Marvel vs Capcom 2/Morrigan: Difference between revisions

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== Normal Moves ==
== Normal Moves ==
<table border=0 cellpadding=0 cellspacing=0>
<tr>
<td colspan="5"><b>Standing Normals:</b></td>
</tr>
<tr>
<td colspan="5"><br /></td>
</tr>
<tr>
<td width="65"> </td>
<td width="70"><b>Startup</b></td>
<td width="140"><b>Visual Description</b></td>
<td width="105"><b>Hits high/low</b></td>
<td width="105"><b>Safe on Block?</b></td>
</tr>
<tr>
<td>s.lp</td>
<td>2 frames</td>
<td>hits with her hair</td>
<td></td>
<td>yes</td>
</tr>
<tr>
<td>s.lk</td>
<td>2 frames</td>
<td>short-range kick</td>
<td></td>
<td>yes</td>
</tr>
<tr>
<td>s.mp</td>
<td>6 frames</td>
<td></td>
<td></td>
<td>yes</td>
</tr>
<tr>
<td>s.mk</td>
<td>5 frames</td>
<td></td>
<td></td>
<td>yes</td>
</tr>
<tr>
<td>s.hp</td>
<td>8 frames</td>
<td></td>
<td></td>
<td>no</td>
</tr>
<tr>
<td>s.hk</td>
<td>7 frames</td>
<td></td>
<td></td>
<td>no</td>
</tr>
<tr>
<td>s.f+hk</td>
<td>11 frames</td>
<td></td>
<td></td>
<td>no</td>
</tr>
<tr>
<td colspan="5"><br /></td>
</tr>
<tr>
<td colspan="5"><b>Crouching Normals:</b></td>
</tr>
<tr>
<td colspan="5"><br /></td>
</tr>
<tr>
<td width="65"> </td>
<td width="70"><b>Startup</b></td>
<td width="140"><b>Visual Description</b></td>
<td width="105"><b>Hits high/low</b></td>
<td width="105"><b>Safe on Block?</b></td>
</tr>
<tr>
<td>c.lp</td>
<td>3 frames</td>
<td></td>
<td></td>
<td>yes</td>
</tr>
<tr>
<td>c.lk</td>
<td>4 frames</td>
<td></td>
<td>low</td>
<td>yes</td>
</tr>
<tr>
<td>c.mp</td>
<td>3 frames</td>
<td></td>
<td></td>
<td>yes</td>
</tr>
<tr>
<td>c.mk</td>
<td>6 frames</td>
<td></td>
<td>low</td>
<td>yes</td>
</tr>
<tr>
<td>c.hp</td>
<td>6 frames</td>
<td>long range swing</td>
<td></td>
<td>yes</td>
</tr>
<tr>
<td>c.df+hp</td>
<td>6 frames</td>
<td>launcher</td>
<td></td>
<td>no</td>
</tr>
<tr>
<td>c.hk</td>
<td>9 frames</td>
<td>sweep</td>
<td>low</td>
<td>no</td>
</tr>
<tr>
<td colspan="5"><br /></td>
</tr>
<tr>
<td colspan="5"><b>Jumping Normals:</b></td>
</tr>
<tr>
<td colspan="5"><br /></td>
</tr>
<tr>
<td width="65"> </td>
<td width="70"><b>Startup</b></td>
<td width="140"><b>Visual Description</b></td>
<td width="105"><b>Hits high/low</b></td>
<td width="105"><b>Safe on Block?</b></td>
</tr>
<tr>
<td>j.lp</td>
<td>2 frames</td>
<td>diagonal spike</td>
<td>high</td>
<td>yes</td>
</tr>
<tr>
<td>j.lk</td>
<td>3 frames</td>
<td></td>
<td>high</td>
<td>yes</td>
</tr>
<tr>
<td>j.mp</td>
<td>6 frames</td>
<td></td>
<td>high</td>
<td>yes</td>
</tr>
<tr>
<td>j.mk</td>
<td>6 frames</td>
<td></td>
<td>high</td>
<td>yes</td>
</tr>
<tr>
<td>j.hp</td>
<td>10 frames</td>
<td></td>
<td>high</td>
<td>yes</td>
</tr>
<tr>
<td>j.hk</td>
<td>6 frames</td>
<td></td>
<td>high</td>
<td>yes</td>
</tr>
<tr>
<td>j.d+hk</td>
<td>10 frames</td>
<td>shell pierce</td>
<td>high</td>
<td>only in unfly mode</td>
</tr>
</table>


== Special Moves ==
== Special Moves ==

Revision as of 02:33, 19 February 2006

Introduction

Morrigan Aensland, arguably the main character of Capcom's Darkstalkers series, has been present in Capcom's vs series since Marvel vs Capcom 1. She is also the first Darkstalker to appear as a playable character in any vs game.

Popular in casual play in MvC2, she is considered by most to be upper-mid tier. Morrigan is similar in gameplay to a shoto with improved air maneuverability and above average rushdown.

Moves List

Normal Moves

Standing Normals:

Startup Visual Description Hits high/low Safe on Block?
s.lp 2 frames hits with her hair yes
s.lk 2 frames short-range kick yes
s.mp 6 frames yes
s.mk 5 frames yes
s.hp 8 frames no
s.hk 7 frames no
s.f+hk 11 frames no

Crouching Normals:

Startup Visual Description Hits high/low Safe on Block?
c.lp 3 frames yes
c.lk 4 frames low yes
c.mp 3 frames yes
c.mk 6 frames low yes
c.hp 6 frames long range swing yes
c.df+hp 6 frames launcher no
c.hk 9 frames sweep low no

Jumping Normals:

Startup Visual Description Hits high/low Safe on Block?
j.lp 2 frames diagonal spike high yes
j.lk 3 frames high yes
j.mp 6 frames high yes
j.mk 6 frames high yes
j.hp 10 frames high yes
j.hk 6 frames high yes
j.d+hk 10 frames shell pierce high only in unfly mode

Special Moves

Super Moves

Assist Moves

The Basics

Advanced Strategy