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== | ==Move Properties== | ||
{{GlossaryTerm-UMVC3 | {{GlossaryTerm-UMVC3 | ||
| term = | | term = Crumple | ||
| definition = | | definition = When a crumple move hits a grounded opponent it will cause the opponent to slowly crumple to the floor. When this occurs, they are freely comboable up until they hit the ground, but are considered airborne. Thus the first hit that connects on them will pop them into the air. When they finish the crumple and hit the ground, they are considered in Hard Knockdown for a fixed amount of time before they transition to soft knockdown and can tech roll. | ||
| shortDefinition = | | shortDefinition = Crumple moves on grounded opponents will cause a crumple animation where the opponent is freely comboable for a fixed amount of time. | ||
}} | }} |
Revision as of 16:10, 12 April 2024
Overview / Ideas
- Create a glossary defining the many properties a move can have in UMvC3.
- Create a template that when given a property name, links to the appropriate section of the glossary, and also has a hover tooltip with a transcluded definition.
- Potentially
Move Properties
Crumple
Definition: When a crumple move hits a grounded opponent it will cause the opponent to slowly crumple to the floor. When this occurs, they are freely comboable up until they hit the ground, but are considered airborne. Thus the first hit that connects on them will pop them into the air. When they finish the crumple and hit the ground, they are considered in Hard Knockdown for a fixed amount of time before they transition to soft knockdown and can tech roll.
Shortened Definition: Crumple moves on grounded opponents will cause a crumple animation where the opponent is freely comboable for a fixed amount of time.