< Tekken 3 | Forest Law
No edit summary |
(Just have FC and WS moves left to go. Will complete very soon.) |
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}} | }} | ||
=====<font style="visibility:hidden; float:right">(2_f+2) | =====<font style="visibility:hidden; float:right">(2_f+2)<2</font>===== | ||
{{AttackData-T3 | chara = law | {{AttackData-T3 | chara = law | ||
| cat = Normal | | cat = Normal | ||
| name = Rave War | | name = Rave War | ||
| input = (2_f+2) | | input = (2_f+2)<2 | ||
| icons = ({{Icon-TK|2}}OR{{Icon-TK|f}}+{{Icon-TK|2}}){{Icon-TK|2}} | | icons = ({{Icon-TK|2}}OR{{Icon-TK|f}}+{{Icon-TK|2}}){{Icon-TK|2}} | ||
| stance = | | stance = | ||
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}} | }} | ||
=====<font style="visibility:hidden; float:right">(2_f+2)f+2</font>===== | =====<font style="visibility:hidden; float:right">(2_f+2)<f+2</font>===== | ||
{{AttackData-T3 | chara = law | {{AttackData-T3 | chara = law | ||
| cat = Normal | | cat = Normal | ||
| name = | | name = | ||
| input = (2_f+2) | | input = (2_f+2)<f+2 | ||
| icons = ({{Icon-TK|2}}OR{{Icon-TK|f}}+{{Icon-TK|2}}){{Icon-TK|f}}+{{Icon-TK|2}} | | icons = ({{Icon-TK|2}}OR{{Icon-TK|f}}+{{Icon-TK|2}}){{Icon-TK|f}}+{{Icon-TK|2}} | ||
| stance = | | stance = | ||
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}} | }} | ||
=====<font style="visibility:hidden; float:right">(2_F+2) | =====<font style="visibility:hidden; float:right">(2_F+2)<f+2<2</font>===== | ||
{{AttackData-T3 | chara = law | {{AttackData-T3 | chara = law | ||
| cat = Normal | | cat = Normal | ||
| name = Rave War Combo | | name = Rave War Combo | ||
| input = (2_f+2) | | input = (2_f+2)<f+2<2 | ||
| icons = ({{Icon-TK|2}}OR{{Icon-TK|f}}+{{Icon-TK|2}}){{Icon-TK|f}}+{{Icon-TK|2}}{{Icon-TK|2}} | | icons = ({{Icon-TK|2}}OR{{Icon-TK|f}}+{{Icon-TK|2}}){{Icon-TK|f}}+{{Icon-TK|2}}{{Icon-TK|2}} | ||
| stance = | | stance = | ||
Line 564: | Line 564: | ||
| stance = | | stance = | ||
| damage = 16,12 | | damage = 16,12 | ||
| hitlevel = hh | |||
| impact = i19 | |||
| recovery = | |||
| total = - | |||
| blockadv = -15 | |||
| hitadv = -19 | |||
| chadv = -19 | |||
| notes = Yes, it's worse on hit than it is on block. | |||
}} | |||
=====<font style="visibility:hidden; float:right">(4_f+4),3,4</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = Shaolin Spin Kicks | |||
| input = (4_f+4),3,4 | |||
| icons = ({{Icon-TK|4}}OR{{Icon-TK|f}}+{{Icon-TK|4}}){{Icon-TK|3}}{{Icon-TK|4}} | |||
| stance = | |||
| damage = 16,12,12 | |||
| hitlevel = hhh | |||
| impact = i21 | |||
| recovery = | |||
| total = - | |||
| blockadv = -7 | |||
| hitadv = -1 | |||
| chadv = JG | |||
| notes = | |||
}} | |||
=====<font style="visibility:hidden; float:right">(4_f+4),u+3</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = Crescent Kick Combo | |||
| input = (4_f+4),3 | |||
| icons = ({{Icon-TK|4}}OR{{Icon-TK|f}}+{{Icon-TK|4}}){{Icon-TK|u}}+{{Icon-TK|3}} | |||
| stance = | |||
| damage = 16,30 | |||
| hitlevel = hm | |||
| impact = i34 (14f gap) | |||
| recovery = | |||
| total = - | |||
| blockadv = -1 | |||
| hitadv = KND | |||
| chadv = KND | |||
| notes = | |||
}} | |||
=====<font style="visibility:hidden; float:right">3+4</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = Backflip | |||
| input = 3+4 | |||
| icons = {{Icon-TK|3+4}} | |||
| stance = | |||
| damage = 25 | |||
| hitlevel = m | |||
| impact = i25 | |||
| recovery = | |||
| total = - | |||
| blockadv = -19 | |||
| hitadv = JG | |||
| chadv = JG | |||
| notes = | |||
}} | |||
=====<font style="visibility:hidden; float:right">(3+4_UB/U/UF+4),3</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = Backflipper | |||
| input = (3+4_UB/U/UF+4),3 | |||
| icons = ({{Icon-TK|3+4}}OR{{Icon-TK|ubp}}/{{Icon-TK|up}}/{{Icon-TK|ufp}}+{{Icon-TK|4}}){{Icon-TK|3}} | |||
| stance = | |||
| damage = (25,21_25,25) | |||
| hitlevel = mm | |||
| impact = i34 (14f gap) | |||
| recovery = | |||
| total = - | |||
| blockadv = -17 | |||
| hitadv = JG | |||
| chadv = JG | |||
| notes = | |||
}} | |||
