp spins around in the air, then divekicks downwards. Launches on air hit. |
Running Stance X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 80 | 20% | 3 | Mid | 6 | i23 / i19* | 9 / 5* | 53 / 49* | Hard Launch | +4 | Transitions out of Running Stance once complete |
Garchomp performs a downward claw swipe that launches. *Running Stance X comes out 4 frames faster if the stance is entered from a dash. |
Pokemon Moves
5A Dragon Claw
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 80 (20) | 30% | 3 | Mid Low | 4 | FP i19 / DP i23 | 9 | FP 67 / DP 71 | FP Shift / DP 0 | -8 | 5[A]: [Transitions into Running Stance and is Jump/Burst Action Cancelable on Frame FP 60 / DP 48, can perform Normal Attacks/Pokemon Moves on Frame FP 71 / DP 59] |
Garchomp advances forward with a multi-hit claw strike. Holding the input transitions Garchomp into Running Stance. |
6A Dig
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 120 (30) | 40% | 4 | Mid | BA (strike), 5 (2nd and 3rd hits) | i35 | 93 | 0 | -24 | 1-8F High Invuln, 9-64F Projectile Invuln., 17-37F Strike/Throw Invuln., Airborne on Frame 41, Jump/R Cancelable on Frame 16 |
Garchomp submerges itself underground and digs towards the opponent. After getting in range of the opponent (or after a set distance), Garchomp leaps out from below and attacks. Can attack immediately by pressing Y/X. The first hit has no hitstun. Pressing R cancels Dig and causes Garchomp to hop out from underground (52F total, ends Projectile Invuln. on Frame 17). Can jump out of Dig by pressing B. Can cancel into aerials afterwards (ends Strike/Throw/Projectile Invuln. on Frame 21, Airborne on Frame 31, Air Actionable on Frame 30). |
4A Stone Edge
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
4A Stone Edge | Counter (projectile) | 60 (50) / 136 (Crit) | 60% | 0 | Mid | S+ | i34 | 61 / 74 (Attack) | Stun | +12 | 5-51F Counter Armor Attack: [5-15F Counter Armor, 16-58F Strike/Throw/Projectile Invuln., Pierce, Hard Launch on Crit] |
4[A] Charged Stone Edge | Counter (projectile) | 90 (80) / 169 (Crit) | 60% | 0 | Mid | S+ | i54 | 61 / 94 (Attack) | Stun | +12 | 5-51F Counter Armor Attack: [5-15F Counter Armor, 16-72F Strike/Throw/Projectile Invuln., Pierce, Hard Launch on Crit] |
Garchomp lets out a cry and surrounds itself with a cloak of sand. Countering an opponent's attack causes Garchomp to become invincible. Afterwards, Garchomp creates a wave of rocks from the ground. Can be charged to increase in damage and invincibility duration. Landing a critical hit with Stone Edge increases the damage and grants additional Synergy. |
8A Dragon Rush
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 80 (20) / 222 (Crit) | 40% | 3 | Special Mid | 5 | i39 | 1 | 73 | Knockdown / Shift (Crit) | -4 | Throw Blast, Airborne on Frame 9 8AR lasts for 53F 8[A]: [Transitions into Dig on Frame 47] |
Garchomp hops backwards into the air and strikes with great speed. Can cancel the attack portion by pressing R. Holding the input transitions Garchomp into Dig. |
2A Sand Tomb
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Properties |
2A Sand Tomb | Grab | 64 / 125 (Crit) | 40% | 0 | Ground only | 1 | i23 | 65 | Soft Launch | Hard Launch on Crit 2AR: [Transitions into Running Stance and is Jump/Burst Action Cancelable on Frame 11, can perform Normal Attacks/Pokemon Moves on Frame 22] |
2[A] Charged Sand Tomb | Grab | 82 / 145 (Crit) | 40% | 0 | Mid | 1 | i43 | 85 | Soft Launch | Hard Launch on Crit 2[A]R: [Transitions into Running Stance and is Jump/Burst Action Cancelable on Frame 11, can perform Normal Attacks/Pokemon Moves on Frame 22] |
Garchomp leans back, then creates a tornado that grabs the opponent. Can be charged to increase in damage and grab aerial opponents. Landing a Critical Hit with Sand Tomb increases the damage and grants additional Synergy, as well as allowing for better combo potential. Can cancel into Running Stance by pressing R. |
j.A Earthquake
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block |
Normal (strike) | 100 (27) | 50% | 4 | Low | 5 | i27 | 9 | Until landing +45 | Soft Launch | +4 |
Garchomp strikes a pose in the air, then stomps the ground. |
Combos
Notable Players
- Aldrake (NA): Twitter
- IceBurgy (AUS): Twitter
- Kura (JP): Twitter
- Orlando Fox (NA): Twitter
- RoksoTheSavage (NA): Twitter
- SKDale (NA): Twitter
- SharKpaw (CH): Twitter