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<center>{{FDMiniGlossary-PJ}}{{AcronymMiniGlossary-PJ}}</center> | <center>{{FDMiniGlossary-PJ}}{{AcronymMiniGlossary-PJ}}</center> | ||
<br> | <br> | ||
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|image=PJ_roy_5lp.png | |image=PJ_roy_5lp.png | ||
|caption= | |caption= | ||
|name= | |name=Standing Light Punch | ||
|input= | |input={{lp}} <br> 5LP | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
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|image=PJ_roy_5hp.png | |image=PJ_roy_5hp.png | ||
|caption= | |caption= | ||
|name= | |name=Standing Heavy Punch | ||
|input= | |input={{hp}} <br> 5HP | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
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|image=PJ_roy_2lp.png | |image=PJ_roy_2lp.png | ||
|caption= | |caption= | ||
|name= | |name=Crouching Light Punch | ||
|input= | |input={{down}}+{{lp}} <br> 2LP | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
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|image=PJ_roy_2hp.png | |image=PJ_roy_2hp.png | ||
|caption= | |caption= | ||
|name= | |name=Crouching Heavy Punch | ||
|input= | |input={{down}}+{{hp}} <br> 2HP | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
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|image=PJ_roy_5lk.png | |image=PJ_roy_5lk.png | ||
|caption= | |caption= | ||
|name= | |name=Standing Light Kick | ||
|input= | |input={{lk}} <br> 5LK | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
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|image=PJ_roy_5hk.png | |image=PJ_roy_5hk.png | ||
|caption= | |caption= | ||
|name= | |name=Standing Heavy Kick | ||
|input= | |input={{hk}} <br> 5HK | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
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|image=PJ_roy_2lk.png | |image=PJ_roy_2lk.png | ||
|caption= | |caption= | ||
|name= | |name=Crouching Light Kick | ||
|input= | |input={{down}}+{{lk}} <br> 2LK | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
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|image=PJ_roy_2hk.png | |image=PJ_roy_2hk.png | ||
|caption= | |caption= | ||
|name= | |name=Crouching Heavy Kick | ||
|input= | |input={{down}}+{{hk}} <br> 2HK | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
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|image=PJ_roy_j5lp.png | |image=PJ_roy_j5lp.png | ||
|caption= | |caption= | ||
|name= | |name=Jumping Light Punch | ||
|input= | |input={{air}}{{lp}} <br> j.LP | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
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|image=PJ_roy_j5hp.png | |image=PJ_roy_j5hp.png | ||
|caption= | |caption= | ||
|name= | |name=Jumping Heavy Punch | ||
|input= | |input={{air}}{{hp}} <br> j.HP | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
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|image=PJ_roy_j5lk.png | |image=PJ_roy_j5lk.png | ||
|caption= | |caption= | ||
|name= | |name=Jumping Light Kick | ||
|input= | |input={{air}}{{lk}} <br> j.LK | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
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|image=PJ_roy_j5hk.png | |image=PJ_roy_j5hk.png | ||
|caption= | |caption= | ||
|name= | |name=Jumping Heavy Kick | ||
|input= | |input={{air}}{{hk}} <br> j.HK | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
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|image=PJ_roy_3x5lp.png | |image=PJ_roy_3x5lp.png | ||
|caption= | |caption= | ||
|name= | |name=Target Combo | ||
|input= | |input={{lp}}>{{lp}}>{{lp}} | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
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|caption= | |caption= | ||
|name= | |name= | ||
|input= | |input={{right}}+{{hp}} <br> 6HP | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
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|caption= | |caption= | ||
|name= | |name= | ||
|input= | |input={{right}}+{{hk}} <br> 6HK | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
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|caption= | |caption= | ||
|name= | |name= | ||
|input= | |input={{left}}+{{hp}} <br> 4HP | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
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|caption= | |caption= | ||
|name= | |name= | ||
|input= | |input={{left}}+{{hk}} <br> 4HK | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
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|image=PJ_roy_3hp.png | |image=PJ_roy_3hp.png | ||
|caption= | |caption= | ||
|name= | |name=Rival Launcher | ||
|input= | |input={{downright}}+{{hk}} <br> 3HP | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
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|caption= | |caption= | ||
|name= | |name= | ||
|input= | |input={{right}}+{{hp}} <br> 6HP | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
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|caption= | |caption= | ||
|name= | |name= | ||
|input= | |input={{air}}{{right}}+{{hp}} <br> j.6HP | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
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|caption= | |caption= | ||
|name= | |name= | ||
|input= | |input={{air}}{{right}}+{{hk}} <br> j.6HK | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
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|caption= | |caption= | ||
|name=Dynamite Straight<br>(Light) | |name=Dynamite Straight<br>(Light) | ||
|input={{qcf}}{{lp}} | |input={{qcf}}+{{lp}} <br> 236LP | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
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|caption= | |caption= | ||
|name=Dynamite Straight<br>(Heavy) | |name=Dynamite Straight<br>(Heavy) | ||
|input={{qcf}}{{hp}} | |input={{qcf}}+{{hp}} <br> 236HP | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
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|caption= | |caption= | ||
|name=Twister Upper<br>(Light) | |name=Twister Upper<br>(Light) | ||
|input={{dp}}{{lp}} | |input={{dp}}+{{lp}} <br> 623LP | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
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|caption= | |caption= | ||
|name=Twister Upper<br>(Heavy) | |name=Twister Upper<br>(Heavy) | ||
|input={{dp}}{{hp}} | |input={{dp}}+{{hp}} <br> 623HP | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
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|caption= | |caption= | ||
|name=Triple Twister | |name=Triple Twister | ||
|input={{qcf}}{{qcf}} + {{p}} | |input={{qcf}}{{qcf}}+{{p}} | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
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|caption= | |caption= | ||
|name=Super Touchdown | |name=Super Touchdown | ||
|input={{qcb}}{{qcb}} + {{p}} | |input={{qcb}}{{qcb}}+{{p}} | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
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|caption= | |caption= | ||
|name=Dynamite Justice | |name=Dynamite Justice | ||
|input={{qcf}}{{qcf}} + {{k}} | |input={{qcf}}{{qcf}}+{{k}} | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ |
Revision as of 00:40, 18 April 2024
PJ Frame Data Glossary | |
---|---|
Damage |
Attack damage on hit in terms of life points. Each attack/move may deal a specific amount of damage per interaction. |
Startup |
After inputting a command: The total number of frames of animation a move must first cycle through before it can begin dealing damage- i.e. "become Active". |
Active |
After Startup: The total number of frames a move is able to hit an opponent if it collides with them. The window where an attack, on hit, will deal damage. |
Recovery |
After Active: The total number of frames that must complete before a character reverts to their default/neutral stance. |
Guard |
The direction in which the Attack/Move must be blocked.