=====<font style="visibility:hidden; float:right">1+2+3+4,1</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = Blackout | |||
| input = 1+2+3+4,1 | |||
| icons = {{Icon-TK|1+2+3+4}}{{Icon-TK|1}} | |||
| stance = | |||
| damage = 10 | |||
| hitlevel = h | | hitlevel = h | ||
| impact = i8 | |||
| recovery = | |||
| total = - | |||
| blockadv = 0 | |||
| hitadv = +10 | |||
| chadv = +10 | |||
| notes = | |||
}} | |||
=====<font style="visibility:hidden; float:right">1+2+3+4,1,3</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = Blackout Muggin' | |||
| input = 1+2+3+4,1,3 | |||
| icons = {{Icon-TK|1+2+3+4}}{{Icon-TK|1}}{{Icon-TK|3}} | |||
| stance = | |||
| damage = 10,7 | |||
| hitlevel = hl | |||
| impact = i19 | | impact = i19 | ||
| recovery = | | recovery = | ||
| total = - | | total = - | ||
| blockadv = -14 | | blockadv = -14 | ||
| hitadv = -11 | | hitadv = -3 | ||
| chadv = - | | chadv = -3 | ||
| notes = 2nd hit cannot be blocked if 1st is blocked. | |||
}} | |||
=====<font style="visibility:hidden; float:right">f+[2~1]</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = Poison Arrow | |||
| input = f+[2~1] | |||
| icons = {{Icon-TK|f}}+{{Icon-TK|bracketL}}{{Icon-TK|2}}{{Icon-TK|1}}{{Icon-TK|bracketR}} | |||
| stance = | |||
| damage = 40 | |||
| hitlevel = m | |||
| impact = i19 | |||
| recovery = | |||
| total = - | |||
| blockadv = -19 | |||
| hitadv = KND | |||
| chadv = KND | |||
| notes = Unlike later games, this is super punishable on block, making it mostly useless. | |||
}} | |||
=====<font style="visibility:hidden; float:right">df+1</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = Quick Upper | |||
| input = df+1 | |||
| icons = {{Icon-TK|df}}+{{Icon-TK|1}} | |||
| stance = | |||
| damage = 10 | |||
| hitlevel = m | |||
| impact = i13 | |||
| recovery = | |||
| total = - | |||
| blockadv = +1 | |||
| hitadv = +8 | |||
| chadv = +8 | |||
| notes = | |||
}} | |||
=====<font style="visibility:hidden; float:right">df+2</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = Uppercut | |||
| input = df+2 | |||
| icons = {{Icon-TK|df}}+{{Icon-TK|2}} | |||
| stance = | |||
| damage = 12 | |||
| hitlevel = m | |||
| impact = i14 | |||
| recovery = | |||
| total = - | |||
| blockadv = -8 | |||
| hitadv = JG | |||
| chadv = JG | |||
| notes = | |||
}} | |||
=====<font style="visibility:hidden; float:right">df+3</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = Mid Kick | |||
| input = df+3 | |||
| icons = {{Icon-TK|df}}+{{Icon-TK|3}} | |||
| stance = | |||
| damage = 18 | |||
| hitlevel = m | |||
| impact = i18 | |||
| recovery = | |||
| total = - | |||
| blockadv = -14 | |||
| hitadv = -3 | |||
| chadv = -3 | |||
| notes = | |||
}} | |||
=====<font style="visibility:hidden; float:right">df+4</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = Right Middle Kick | |||
| input = df+4 | |||
| icons = {{Icon-TK|df}}+{{Icon-TK|4}} | |||
| stance = | |||
| damage = 15 | |||
| hitlevel = m | |||
| impact = i12 | |||
| recovery = | |||
| total = - | |||
| blockadv = -4 | |||
| hitadv = +7 | |||
| chadv = +7 | |||
| notes = | |||
}} | |||
=====<font style="visibility:hidden; float:right">df+4,3</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = Right Middle Kick to Somersault | |||
| input = df+4,3 | |||
| icons = {{Icon-TK|df}}+{{Icon-TK|4}}{{Icon-TK|3}} | |||
| stance = | |||
| damage = 15,21 | |||
| hitlevel = mm | |||
| impact = i24 | |||
| recovery = | |||
| total = - | |||
| blockadv = -19 | |||
| hitadv = JG | |||
| chadv = JG | |||
| notes = | |||
}} | |||
=====<font style="visibility:hidden; float:right">d+1</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = Crouch Jab | |||
| input = d+1 | |||
| icons = {{Icon-TK|d}}+{{Icon-TK|1}} | |||
| stance = | |||
| damage = 5 | |||
| hitlevel = sm | |||
| impact = i8 | |||
| recovery = | |||
| total = - | |||
| blockadv = -2 | |||
| hitadv = +9 | |||
| chadv = +9 | |||
| notes = | |||
}} | |||
=====<font style="visibility:hidden; float:right">d+2</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = Body Blow | |||
| input = d+2 | |||
