Marvel vs Capcom 2/Morrigan: Difference between revisions

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== Normal Moves ==
== Normal Moves ==
Morrigan's normals can all be linked into a full magic series.
<table border=0 cellpadding=0 cellspacing=0>
<table border=0 cellpadding=0 cellspacing=0>


<tr>
<tr>
<td colspan="5"><b>Standing Normals:</b></td>
<td colspan="6"><b>Standing Normals:</b></td>
</tr>
</tr>


<tr>
<tr>
<td colspan="5"><br /></td>
<td colspan="6"><br /></td>
</tr>
</tr>


Line 23: Line 26:
<td width="105"><b>Hits high/low</b></td>
<td width="105"><b>Hits high/low</b></td>
<td width="105"><b>Safe on Block?</b></td>
<td width="105"><b>Safe on Block?</b></td>
<td width="70"><b>SJ Cancel?</b></td>
</tr>
</tr>


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<td></td>
<td></td>
<td>yes</td>
<td>yes</td>
<td></td>
</tr>
</tr>


Line 38: Line 43:
<td>short-range kick</td>
<td>short-range kick</td>
<td></td>
<td></td>
<td>yes</td>
<td>yes</td>
<td>yes</td>
</tr>
</tr>
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<td></td>
<td></td>
<td></td>
<td></td>
<td>yes</td>
<td>yes</td>
<td>yes</td>
</tr>
</tr>
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<td></td>
<td></td>
<td>yes</td>
<td>yes</td>
<td></td>
</tr>
</tr>


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<td></td>
<td></td>
<td>no</td>
<td>no</td>
<td>yes</td>
</tr>
</tr>


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<td></td>
<td></td>
<td>no</td>
<td>no</td>
<td>yes</td>
</tr>
</tr>


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<td></td>
<td></td>
<td></td>
<td></td>
<td>no</td>
<td>no</td>
<td>no</td>
</tr>
</tr>


<tr>
<tr>
<td colspan="5"><br /></td>
<td colspan="6"><br /></td>
</tr>
</tr>


<tr>
<tr>
<td colspan="5"><b>Crouching Normals:</b></td>
<td colspan="6"><b>Crouching Normals:</b></td>
</tr>
</tr>


<tr>
<tr>
<td colspan="5"><br /></td>
<td colspan="6"><br /></td>
</tr>
</tr>


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<td width="105"><b>Hits high/low</b></td>
<td width="105"><b>Hits high/low</b></td>
<td width="105"><b>Safe on Block?</b></td>
<td width="105"><b>Safe on Block?</b></td>
<td width="70"><b>SJ Cancel?</b></td>
</tr>
</tr>


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<td></td>
<td></td>
<td>yes</td>
<td>yes</td>
<td></td>
</tr>
</tr>


Line 115: Line 128:
<td>low</td>
<td>low</td>
<td>yes</td>
<td>yes</td>
<td></td>
</tr>
</tr>


Line 123: Line 137:
<td></td>
<td></td>
<td>yes</td>
<td>yes</td>
<td></td>
</tr>
</tr>


Line 131: Line 146:
<td>low</td>
<td>low</td>
<td>yes</td>
<td>yes</td>
<td></td>
</tr>
</tr>


Line 139: Line 155:
<td></td>
<td></td>
<td>yes</td>
<td>yes</td>
<td>no</td>
</tr>
</tr>


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<td></td>
<td></td>
<td>no</td>
<td>no</td>
<td>yes</td>
</tr>
</tr>


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<td>low</td>
<td>low</td>
<td>no</td>
<td>no</td>
<td>yes</td>
</tr>
</tr>


<tr>
<tr>
<td colspan="5"><br /></td>
<td colspan="6"><br /></td>
</tr>
</tr>


<tr>
<tr>
<td colspan="5"><b>Jumping Normals:</b></td>
<td colspan="6"><b>Jumping Normals:</b></td>
</tr>
</tr>


<tr>
<tr>
<td colspan="5"><br /></td>
<td colspan="6"><br /></td>
</tr>
</tr>


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<td width="105"><b>Hits high/low</b></td>
<td width="105"><b>Hits high/low</b></td>
<td width="105"><b>Safe on Block?</b></td>
<td width="105"><b>Safe on Block?</b></td>
<td width="70"></td>
</tr>
</tr>


Line 183: Line 203:
<td>high</td>
<td>high</td>
<td>yes</td>
<td>yes</td>
<td></td>
</tr>
</tr>


Line 191: Line 212:
<td>high</td>
<td>high</td>
<td>yes</td>
<td>yes</td>
<td></td>
</tr>
</tr>


Line 199: Line 221:
<td>high</td>
<td>high</td>
<td>yes</td>
<td>yes</td>
<td></td>
</tr>
</tr>


Line 207: Line 230:
<td>high</td>
<td>high</td>
<td>yes</td>
<td>yes</td>
<td></td>
</tr>
</tr>


Line 215: Line 239:
<td>high</td>
<td>high</td>
<td>yes</td>
<td>yes</td>
<td></td>
</tr>
</tr>


Line 223: Line 248:
<td>high</td>
<td>high</td>
<td>yes</td>
<td>yes</td>
<td></td>
</tr>
</tr>


Line 231: Line 257:
<td>high</td>
<td>high</td>
<td>only in unfly mode</td>
<td>only in unfly mode</td>
<td></td>
</tr>
</tr>



Revision as of 02:52, 19 February 2006

Introduction

Morrigan Aensland, arguably the main character of Capcom's Darkstalkers series, has been present in Capcom's vs series since Marvel vs Capcom 1. She is also the first Darkstalker to appear as a playable character in any vs game.

Popular in casual play in MvC2, she is considered by most to be upper-mid tier. Morrigan is similar in gameplay to a shoto with improved air maneuverability and above average rushdown.

Moves List

Normal Moves

Morrigan's normals can all be linked into a full magic series.

Standing Normals:

Startup Visual Description Hits high/low Safe on Block? SJ Cancel?
s.lp 2 frames hits with her hair yes
s.lk 2 frames short-range kick yes yes
s.mp 6 frames yes yes
s.mk 5 frames yes
s.hp 8 frames no yes
s.hk 7 frames no yes
s.f+hk 11 frames no no

Crouching Normals:

Startup Visual Description Hits high/low Safe on Block? SJ Cancel?
c.lp 3 frames yes
c.lk 4 frames low yes
c.mp 3 frames yes
c.mk 6 frames low yes
c.hp 6 frames long range swing yes no
c.df+hp 6 frames launcher no yes
c.hk 9 frames sweep low no yes

Jumping Normals:

Startup Visual Description Hits high/low Safe on Block?
j.lp 2 frames diagonal spike high yes
j.lk 3 frames high yes
j.mp 6 frames high yes
j.mk 6 frames high yes
j.hp 10 frames high yes
j.hk 6 frames high yes
j.d+hk 10 frames shell pierce high only in unfly mode

Special Moves

Super Moves

Assist Moves

The Basics

Advanced Strategy