|
Special Properties |
Denotes any Special Properties that an Attack/Move applies to the opponent on-hit.
|
Launcher Type |
Denotes the type of Launch:
|
Hit Advantage |
Upon successfully connecting an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.
|
Guard Advantage |
Upon blocking an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been blocked
|
PJ Acronym Glossary | |
---|---|
BV |
"Burning Vigor" Attacks. Project Justices' nickname for traditional "Super" moves. |
JS | |
WBO |
While Behind Opponent. |
WBT |
While Back Turned. (Turned around/Not facing the opponent) |
WR |
While Running. |
OTG |
"Off the Ground". i.e: An attack or technique that lifts the opponent up and out of a Knockdown state. May be used in or to make true combos, even if the combo-counter/hit-count reads otherwise. |
Letter & Number Notation |
(
|
Grounded Normals
5lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
7 | 8 | - | 15 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | 9 |
5hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | 11 | - | 29 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 7 | -4 |
2lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
7 | 8 | - | 21 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | -2 | 1 |
2hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
17 | 13 | - | 37 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | Mini | - | -15 |
5lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
4 | 11 | - | 25 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | -7 | -4 |
5hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
11 | 16 | - | 49 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | -6 | -25 |
2lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
5 | 9 | - | 18 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | 7 | 4 |
2hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | 14 | - | 29 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | 2 | -7 |
Air Normals
j5lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
5 | 9 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
j5hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | 12 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
j5lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
5 | 13 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
j5hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | 17 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
Command Normals
3x5lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 12 | - | 38 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | -14 |
6hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
14 | 13 | - | 30 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | -6 |
6hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
19 | 20 | - | 38 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -14 |
4hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
11 | 21 | - | 38 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Overhead, Blowback | - | - | -14 |
4hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
14 | 15 | - | 24 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | 0 |
3hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | 17 | - | 39 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | Rival | - | -15 |
6hpfu1
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
19 | 17 | - | 34 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -10 |
6hpfu2
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
19 | 17 | - | 34 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -10 |
j6hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
11 | 15 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Slam | - | - | - |
j6hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
14 | 15 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Blowback | - | - | - |
Specials
236lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
20 | 12 | - | 30 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -5 |
236hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
28 | 16 | - | 29 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -5 |
623lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
23 | 9 | - | 15 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -27 |
623p
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
28 | 18 | - | 15 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -35 |
214lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
17 | 16 | - | 26 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -2 |
214hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
20 | 23 | - | 26 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -2 |
j236lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
29 | 14 | - | 13 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Slam | - | - | -14 |
j236hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
32 | 14 | - | 13 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Blowback | - | - | -12 |
Supers
236236p
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
46-75 | 17 | - | 15 after landing | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
Mid | - | - | - | -36 | |
Mash to increase damage! |
214214p
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
39 | 24 | - | 34 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -10 |
236236k
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
53 | 13 | - | 36 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -12 |
Team-Up & Party-Up
TeamUp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
54 | 16 | - | 27 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -3 |
PartyUp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
100 | 21 | - | 43 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -19 |
Throws & Universals
5Throw
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
34 | 7 | - | 38 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
2Throw
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
39 | 7 | - | 38 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Throw_Behind
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
32 | 8 | - | 51 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
jThrow
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
42 | 1 | - | - | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
PTurned
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
8 | 10 | - | 16 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | 8 |
KTurned
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
7 | 9 | - | 37 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -13 |
PRunning
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | 12 | - | 31 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Overhead, Blowback | - | - | -7 |
lkRunning
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
7 | 12 | - | 28 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | Blowback | - | - | -6 |
hkRunning
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
7 | 12 | - | 32 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Overhead, Blowback | - | - | -8 |