| icons = {{Icon-TK|d}}+{{Icon-TK|2}} | |||
| stance = | |||
| damage = 10 | |||
| hitlevel = sm | |||
| impact = i10 | |||
| recovery = | |||
| total = - | |||
| blockadv = -2 | |||
| hitadv = +9 | |||
| chadv = +9 | |||
| notes = | |||
}} | |||
=====<font style="visibility:hidden; float:right">d+2,3</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = Body Blow to Somersault | |||
| input = d+2,3 | |||
| icons = {{Icon-TK|d}}+{{Icon-TK|2}}{{Icon-TK|3}} | |||
| stance = | |||
| damage = 10,21 | |||
| hitlevel = smm | |||
| impact = i24 | |||
| recovery = | |||
| total = - | |||
| blockadv = -19 | |||
| hitadv = JG | |||
| chadv = JG | |||
| notes = Your fastest counter hit launcher, but very unsafe if blocked. | |||
}} | |||
=====<font style="visibility:hidden; float:right">(d_db)+3</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = Dragon Low Kick | |||
| input = (d_db)+3 | |||
| icons = ({{Icon-TK|d}}OR{{Icon-TK|db}})+{{Icon-TK|3}} | |||
| stance = | |||
| damage = 8 | |||
| hitlevel = l | |||
| impact = i16 | |||
| recovery = | |||
| total = - | |||
| blockadv = -14 | |||
| hitadv = -3 | |||
| chadv = -3 | |||
| notes = | |||
}} | |||
=====<font style="visibility:hidden; float:right">(d_db)+3,3...</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = Dragon Low Kick to Head Kicks | |||
| input = (d_db)+3,3... | |||
| icons = ({{Icon-TK|d}}OR{{Icon-TK|db}})+{{Icon-TK|3}}{{Icon-TK|3}}... | |||
| stance = | |||
| damage = 8,10 | |||
| hitlevel = lh | |||
| impact = i17 | |||
| recovery = | |||
| total = - | |||
| blockadv = -14 | |||
| hitadv = -3 | |||
| chadv = -3 | |||
| notes = | |||
}} | |||
=====<font style="visibility:hidden; float:right">d+4</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = Low Kick | |||
| input = d+4 | |||
| icons = {{Icon-TK|d}}+{{Icon-TK|4}} | |||
| stance = | |||
| damage = 7 | |||
| hitlevel = l | |||
| impact = i12 | |||
| recovery = | |||
| total = - | |||
| blockadv = -8 | |||
| hitadv = +3 | |||
| chadv = +3 | |||
| notes = | |||
}} | |||
=====<font style="visibility:hidden; float:right">d+4,3</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = Low Kick to Somersault | |||
| input = d+4,3 | |||
| icons = {{Icon-TK|d}}+{{Icon-TK|4}}{{Icon-TK|3}} | |||
| stance = | |||
| damage = 7,21 | |||
| hitlevel = lm | |||
| impact = i30 | |||
| recovery = | |||
| total = - | |||
| blockadv = -19 | |||
| hitadv = JG | |||
| chadv = JG | |||
| notes = | |||
}} | |||
=====<font style="visibility:hidden; float:right">d+3+4</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = Frogman | |||
| input = d+3+4 | |||
| icons = {{Icon-TK|d}}+{{Icon-TK|3+4}} | |||
| stance = | |||
| damage = 25,27 | |||
| hitlevel = mm | |||
| impact = i19,i33 | |||
| recovery = | |||
| total = - | |||
| blockadv = -58_-8 | |||
| hitadv = KND_+2 | |||
| chadv = KND_+2 | |||
| notes = Second values in frame data and damage refer to the second hit of the move. | |||
}} | |||
=====<font style="visibility:hidden; float:right">d+3+4,D</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = Frogman to Down | |||
| input = d+3+4,D | |||
| icons = {{Icon-TK|d}}+{{Icon-TK|3+4}}{{Icon-TK|dp}} | |||
| stance = | |||
| damage = 25 | |||
| hitlevel = m | |||
| impact = i19 | |||
| recovery = | |||
| total = - | |||
| blockadv = -26 | |||
| hitadv = KND | |||
| chadv = KND | |||
| notes = Ends in a grounded state. | |||
}} | |||
=====<font style="visibility:hidden; float:right">db+2</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = Dragon Whip | |||
| input = db+2 | |||
| icons = {{Icon-TK|db}}+{{Icon-TK|2}} | |||
| stance = | |||
| damage = 15 | |||
| hitlevel = m | |||
| impact = i13 | |||
| recovery = | |||
| total = - | |||
| blockadv = -4 | |||
| hitadv = +8 | |||
| chadv = +8 | |||
| notes = Recovers in BT. | |||
}} | |||
=====<font style="visibility:hidden; float:right">db+2,4</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = Elbow Spring Kick | |||
| input = db+2,4 | |||
| icons = {{Icon-TK|db}}+{{Icon-TK|2}}{{Icon-TK|4}} | |||
| stance = | |||
| damage = 15,24 | |||
| hitlevel = mm | |||
| impact = i32 | |||
