Super Smash Bros. Melee/Attributes: Difference between revisions

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= Physics Attributes =
== Physics Attributes ==


== Weight ==
=== Weight ===


Weight is the attribute that measures how much a character resists knockback.  
Weight is the attribute that measures how much a character resists knockback.  
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Sourced from ssbwiki's weight list[[https://www.ssbwiki.com/Weight]]
Sourced from ssbwiki's weight list[[https://www.ssbwiki.com/Weight]]


== Fall Speed ==
=== Fall Speed ===


== Gravity ==  
=== Gravity ===


= Ground Movement =
== Ground Movement ==


== Walk Speed ==
=== Walk Speed ===


== Initial Dash Speed ==  
=== Initial Dash Speed ===  


== Initial Dash Length ==
=== Initial Dash Length ===


== Run Speed ==
=== Run Speed ===


== Traction ==  
=== Traction ===


= Jumping Attributes =
== Jumping Attributes ==


== Jumpsquat ==  
=== Jumpsquat ===  


== Jump Height ==
=== Jump Height ===


== Air Speed ==  
=== Air Speed ===  


== Air Acceleration ==
=== Air Acceleration ===

Revision as of 01:17, 29 February 2024

Physics Attributes

Weight

Weight is the attribute that measures how much a character resists knockback.

In Melee, the average weight of a character is 90, with the lightest playable character being Pichu at 55, and the heaviest being Bowser at 117.

NTSC
Rank Character Weight
N/A Giga Bowser 140
1 Bowser 117
2 Donkey Kong 114
3 Samus 110
4 Ganondorf 109
5 Yoshi 108
6-7 Captain Falcon 104
Link
8-10 Dr. Mario 100
Luigi
Mario
N/A Male Wireframe 100
N/A Sandbag
11 Ness 94
12-14 Peach 90
Sheik
Zelda
N/A Female Wireframe 90
15 Ice Climbers 88
16 Marth 87
17-19 Mewtwo 85
Roy
Young Link
20-21 Falco 80
Pikachu
22 Fox 75
23 Kirby 70
24-25 Jigglypuff 60
Mr. Game & Watch
26 Pichu 55

Sourced from ssbwiki's weight list[[1]]

Fall Speed

Gravity

Ground Movement

Walk Speed

Initial Dash Speed

Initial Dash Length

Run Speed

Traction

Jumping Attributes

Jumpsquat

Jump Height

Air Speed

Air Acceleration