| recovery = | |||
| total = - | |||
| blockadv = -36 | |||
| hitadv = -23 | |||
| chadv = -23 | |||
| notes = Recovers in BT. | |||
}} | |||
=====<font style="visibility:hidden; float:right">db+2,4,D</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = Elbow Spring Kick to Down | |||
| input = db+2,4,D | |||
| icons = {{Icon-TK|db}}+{{Icon-TK|2}}{{Icon-TK|4}}{{Icon-TK|dp}} | |||
| stance = | |||
| damage = 15,24 | |||
| hitlevel = mm | |||
| impact = i32 | |||
| recovery = | |||
| total = - | |||
| blockadv = -27 | |||
| hitadv = -14 | |||
| chadv = -14 | |||
| notes = Recovers in grounded state. | |||
}} | |||
=====<font style="visibility:hidden; float:right">db+4</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = Dragon's Tail | |||
| input = db+4 | |||
| icons = {{Icon-TK|db}}+{{Icon-TK|4}} | |||
| stance = | |||
| damage = 25 | |||
| hitlevel = l | |||
| impact = i24 | |||
| recovery = | |||
| total = - | |||
| blockadv = -26 | |||
| hitadv = KND | |||
| chadv = KND | |||
| notes = | |||
}} | |||
=====<font style="visibility:hidden; float:right">db+1+2</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = Charge Power Punch | |||
| input = db+1+2 | |||
| icons = {{Icon-TK|db}}+{{Icon-TK|1+2}} | |||
| stance = | |||
| damage = 100 | |||
| hitlevel = ! | |||
| impact = i78 | |||
| recovery = | |||
| total = - | |||
| blockadv = KND | |||
| hitadv = KND | |||
| chadv = KND | |||
| notes = Law's only unblockable, and it's so slow you'll rarely ever hit anyone with it. Poor tracking as well, making it very situational. Cancellable with u,u. Guarantees d+4,3 on hit. | |||
}} | |||
=====<font style="visibility:hidden; float:right">b+1</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = | |||
| input = b+1 | |||
| icons = {{Icon-TK|b}}+{{Icon-TK|1}} | |||
| stance = | |||
| damage = 12 | |||
| hitlevel = m | |||
| impact = i14 | |||
| recovery = | |||
| total = - | |||
| blockadv = -7 | |||
| hitadv = +4 | |||
| chadv = +4 | |||
| notes = | |||
}} | |||
=====<font style="visibility:hidden; float:right">b+1<2</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = | |||
| input = b+1<2 | |||
| icons = {{Icon-TK|b}}+{{Icon-TK|1}}{{Icon-TK|2}} | |||
| stance = | |||
| damage = 12,12 | |||
| hitlevel = mm | |||
| impact = i21 | |||
| recovery = | |||
| total = - | |||
| blockadv = -9 | |||
| hitadv = +3 | |||
| chadv = +3 | |||
| notes = | |||
}} | |||
=====<font style="visibility:hidden; float:right">b+1<2<1</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = Dragon Storm | |||
| input = b+1<2<1 | |||
| icons = {{Icon-TK|b}}+{{Icon-TK|1}}{{Icon-TK|2}}{{Icon-TK|1}} | |||
| stance = | |||
| damage = 12,12,15 | |||
| hitlevel = mmm | |||
| impact = i25 | |||
| recovery = | |||
| total = - | |||
| blockadv = -18 | |||
| hitadv = JG | |||
| chadv = JG | |||
| notes = Combos from 1st hit on counter hit with minimum delay. | |||
}} | |||
=====<font style="visibility:hidden; float:right">b+2</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = | |||
| input = b+2 | |||
| icons = {{Icon-TK|b}}+{{Icon-TK|2}} | |||
| stance = | |||
| damage = 12 | |||
| hitlevel = m | |||
| impact = i16 | |||
| recovery = | |||
| total = - | |||
| blockadv = -7 | |||
| hitadv = +3 | |||
| chadv = +3 | |||
| notes = | |||
}} | |||
=====<font style="visibility:hidden; float:right">b+2,3</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = | |||
| input = b+2,3 | |||
| icons = {{Icon-TK|b}}+{{Icon-TK|2}}{{Icon-TK|3}} | |||
| stance = | |||
| damage = 12,8 | |||
| hitlevel = ml | |||
| impact = i25 | |||
| recovery = | |||
| total = - | |||
| blockadv = -11 | |||
| hitadv = 0 | |||
| chadv = 0 | |||
| notes = | |||
}} | |||
=====<font style="visibility:hidden; float:right">b+2,3,4</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = Junkyard Kick | |||
| input = b+2,3,4 | |||
| icons = {{Icon-TK|b}}+{{Icon-TK|2}}{{Icon-TK|3}}{{Icon-TK|4}} | |||
| stance = | |||
| damage = 12,8,22 | |||
| hitlevel = mlm | |||
| impact = i25 | |||
| recovery = | |||
| total = - | |||
| blockadv = -8 | |||
| hitadv = JG | |||
| chadv = JG | |||
| notes = | |||
}} | |||
=====<font style="visibility:hidden; float:right">(uf_u_ub)+3</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = Jumping Kick | |||
| input = (uf_u_ub)+3 | |||
| icons = ({{Icon-TK|uf}}OR{{Icon-TK|u}}OR{{Icon-TK|ub}})+{{Icon-TK|3}} | |||
| stance = | |||
| damage = 25 | |||
| hitlevel = m | |||
| impact = i16 | |||
| recovery = | |||
| total = - | |||
| blockadv = -21 | |||
| hitadv = KND | |||
| chadv = KND | |||
| notes = | |||
}} | |||
=====<font style="visibility:hidden; float:right">(uf_u_ub)+3,4</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = Jumping Kick to Somersault | |||
| input = (uf_u_ub)+3,4 | |||
| icons = ({{Icon-TK|uf}}OR{{Icon-TK|u}}OR{{Icon-TK|ub}})+{{Icon-TK|3}}{{Icon-TK|4}} | |||
| stance = | |||
| damage = 25,25 | |||
| hitlevel = mm | |||
| impact = i29 | |||
| recovery = | |||
| total = - | |||
| blockadv = -19 | |||
| hitadv = KND | |||
| chadv = KND | |||
| notes = | |||
}} | |||
=====<font style="visibility:hidden; float:right">(uf_u_ub)+4</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = Hopkick | |||
| input = (uf_u_ub)+4 | |||
| icons = ({{Icon-TK|uf}}OR{{Icon-TK|u}}OR{{Icon-TK|ub}})+{{Icon-TK|4}} | |||
| stance = | |||
| damage = 14 | |||
| hitlevel = m | |||
| impact = i15 | |||
| recovery = | |||
| total = - | |||
| blockadv = -13 | |||
| hitadv = JG | |||
| chadv = JG | |||
| notes = | | notes = | ||
}} | |||
=====<font style="visibility:hidden; float:right">(UF_U_UB)+4</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = Somersault Kick | |||
| input = (UF_U_UB)+4+4 | |||
| icons = ({{Icon-TK|ufp}}OR{{Icon-TK|up}}OR{{Icon-TK|ubp}})+{{Icon-TK|4}} | |||
| stance = | |||
| damage = 25 | |||
| hitlevel = m | |||
| impact = i18 | |||
| recovery = | |||
| total = - | |||
| blockadv = -17 | |||
| hitadv = JG | |||
| chadv = JG | |||
| notes = | |||
}} | |||
=====<font style="visibility:hidden; float:right">(UB/U/UF)+4,3</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = Backflipper | |||
| input = (UB/U/UF)+4,3 | |||
| icons = ({{Icon-TK|ubp}}/{{Icon-TK|up}}/{{Icon-TK|ufp}})+{{Icon-TK|4}}{{Icon-TK|3}} | |||
| stance = | |||
| damage = 25,25 | |||
| hitlevel = mm | |||
| impact = i34 (14f gap) | |||
| recovery = | |||
| total = - | |||
| blockadv = -17 | |||
| hitadv = JG | |||
| chadv = JG | |||
| notes = | |||
}} | |||
=====<font style="visibility:hidden; float:right">QCF+1</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = Flash Jab | |||
| input = QCF+1 | |||
| icons = {{Icon-TK|d}}{{Icon-TK|df}}{{Icon-TK|f}}+{{Icon-TK|1}} | |||
| stance = | |||
| damage = 15 | |||
| hitlevel = h | |||
| impact = i8 | |||
| recovery = | |||
| total = - | |||
| blockadv = +1 | |||
| hitadv = +7 | |||
| chadv = KND | |||
| notes = | |||
}} | |||
=====<font style="visibility:hidden; float:right">f,f,f+3</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = Running Side Kick | |||
| input = f,f,f+3 | |||
| icons = {{Icon-TK|f}}{{Icon-TK|f}}{{Icon-TK|f}}+{{Icon-TK|3}} | |||
| stance = | |||
| damage = 30 | |||
| hitlevel = m | |||
| impact = i20 | |||
| recovery = | |||
| total = - | |||
| blockadv = +14g | |||
| hitadv = KND | |||
| chadv = KND | |||
| notes = The only running 3 in the game that does not give free hits on block. | |||
}} | |||
=====<font style="visibility:hidden; float:right">SS+3+4</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = Double Dragon | |||
| input = SS+3+4 | |||
| icons = Sidestep+{{Icon-TK|3+4}} | |||
| stance = | |||
| damage = 16,22 | |||
| hitlevel = mh | |||
| impact = i16 | |||
| recovery = | |||
| total = - | |||
| blockadv = -18 | |||
| hitadv = KND | |||
| chadv = KND | |||
| notes = | |||
}} | |||
== Fake Step == | |||
=====<font style="visibility:hidden; float:right">b+1+2</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Fake Step | |||
| name = Fake Step | |||
| input = b+1+2 | |||
| icons = {{Icon-TK|b}}+{{Icon-TK|1+2}} | |||
| stance = | |||
| damage = | |||
| hitlevel = h/m | |||
| impact = i3-i23 | |||
| recovery = | |||
| total = 80f | |||
| blockadv = - | |||
| hitadv = - | |||
| chadv = - | |||
| notes = Law's punch parry. Total is when cancelled at it's fastest. | |||
}} | |||
=====<font style="visibility:hidden; float:right">b+1+2,1</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Fake Step | |||
| name = Fake Step Blow | |||
| input = During Fake Step, 1 | |||
| icons = {{Icon-TK|b}}+{{Icon-TK|1+2}}, {{Icon-TK|1}} | |||
| stance = | |||
| damage = 43 | |||
| hitlevel = m | |||
| impact = i16 | |||
| recovery = | |||
| total = - | |||
| blockadv = -14 | |||
| hitadv = KND | |||
| chadv = KND | |||
| notes = Only accessible after Fake Step becomes cancellable. | |||
}} | |||
=====<font style="visibility:hidden; float:right">After successful Fake Step, 1</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Fake Step | |||
| name = Tricky Trap | |||
| input = After successful Fake Step, 1 | |||
| icons = After successful Fake Step, {{Icon-TK|1}} | |||
| stance = | |||
| damage = 12 | |||
| hitlevel = h | |||
| impact = - | |||
| recovery = | |||
| total = - | |||
| blockadv = - | |||
| hitadv = +7 | |||
| chadv = +7 | |||
| notes = Puts the opponent into BT. | |||
}} | |||
=====<font style="visibility:hidden; float:right">After successful Fake Step, 2</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Fake Step | |||
| name = Tricky Fist | |||
| input = After successful Fake Step, 2 | |||
| icons = After successful Fake Step, {{Icon-TK|2}} | |||
| stance = | |||
| damage = 12 | |||
| hitlevel = h | |||
| impact = - | |||
| recovery = | |||
| total = - | |||
| blockadv = - | |||
| hitadv = +32 | |||
| chadv = +32 | |||
| notes = Opponent put into inescapable stagger state. | |||
}} | |||
=====<font style="visibility:hidden; float:right">After successful Fake Step, 3</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Fake Step | |||
| name = Tricky Mid Kick | |||
| input = After successful Fake Step, 3 | |||
| icons = After successful Fake Step, {{Icon-TK|3}} | |||
| stance = | |||
| damage = 22 | |||
| hitlevel = m | |||
| impact = - | |||
| recovery = | |||
| total = - | |||
| blockadv = - | |||
| hitadv = KND | |||
| chadv = KND | |||
| notes = | |||
}} | |||
=====<font style="visibility:hidden; float:right">After successful Fake Step, 4</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Fake Step | |||
| name = Tricky Low Kick | |||
| input = After successful Fake Step, 4 | |||
| icons = After successful Fake Step, {{Icon-TK|4}} | |||
| stance = | |||
| damage = 15 | |||
| hitlevel = l | |||
| impact = - | |||
| recovery = | |||
| total = - | |||
| blockadv = - | |||
| hitadv = +19 | |||
| chadv = +19 | |||
| notes = | |||
}} | }} |
Revision as of 04:14, 15 January 2024
Throws
1+3
Dragon's Fire![]() Throws
| |||||
---|---|---|---|---|---|
Throw Type: Front - ![]() | |||||
Impact | Recovery | Total | Hit | Counter | Block |
i12 | - | +16 |
2+4
Hopping Frog![]() Throws
| |||||
---|---|---|---|---|---|
Throw Type: Front - ![]() | |||||
Impact | Recovery | Total | Hit | Counter | Block |
i12 | - | +13 |
df+1+2
Headlock Punch![]() ![]() Throws
| |||||
---|---|---|---|---|---|
Throw Type: Front - ![]() | |||||
Impact | Recovery | Total | Hit | Counter | Block |
i12 | - | +14 |
df+1+2,1,2,1+2
Headlock Drop![]() ![]() ![]() ![]() ![]() Throws
| |||||
---|---|---|---|---|---|
Throw Type: Front - N/A Escape | |||||
Impact | Recovery | Total | Hit | Counter | Block |
i12 | - | -6 |
f,f+3+4
Knee Lift![]() ![]() ![]() Throws
| |||||
---|---|---|---|---|---|
Throw Type: Front - ![]() | |||||
Impact | Recovery | Total | Hit | Counter | Block |
i12 | - | +36 | |||
Can be tech rolled, advantage changes to +51 |
f+2+3
Run Up to Drop![]() ![]() Throws
| |||||
---|---|---|---|---|---|
Throw Type: Front - ![]() | |||||
Impact | Recovery | Total | Hit | Counter | Block |
i11 | - | -8 | |||
Has a very distinct animation. |
(1+3_2+4)
Headlock Kick ( ![]() ![]() Throws
| |||||
---|---|---|---|---|---|
Throw Type: Left - ![]() | |||||
Impact | Recovery | Total | Hit | Counter | Block |
i12 | - | +14 |
(1+3_2+4)
Ball Breaker ( ![]() ![]() Throws
| |||||
---|---|---|---|---|---|
Throw Type: Right - ![]() | |||||
Impact | Recovery | Total | Hit | Counter | Block |
i12 | - | +16 |
(1+3_2+4)
Dragon Bites ( ![]() ![]() Throws
| |||||
---|---|---|---|---|---|
Throw Type: Back - N/A Escape | |||||
Impact | Recovery | Total | Hit | Counter | Block |
i12 | - | 0 |
Normal
1
Jab![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i8 | - | +7 | +10 | +1 |
f+1
Slower Jab![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i10 | - | +7 | +10 | +1 |
(1_f+1),1
(![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i18 | - | -8 | +2 | -8 |
(1_f+1),1,1
(![]() ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i18 | - | -12 | +2 | -9 | |
Combos from the 1st hit on counter hit. |
(1_f+1),1,1,1
(![]() ![]() ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i18 | - | -12 | +2 | -9 | |
Combos from the 1st hit on counter hit. |
(1_f+1),1,1,1,1
Machine Gun Arrow ( ![]() ![]() ![]() ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i18 | - | KND | KND | -9 | |
Combos from the first hit on counter hit. |
1,2
Left Right Combo![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i12 | - | +7 | +7 | 0 |
...1,2
2
![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i10 | - | +7 | +7 | +1 |
f+2
![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i12 | - | +7 | +7 | +1 |
(2_f+2)<2
Rave War ( ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i23 | - | KND | KND | -8 |
(2_f+2)<f+2
(![]() ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i20 | - | 0 | 0 | -7 | |
Delayable. |
(2_F+2)<f+2<2
Rave War Combo ( ![]() ![]() ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i13 | - | KND | KND | -9 | |
Delayable. |
3
![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i14 | - | -3 | -3 | -14 |
3,4
High Kick to Somersault![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i29 | - | JG | JG | -19 | |
Law's fastest launcher. |
3,3
![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i25 | - | -3 | -3 | -14 |
3,3,3
Triple Head Kick![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i25 | - | KND | KND | -14 |
...3,f+3
Mid Kick Combo During Triple Head Kick, ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i27 | - | -3 | -3 | -14 |
...3,4
Head Kicks to Somersault Kick During Triple Head Kick, ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i29 | - | JG | JG | -19 |
4
Right High Kick![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i11 | - | +5 | JG | -4 |
f+4
Slower Right High Kick![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i13 | - | +5 | JG | -4 |
(4_f+4),3
(![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i19 | - | -19 | -19 | -15 | |
Yes, it's worse on hit than it is on block. |
(4_f+4),3,4
Shaolin Spin Kicks ( ![]() ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i21 | - | -1 | JG | -7 |
(4_f+4),u+3
Crescent Kick Combo ( ![]() ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i34 (14f gap) | - | KND | KND | -1 |
3+4
Backflip![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i25 | - | JG | JG | -19 |
(3+4_UB/U/UF+4),3
Backflipper ( ![]() ![]() ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i34 (14f gap) | - | JG | JG | -17 |
1+2+3+4,1
Blackout![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i8 | - | +10 | +10 | 0 |
1+2+3+4,1,3
Blackout Muggin'![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i19 | - | -3 | -3 | -14 | |
2nd hit cannot be blocked if 1st is blocked. |
f+[2~1]
Poison Arrow![]() ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i19 | - | KND | KND | -19 | |
Unlike later games, this is super punishable on block, making it mostly useless. |
df+1
Quick Upper![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i13 | - | +8 | +8 | +1 |
df+2
Uppercut![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i14 | - | JG | JG | -8 |
df+3
Mid Kick![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i18 | - | -3 | -3 | -14 |
df+4
Right Middle Kick![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i12 | - | +7 | +7 | -4 |
df+4,3
Right Middle Kick to Somersault![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i24 | - | JG | JG | -19 |
d+1
Crouch Jab![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i8 | - | +9 | +9 | -2 |
d+2
Body Blow![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i10 | - | +9 | +9 | -2 |
d+2,3
Body Blow to Somersault![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i24 | - | JG | JG | -19 | |
Your fastest counter hit launcher, but very unsafe if blocked. |
(d_db)+3
Dragon Low Kick ( ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i16 | - | -3 | -3 | -14 |
(d_db)+3,3...
Dragon Low Kick to Head Kicks ( ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i17 | - | -3 | -3 | -14 |
d+4
Low Kick![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i12 | - | +3 | +3 | -8 |
d+4,3
Low Kick to Somersault![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i30 | - | JG | JG | -19 |
d+3+4
Frogman![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i19,i33 | - | KND_+2 | KND_+2 | -58_-8 | |
Second values in frame data and damage refer to the second hit of the move. |
d+3+4,D
Frogman to Down![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i19 | - | KND | KND | -26 | |
Ends in a grounded state. |
db+2
Dragon Whip![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i13 | - | +8 | +8 | -4 | |
Recovers in BT. |
db+2,4
Elbow Spring Kick![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i32 | - | -23 | -23 | -36 | |
Recovers in BT. |
db+2,4,D
Elbow Spring Kick to Down![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i32 | - | -14 | -14 | -27 | |
Recovers in grounded state. |
db+4
Dragon's Tail![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i24 | - | KND | KND | -26 |
db+1+2
b+1
![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i14 | - | +4 | +4 | -7 |
b+1<2
![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i21 | - | +3 | +3 | -9 |
b+1<2<1
Dragon Storm![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i25 | - | JG | JG | -18 | |
Combos from 1st hit on counter hit with minimum delay. |
b+2
![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i16 | - | +3 | +3 | -7 |
b+2,3
![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i25 | - | 0 | 0 | -11 |
b+2,3,4
Junkyard Kick![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i25 | - | JG | JG | -8 |
(uf_u_ub)+3
Jumping Kick ( ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i16 | - | KND | KND | -21 |
(uf_u_ub)+3,4
Jumping Kick to Somersault ( ![]() ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i29 | - | KND | KND | -19 |
(uf_u_ub)+4
Hopkick ( ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i15 | - | JG | JG | -13 |
(UF_U_UB)+4
Somersault Kick ( ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i18 | - | JG | JG | -17 |
(UB/U/UF)+4,3
Backflipper ( ![]() ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i34 (14f gap) | - | JG | JG | -17 |
QCF+1
Flash Jab![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i8 | - | +7 | KND | +1 |
f,f,f+3
Running Side Kick![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i20 | - | KND | KND | +14g | |
The only running 3 in the game that does not give free hits on block. |
SS+3+4
Double Dragon Sidestep+ ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i16 | - | KND | KND | -18 |
Fake Step
b+1+2
Fake Step![]() ![]() Fake Step
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i3-i23 | 80f | - | - | - | |
Law's punch parry. Total is when cancelled at it's fastest. |
b+1+2,1
Fake Step Blow![]() ![]() ![]() Fake Step
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i16 | - | KND | KND | -14 | |
Only accessible after Fake Step becomes cancellable. |
After successful Fake Step, 1
Tricky Trap After successful Fake Step, ![]() Fake Step
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
- | - | +7 | +7 | - | |
Puts the opponent into BT. |
After successful Fake Step, 2
After successful Fake Step, 3
Tricky Mid Kick After successful Fake Step, ![]() Fake Step
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
- | - | KND | KND | - |
After successful Fake Step, 4
Tricky Low Kick After successful Fake Step, ![]() Fake Step
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
- | - | +19 | +19 | - |